4 Commits
Author SHA1 Message Date
Andre 23eeb9912c feat: add viewer metrics and dynamic category display to playback overlay
- Live streams: show viewer count and current category inline next to LIVE indicator
- VODs: display clapperboard badge, total view count, and chapter-based category
- Chapter-based category updates automatically based on playback position
- Chapters are preloaded on VOD start; fallback category is "Unbekannt" if missing
- Add icons: EyeIcon, GamepadIcon, ClapperboardIcon
2026-05-10 09:55:23 +02:00
Andre 48ab6e551f feat: replace mpv with hls.js HTML5 video player (v0.4.0)
- Remove mpvController.ts and hlsTrimmer.ts entirely
  - Rewrite PlaybackService: streamlink --stream-url → HLS-URL → IPC event playback:hls-url
  - Add VideoPlayer.tsx (hls.js <video> wrapper, forwardRef with seek/seekTo/pause/play/stop/getCurrentTime)
  - Integrate VideoPlayer into ChannelScreen with direct videoRef calls (no IPC roundtrip for seek/pause)
  - Add global AppShell playback overlay for direct stream start (A-button in Browse/Category/StreamList)
  - Propagate onStartLive callback through BrowseScreen, CategoryScreen, StreamListScreen
  - Add CORS bypass for Twitch CDN (webRequest.onBeforeSendHeaders) and autoplay-policy switch
  - Update CSP: add media-src 'self' blob: for hls.js MediaSource API
  - Open chapter panel without stopping playback (pause + resume instead of stop/restart)
  - Drop IPC channels: seek, seekTo, resume, togglePause, getCurrentPosition, onTimeUpdate
  - Add IPC channel: playback:hls-url event with HlsUrlPayload
2026-05-10 08:33:07 +02:00
Andre cde5fec9ff feat: playback overlay with seek bar, auto-hide and double-tap skip (v0.3.4)
New PlaybackOverlay component replaces the old hint bar in ChannelScreen.
The overlay sits as a fullscreen layer above the app during playback:

- Auto-hides after 5 s while playing; stays visible when paused;
  reactivated by any gamepad key press or mouse movement
- Center play/pause button, channel avatar, title, LIVE badge
- VOD: seek bar with pointer-capture scrubbing, current time / total duration
- Live: pulsing LIVE indicator instead of seek bar
- Double-tap zones left/right (±10 s) with animated skip feedback
- Gamepad hints in the top bar
- New icons: PlayIcon, PauseIcon, StopIcon in Icons.tsx
- New IPC channel `playback:time-update` (~1 Hz) pushes absolute playback
  position from main process to renderer; adds PlaybackTimeUpdate type
  and onTimeUpdate bridge in preload + t4sd.d.ts
- PlaybackEvent extended with durationSeconds and isLive fields
2026-05-07 17:24:48 +02:00
Andre 87eb37c60c docs: rewrite README in English and German, add missing features
Add VOD chapters, language-filtered streams, account screen, quit dialog, and docked TV fullscreen to feature list. Update gamepad layout table.
2026-05-06 17:58:05 +02:00
31 changed files with 1939 additions and 1840 deletions
+9
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@@ -0,0 +1,9 @@
# Alle Textdateien mit LF normalisieren
* text=auto eol=lf
# Shell-Skripte immer LF
*.sh text eol=lf
# Windows-spezifische Dateien mit CRLF
*.bat text eol=crlf
*.cmd text eol=crlf
+112 -69
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@@ -1,6 +1,6 @@
# Twitch4SteamDeck — CLAUDE.md
Ad-freier Twitch-Client für das Steam Deck. Electron + React, gamepad-navigierbar, Big-Screen-UI (1280x800). Unterstützt Live-Streams und VODs mit Resume. Deployment als Flatpak auf dem Steam Deck.
Ad-freier Twitch-Client für das Steam Deck. Electron + React, gamepad-navigierbar, Big-Screen-UI (auf Linux/Steam Deck: Fenster maximiert auf Primärdisplay; im Windows-Dev: 1280x800). Unterstützt Live-Streams und VODs mit Resume und Kapitelwahl. Deployment als Flatpak auf dem Steam Deck.
---
@@ -9,7 +9,7 @@ Ad-freier Twitch-Client für das Steam Deck. Electron + React, gamepad-navigierb
| Schicht | Technologie |
|---|---|
| Framework | Electron 33, electron-vite, React 18, TypeScript 5.5 |
| Playback | mpv 0.41.0 (direkt gespawnt), Streamlink 6.11.0 im Flatpak-Build / 8.2.1 im aktuellen Windows-Dev-Setup |
| Playback | hls.js 1.6 (HTML5 `<video>` im Renderer), Streamlink 6.11.0 im Flatpak-Build / 8.2.1 im Windows-Dev (nur für `--stream-url`) |
| DB | better-sqlite3 (VOD-Verlauf + Resume-Positionen) |
| Packaging | Flatpak (freedesktop SDK 24.08, Electron2 BaseApp) |
| Build-Host | Windows, Flatpak-Build läuft in WSL2 |
@@ -24,9 +24,7 @@ Electron Main Process
├── AuthService — Twitch Device Code Flow, Token-Verwaltung (safeStorage)
├── HelixClient — Twitch Helix REST API + GQL (Kapitel)
├── PlaybackService — Live-/VOD-Orchestrierung
│ ├── streamlink.ts — Prozess-Spawning (Streamlink + mpv)
│ ├── MpvController — mpv JSON-IPC (Unix-Socket / Named Pipe)
│ └── hlsTrimmer.ts — Lokale HLS-Snapshots für Live-VODs + fMP4-Seek-Workaround
│ └── streamlink.ts — getStreamUrl() via streamlink --stream-url
├── historyRepo — SQLite VOD-Verlauf (Resume, Completed)
└── gamepadReader — Linux /dev/input/js* Joystick-Leser
@@ -35,9 +33,12 @@ Preload (contextBridge)
Renderer (React)
├── App.tsx — Auth-Gate: LoginScreen | AppShell
├── AppShell.tsx — Tab-Routing, Sidebar/Main-Fokus
├── AppShell.tsx — Tab-Routing, Sidebar/Main-Fokus, Globaler Playback-Overlay
├── screens/ — FollowingScreen, BrowseScreen, CategoryScreen,
│ ChannelScreen (Hauptscreen), StreamListScreen, Settings, Account
├── components/
│ ├── VideoPlayer.tsx — hls.js <video> Wrapper (forwardRef, imperative handle)
│ └── PlaybackOverlay.tsx — DOM-Overlay über dem Video (z-index: 300)
├── input/gamepad.ts — Browser Gamepad API (Windows, Dev-Mode)
└── context/SettingsContext.tsx — localStorage-Settings (streamBadgeMode, sidebarWidth, …)
```
@@ -46,8 +47,12 @@ Renderer (React)
- **Auth:** LoginScreen → IPC → AuthService → Device Code Flow → Token (safeStorage)
- **Browsing:** Screen → IPC → HelixClient → Twitch Helix API → Screen
- **Live-Playback:** ChannelScreen → IPC → PlaybackService → `spawnStreamlink()` (startet mpv intern)
- **VOD-Playback:** ChannelScreen → IPC → PlaybackService → `getStreamUrl()` → Playlist-Inspektion (`fMP4`, `EVENT`, `ENDLIST`) → optional lokaler Snapshot (`hlsTrimmer.ts`) → `spawnMpv()` + MpvController-IPC
- **Live-Playback (via ChannelScreen):** ChannelScreen → IPC `playback:start-live` → PlaybackService → `streamlink --stream-url twitch.tv/<login>` → HLS-URL → IPC-Event `playback:hls-url` → Renderer → `VideoPlayer` (hls.js)
- **Live-Playback (Direkt-Start):** BrowseScreen/StreamListScreen/CategoryScreen → A-Button → `window.t4sd.playback.startLive()` → PlaybackService → HLS-URL → IPC-Event `playback:hls-url` → AppShell-Globaler-Overlay → `VideoPlayer` (hls.js) — **kein ChannelScreen-Routing**
- **VOD-Playback:** ChannelScreen → IPC `playback:start-vod` → PlaybackService → `streamlink --stream-url twitch.tv/videos/<id>` → HLS-URL → IPC-Event `playback:hls-url` → Renderer → `VideoPlayer` (hls.js, seekTo startPosition)
- **Overlay:** `PlaybackOverlay` (z-index: 300) liegt als normales DOM-Element über `VideoPlayer` (z-index: 100) — kein Fenster-Layering nötig
- **Seek/Pause/Stop:** direkt über `videoRef.current` (kein IPC-Roundtrip)
- **Position-Tracking:** `VideoPlayer` meldet alle 5s via IPC `playback:report-position` → Main → SQLite
- **Gamepad:** `/dev/input/js*` (Linux/Gaming-Mode) **oder** `navigator.getGamepads()` (Windows/Dev) → synthetische `KeyboardEvent`s → alle Screen-Handler reagieren auf Keys
---
@@ -57,7 +62,7 @@ Renderer (React)
### Voraussetzungen
- Node.js, npm
- `.env` mit `MAIN_VITE_TWITCH_CLIENT_ID=<deine-client-id>` (Twitch Application, Public, Device Code Flow)
- Windows: mpv unter `C:\Program Files\MPV Player\mpv.exe`, Streamlink unter `%LOCALAPPDATA%\Programs\Streamlink\bin\streamlink.exe`
- Windows: Streamlink unter `%LOCALAPPDATA%\Programs\Streamlink\bin\streamlink.exe`
### Build-Befehle
@@ -74,7 +79,9 @@ Muss aus dem WSL2-Dateisystem (NICHT `/mnt/`) laufen:
```bash
bash flatpak/build-flatpak.sh
```
Das Skript: prüft deps → npm-Build → Python-Deps generieren → mpv/Streamlink-Tarballs hashen → `flatpak-builder` → SCP zum Steam Deck.
Das Skript: prüft deps → npm-Build → Python-Deps generieren → Streamlink-Tarballs hashen → `flatpak-builder` → SCP zum Steam Deck.
> **Hinweis:** Das Flatpak-Manifest (`flatpak/tv.twitch4steamdeck.App.yml`) enthält noch mpv als Dependency — muss bereinigt werden, sobald der hls.js-Ansatz auf dem Steam Deck getestet und bestätigt ist.
---
@@ -82,7 +89,7 @@ Das Skript: prüft deps → npm-Build → Python-Deps generieren → mpv/Streaml
```
src/main/
index.ts — Electron-Einstiegspunkt, Service-Wiring, Window
index.ts — Electron-Einstiegspunkt, Service-Wiring, Window (Linux: maximiert auf Primärdisplay; Windows: 1280x800), CORS-Handler für Twitch CDN
env.d.ts — Typ für MAIN_VITE_TWITCH_CLIENT_ID
auth/
authService.ts — Auth-Lifecycle, Token-Refresh, Event-Emitter
@@ -91,13 +98,11 @@ src/main/
input/
gamepadReader.ts — /dev/input/js* Leser, Hotplug (3s-Scan), Deduplizierung (40ms)
ipc/
handlers.ts — Alle ipcMain.handle()-Registrierungen
handlers.ts — Alle ipcMain.handle()-Registrierungen + Event-Forwarding
playback/
playbackService.ts — Zentraler Orchestrator (startLive, startVod, seek, stop)
mpvController.ts — mpv JSON-IPC-Client (Socket-Verbindung, Property-Observer)
streamlink.ts — Streamlink/mpv Prozess-Spawning, Pfad-Auflösung
hlsTrimmer.ts — HLS-Playlist-Parser, lokaler HTTP-Server für Snapshot-/Trim-Playlists
types.ts — Quality-Typ, PlaybackEvent
playbackService.ts — Orchestrator: streamlink --stream-url → HLS-URL → playback-hls-url Event
streamlink.ts — getStreamUrl() via streamlink --stream-url (Prozess-Spawning, URL-Extraktion: letzte https://-Zeile)
types.ts — Quality-Typ, PlaybackEvent, HlsUrlPayload
store/
db.ts — SQLite-Init, WAL-Modus, Migration (vod_history-Tabelle)
historyRepo.ts — upsertVod, updatePosition, markCompleted, getProgressMap
@@ -108,26 +113,31 @@ src/main/
src/preload/
index.ts — contextBridge: window.t4sd (auth, twitch, history, playback, gamepad)
src/renderer/
index.html — CSP: default-src 'self'; media-src 'self' blob: (blob: nötig für hls.js MediaSource)
src/renderer/src/
App.tsx — Auth-Gate, Gamepad-Init
main.tsx — React-DOM-Bootstrap, SettingsProvider
screens/
AppShell.tsx — Tab-Routing, Sidebar/Main-Fokus-Split
AppShell.tsx — Tab-Routing, Sidebar/Main-Fokus-Split, Globaler Playback-Overlay (direkter Stream-Start ohne ChannelScreen)
LoginScreen.tsx — Device-Code-Login, QR-Code, Countdown
FollowingScreen.tsx — Gefolgte Kanäle (Grid), Live/Offline-Sort
BrowseScreen.tsx — Top-Streams-Shelf + Kategorien-Grid (Infinite Scroll)
CategoryScreen.tsx — Streams einer Kategorie
ChannelScreen.tsx — Channel-Detail, VOD-Shelf, Playback-Controls, Kapitel-Panel
StreamListScreen.tsx — Sprachgefilterte Stream-Liste (DE/EN-Tabs)
SettingsScreen.tsx — streamBadgeMode, sidebarWidth, badgeGap, mpvLogging
BrowseScreen.tsx — Top-Streams-Shelf (A=Direkt-Play, X=Kanalseite) + Kategorien-Grid (Infinite Scroll)
CategoryScreen.tsx — Streams einer Kategorie (A=Direkt-Play, X=Kanalseite)
ChannelScreen.tsx — Channel-Detail, VOD-Shelf, VideoPlayer + PlaybackOverlay, Kapitel-Panel
StreamListScreen.tsx — Sprachgefilterte Stream-Liste DE/EN (A=Direkt-Play, X=Kanalseite)
SettingsScreen.tsx — streamBadgeMode, sidebarWidth, badgeGap
AccountScreen.tsx — Nutzerinfo, Logout
components/
VideoPlayer.tsx — hls.js <video> Wrapper, forwardRef (seek, seekTo, pause, play, stop, getCurrentTime); attachMedia vor loadSource; play() in MANIFEST_PARSED
PlaybackOverlay.tsx — DOM-Overlay (Seek-Bar, Kanalinfo, Gamepad-Hints, Auto-Hide); playState: 'playing'|'paused'
FocusableCard.tsx — Wiederverwendbare Kanal-Karte (Thumbnail, Badge, Progress)
Sidebar.tsx — Navigationssidebar (6 Tabs)
LanguageBadge.tsx — Sprach-/Flagge-Badge
Icons.tsx — SVG-Icons
context/
SettingsContext.tsx — localStorage-Settings, CSS-Custom-Properties-Sync
SettingsContext.tsx — localStorage-Settings (streamBadgeMode, sidebarWidth, badgeGap), CSS-Custom-Properties-Sync
input/
gamepad.ts — Browser Gamepad API, rAF-Poll, Achsen-Debounce
lib/
@@ -137,12 +147,15 @@ src/renderer/src/
types/
t4sd.d.ts — window.t4sd-Typ-Deklaration
scripts/
test-playback-pipeline.mjs — Standalone-Test: streamlink → HLS-URL → Manifest → Segment (node scripts/test-playback-pipeline.mjs twitch.tv/<kanal>)
flatpak/
tv.twitch4steamdeck.App.yml — Flatpak-Manifest (mpv, Streamlink, alle Native-Deps)
tv.twitch4steamdeck.App.yml — Flatpak-Manifest (Streamlink, alle Native-Deps; mpv-Einträge noch zu bereinigen)
build-flatpak.sh — 6-Schritt Build-Pipeline (WSL2)
twitch4steamdeck.sh — Launcher mit zypak-wrapper
tv.twitch4steamdeck.App.desktop
patches/mpv-ffmpeg7-avio-const.patch
patches/mpv-ffmpeg7-avio-const.patch — (obsolet nach mpv-Entfernung)
```
---
@@ -155,43 +168,65 @@ Alle Renderer→Main-Calls gehen über `window.t4sd.*` (definiert in `src/preloa
2. Bridge-Methode in `src/preload/index.ts`
3. Typ-Deklaration in `src/renderer/src/types/t4sd.d.ts`
### Zwei Playback-Kontexte
**1. ChannelScreen-Playback** (Live + VOD, X-Button oder „Du folgst"):
- Nutzer navigiert zur ChannelScreen → drückt „▶ Live ansehen" oder wählt einen VOD
- ChannelScreen hält eigenen `hlsPayload`-State, eigenen `videoRef`, eigene PlaybackOverlay
- VOD-Features: Resume, Kapitel-Panel, Position-Tracking
**2. Globaler AppShell-Overlay** (Direkt-Start, A-Button in BrowseScreen/StreamListScreen/CategoryScreen):
- Nutzer drückt A auf einer Stream-Karte → `onStartLive(ch)` → AppShell ruft `startLive()` direkt auf
- AppShell hält `liveChannel`, `liveHlsPayload`, `livePlayState`, `liveVideoRef`
- `isGlobalPlaybackInitiated` Ref verhindert, dass ChannelScreen-IPC-Events den globalen Overlay aktivieren
- Während Playback: `hasFocus={false}` für alle Browse-Screens → keine Tastenkonflikte
- AppShell-eigener Keydown-Handler: Escape=Stop, Enter=Pause, Pfeile=Seek
- Nur Live-Streams (kein VOD, kein Resume, kein Position-Tracking)
### Playback-Architektur (hls.js im Renderer)
Video läuft als HTML5 `<video>` Element innerhalb des Electron-Fensters — **kein externer mpv-Prozess**.
**VideoPlayer-Initialisierung (kritisch):**
1. `hls.attachMedia(video)` — zuerst Media-Kontext aufbauen
2. Im `MEDIA_ATTACHED`-Event: `hls.loadSource(hlsUrl)` — dann erst Source laden
3. Im `MANIFEST_PARSED`-Event: `video.play()` — jetzt ist MediaSource bereit
- **Reihenfolge wichtig:** `loadSource` vor `attachMedia` → MANIFEST_PARSED feuert bevor MSE bereit → `play()` wirft `NotSupportedError: The element has no supported sources`
- **CSP:** `media-src 'self' blob:` in `src/renderer/index.html` — hls.js braucht `blob:` für MediaSource
**Imperative Handle** — ChannelScreen / AppShell halten `videoRef = useRef<VideoPlayerHandle>()`:
- `videoRef.current.seek(delta)` — relativer Seek (Sekunden)
- `videoRef.current.seekTo(abs)` — absoluter Seek
- `videoRef.current.pause()` / `.play()` / `.togglePause()`
- `videoRef.current.stop()` — zerstört hls.js-Instanz, leert `<video>`
- `videoRef.current.getCurrentTime()` — aktuell abgespielte Position (synchron)
**Warum dieser Ansatz:** Früherer Ansatz mit externem mpv-Fullscreen-Fenster wurde vom OS-Windowmanager (Gamescope auf Steam Deck) immer über das Electron-Fenster gelegt. CSS `z-index` wirkt nur innerhalb eines Dokuments, nicht auf OS-Fensterebene. Die Lösung: Video und Overlay im selben Rendering-Kontext halten.
### Kapitel-Panel during Playback
Wenn der User während der Wiedergabe das Kapitel-Panel öffnet (Y-Taste), wird das Video **pausiert** (nicht gestoppt). Nach Kapitelwahl: `seekTo(chapter.positionSeconds)` + `play()`. Nach Schließen ohne Auswahl: `play()` (falls vorher playing).
### Gamepad Dual-Path
- **Linux/Gaming-Mode:** `src/main/input/gamepadReader.ts` liest `/dev/input/js*` direkt (Chromium Gamepad API funktioniert nicht im Flatpak-Sandbox ohne udev)
- **Windows/Dev:** `src/renderer/src/input/gamepad.ts` nutzt `navigator.getGamepads()` via rAF-Loop
- Beide Pfade erzeugen synthetische `KeyboardEvent('keydown')`. Alle UI-Komponenten reagieren nur auf Key-Events — kein Gamepad-Code in Screens.
- Button-Mapping: A=Enter, B=Escape, X=x, Y=y, LB=l1, RB=r1, LT=l2, RT=r2, DPad=Arrows
### Live-VOD- und fMP4-Snapshot-Logik
`PlaybackService` unterscheidet vor dem VOD-Start zwischen abgeschlossenen VODs und laufenden Live-VODs:
- `inspectVodPlaylist()` prüft das HLS-Manifest auf `#EXT-X-MAP`, `#EXT-X-PLAYLIST-TYPE` und `#EXT-X-ENDLIST`
- **Laufende Live-VODs** kommen von Twitch oft als offene `EVENT`-/DVR-Playlist zurück; diese würde mpv sonst wie einen Live-Stream behandeln und am Live-Rand starten
- **fMP4-VODs** sind zusätzlich für HLS-Seeks im FFmpeg/mpv-Demuxer unzuverlässig
Workaround in `src/main/playback/hlsTrimmer.ts`:
- erzeugt aus der aktuellen Twitch-Playlist einen lokalen statischen Snapshot ab Zielsegment
- setzt immer `#EXT-X-PLAYLIST-TYPE:VOD`
- setzt immer `#EXT-X-ENDLIST`
- serviert die Playlist via lokalem HTTP-Server (zufälliger Port auf `127.0.0.1`)
- mpv lädt neue Snapshots via `loadfile replace`
Wichtig:
- Warum HTTP statt `file://`: FFmpeg's Protokoll-Whitelist blockiert HTTPS-Subrequests von file://-HLS-Playlists
- `streamlink --stream-url` liefert bei laufenden VODs nur die rohe Twitch-DVR-URL; erst der lokale Snapshot macht daraus ein statisches VOD
- `PlaybackService` hält eine **absolute VOD-Zeitachse** über `playbackOffsetSeconds` + `lastKnownAbsolutePositionSeconds`, damit Kapitelwahl, Resume und Folge-Seeks nicht auf die lokale Zeit des Snapshots driften
- Reload-Races werden über `seekGeneration` / `loadGeneration` abgefedert, damit alte `time-pos`-Events keine falschen Offsets in die History schreiben
### mpv JSON-IPC
`src/main/playback/mpvController.ts` kommuniziert via Unix-Socket (`/tmp/twitch4sd-mpv.sock`) oder Windows Named Pipe (`\\.\pipe\twitch4sd-mpv`). Wichtig:
- Verbindung wird mit 12 Retries × 250ms hergestellt (mpv braucht Zeit zum Starten)
- `observeTimePos()` abonniert `time-pos`-Events; falls in 10s kein Event kommt → Fallback auf `pollTimePos()` (Intervall-Polling)
- `playback-restart` markiert nach `loadfile` den aktiven Reload als abgeschlossen; bei klassischen TS-VODs triggert es außerdem den initialen Resume-Seek
### A-Button-Verhalten je Screen
| Screen | A-Button | X-Button |
|---|---|---|
| FollowingScreen | Kanalseite öffnen | — |
| BrowseScreen (Shelf) | Stream direkt starten (AppShell-Overlay) | Kanalseite öffnen |
| StreamListScreen | Stream direkt starten (AppShell-Overlay) | Kanalseite öffnen |
| CategoryScreen | Stream direkt starten (AppShell-Overlay) | Kanalseite öffnen |
| ChannelScreen | Live-Stream starten / Bestätigen | — |
### VOD vs. Live Playback
- **Live:** `streamlink --player mpv --player-args '...'` — Streamlink managed mpv intern. Kein IPC nötig (kein Seeking bei Live).
- **VOD:** `streamlink --stream-url` liefert eine HLS-URL → mpv wird **direkt** mit `--input-ipc-server` gespawnt. Ermöglicht Seeking + Position-Tracking.
- **Laufendes Live-VOD:** Die von Streamlink gelieferte URL ist oft eine offene `index-dvr.m3u8` (`EVENT`, ohne `ENDLIST`). Diese darf nicht direkt an mpv gehen, sondern wird zuerst lokal als Snapshot eingefroren.
- **Geschlossenes fMP4-VOD:** Seeks laufen ueber Snapshot-Reload statt mpv-internem HLS-Seek.
- Reason: Piped Streams (streamlink mit stdout) sind nicht seekable.
- **Live:** `streamlink --stream-url twitch.tv/<login> best` → HLS-URL → hls.js spielt Live-Playlist nativ
- **VOD:** `streamlink --stream-url twitch.tv/videos/<id> best` → HLS-URL → hls.js seeked zu `startPosition` via `video.currentTime`
- **Resume:** `history.getPosition(vodId)` im Main-Prozess → als `startPosition` im `playback:hls-url` Event → `VideoPlayer` seeked nach MANIFEST_PARSED
### Position-Tracking
`VideoPlayer` meldet alle 5s via `window.t4sd.playback.reportPosition(vodId, currentTime, durationSeconds)` → Main → `historyRepo.updatePosition()` + `markCompleted()` (bei >95% Fortschritt). Nur für VODs (nicht Live).
### Twitch API
- Helix REST API für alle Standard-Daten: `https://api.twitch.tv/helix`
@@ -200,7 +235,7 @@ Wichtig:
- `getTopGames()` macht 40 parallele `/streams?game_id=<id>&first=100` Calls zur Zuschauerzahl-Schätzung
### Settings-Persistenz
- UI-Settings (Badge-Mode, Sidebar-Breite, etc.) → `localStorage` unter Key `t4sd:settings` (kein IPC, kein Flicker beim Start)
- UI-Settings (Badge-Mode, Sidebar-Breite, Badge-Gap) → `localStorage` unter Key `t4sd:settings` (kein IPC, kein Flicker beim Start)
- VOD-Verlauf + Resume → SQLite `history.db` in `userData/`
- Twitch-Tokens → Electron `safeStorage` (OS-Keystore), Datei: `userData/twitch-tokens.bin`
@@ -210,13 +245,14 @@ Wichtig:
| Problem | Status | Details |
|---|---|---|
| Live-VOD startet am Live-Rand | Workaround aktiv | Offene `EVENT`-/DVR-Playlists werden vor dem Start als lokaler VOD-Snapshot eingefroren (`inspectVodPlaylist()` + `hlsTrimmer.ts`). |
| fMP4-Seek-Bug | Workaround aktiv | fMP4-Seeks laufen über Snapshot-Reload statt mpv-internem HLS-Seek (`reloadFmp4AtAbsolutePosition()` in `playbackService.ts`). |
| Streamlink `--twitch-api-header` | Nicht verwendet | Twitch lehnt Device-Code-Token für Streamlinks interne GQL-API ab. Öffentliche Streams funktionieren ohne. |
| hls.js Performance auf Steam Deck | Ungetestet | Chromiums VA-API Hardware-Decode sollte ausreichen. Falls Dropped Frames bei 1080p60 → Qualität auf 720p reduzieren oder mpv-Fallback evaluieren. |
| Twitch Live-Stream URL-Expiry | Unkritisch | `streamlink --stream-url` Token in URL kann ablaufen. hls.js handelt Playlist-Refresh automatisch; bei Verbindungsabbruch muss neu gestartet werden. |
| Ad-Bypass | Nicht implementiert | `--twitch-disable-ads` von Streamlink deprecated. Post-MVP. |
| Flaggen-Emojis auf Windows | Nur Rechtecke | Unicode Regional Indicators brauchen Noto Color Emoji (Linux). Im Dev-Mode ignorieren. |
| Browser Gamepad API in Gaming Mode | Nicht nutzbar | Steam Input + Flatpak-Sandbox blockiert udev-Events für Chromium. Deshalb `/dev/input/js*` direkt. |
| Bluetooth-Controller-Deduplizierung | Aktiv | Mehrere `/dev/input/js*`-Devices melden gleiche Inputs → 40ms-Deduplizierungsfenster in `gamepadReader.ts` |
| Flatpak-Manifest mpv-Einträge | Noch nicht bereinigt | `tv.twitch4steamdeck.App.yml` enthält noch mpv-Build-Schritte und den mpv-Patch — nach Steam Deck Test entfernen. |
| Direkt-Start: kein VOD-Support | By Design | AppShell-Overlay nur für Live-Streams. VODs nur über Kanalseite (ChannelScreen) mit Resume + Kapitel. |
---
@@ -240,17 +276,24 @@ Flatpak-Berechtigungen (aus Manifest): `--share=network`, `--socket=x11`, `--soc
## Typische Debugging-Workflows
### mpv startet nicht / kein Playback
1. mpv-Logging aktivieren (SettingsScreen → "mpv-Logging")
2. Log-Pfad via IPC: `window.t4sd.playback.getLogPath()`
3. Prüfen: `spawnMpv()` in `src/main/playback/streamlink.ts:77`
4. Bei VODs prüfen, ob mpv mit einer lokalen `http://127.0.0.1/...m3u8` oder direkt mit einer Twitch-/CloudFront-`index-dvr.m3u8` gestartet wurde
### Kein Playback / Video startet nicht
1. In DevTools (Ctrl+Shift+I im Dev-Mode) Console prüfen — `[VideoPlayer]`-Logs zeigen jeden Schritt
2. `node scripts/test-playback-pipeline.mjs twitch.tv/<kanal>` ausführen — testet streamlink + Manifest + Segment
3. `streamlink --stream-url <url> best` manuell ausführen: liefert es eine gültige `https://`-URL?
4. CSP-Fehler? → `src/renderer/index.html` prüfen: `media-src 'self' blob:` muss vorhanden sein
5. CORS-Fehler? → `session.defaultSession.webRequest` in `index.ts` prüfen
### Live-VOD spielt Livestream statt VOD
1. `streamlink --stream-url https://www.twitch.tv/videos/<id> best` prüfen: liefert es eine nackte `index-dvr.m3u8`, ist das noch keine statische VOD-Quelle
2. Manifest prüfen: `#EXT-X-PLAYLIST-TYPE:EVENT` oder fehlendes `#EXT-X-ENDLIST` bedeutet offenes Live-DVR
3. `inspectVodPlaylist()` und `createTrimmedPlaylist()` in `src/main/playback/playbackService.ts` / `src/main/playback/hlsTrimmer.ts` prüfen
4. In `mpv.log` muss beim korrekten Pfad die Start-URL auf `127.0.0.1` zeigen; eine direkte CloudFront-`index-dvr.m3u8` bedeutet, dass der Snapshot-Pfad nicht gegriffen hat
### VideoPlayer-Diagnose (DevTools Console)
Beim Start erscheinen diese Logs (alle mit `[VideoPlayer]`-Prefix):
- `Hls.isSupported: true` — hls.js kann MSE nutzen
- `attachMedia aufgerufen` — MediaSource wird aufgebaut
- `MEDIA_ATTACHED — lade Source` — MediaSource bereit, Manifest wird geladen
- `MANIFEST_PARSED — readyState: X networkState: Y` — Manifest geladen, play() wird aufgerufen
- `play() erfolgreich` — Video läuft
### VOD startet an falscher Position
1. `startPosition` im `playback:hls-url` Event korrekt? In `PlaybackService.startVod()` prüfen
2. hls.js seeked in `MANIFEST_PARSED`-Handler: `video.currentTime = startPosition`
### Gamepad-Eingaben kommen nicht an (Steam Deck)
1. `gamepadReader.ts` liest `/dev/input/js*` — prüfen ob Device vorhanden
-182
View File
@@ -1,182 +0,0 @@
# Twitch4SteamDeck — Fortschritts-Snapshot
> Stand: **2026-04-09 (Session 5)**. Diese Datei dient als Übergabe zwischen Sessions.
> **Lies zuerst:** diese Datei + `todo.md` + `plan.md`.
**Aktueller Stand:** Phase 0–5.6 abgeschlossen & verifiziert. Phase 6 (Flatpak-Packaging): Manifest + Hilfs-Dateien geschrieben, wartet auf User-Verifikation in WSL2 + Steam Deck.
---
## Bereits abgeschlossen
### ✅ Phase 0 — Projekt-Skelett
### ✅ Phase 1 — Twitch OAuth Device Code Flow
### ✅ Phase 2 — Twitch Helix-Client + Sidebar-Layout
Alle drei End-to-End verifiziert 2026-04-07.
---
### ✅ Phase 3 — Streamlink + mpv (Live-Wiedergabe)
Verifiziert 2026-04-08.
#### Architektur-Entscheidungen:
- `--twitch-api-header` wird **nicht** übergeben — Twitch lehnt den Device-Code-Token für
streamlinks interne GQL-API ab. Öffentliche Streams funktionieren ohne Auth-Header.
- `resolveMpvBin()` löst den mpv-Pfad explizit auf (`C:\Program Files\MPV Player\mpv.exe`),
da Electron den User-PATH nicht vollständig erbt.
- `--twitch-disable-ads` ist von streamlink deaktiviert worden (deprecated) — kein Ad-Bypass
im Moment. Post-MVP-Problem.
---
### ✅ Phase 4 — VOD-Browsing + -Wiedergabe
Verifiziert 2026-04-08.
#### Architektur-Entscheidungen:
- **VODs:** streamlink `--stream-url` liefert HLS-URL → mpv wird **direkt** mit der URL
gespawnt (nicht via `--player`-Flag). Grund: Piped-Streams sind nicht seekable.
Direktes mpv-Spawnen ermöglicht Seeking + funktionierendes IPC.
- **Live-Streams:** weiterhin via `--player mpv --player-args "--fullscreen"`. Kein IPC
nötig (kein Seeking, kein Position-Tracking bei Live).
- VOD-Shelf im `ChannelScreen` (untere Hälfte, horizontal, oberer Hero-Bereich fix).
Navigation: ↓ → Shelf, ←/→ zwischen VODs, ↑ → zurück, Enter → abspielen.
---
### ✅ Phase 5 — Lokaler VOD-Verlauf (Resume)
Verifiziert 2026-04-08.
#### Neue Dateien:
- `src/main/store/db.ts` — SQLite via better-sqlite3, WAL-Modus, Migration
- `src/main/store/historyRepo.ts` — `upsertVod`, `updatePosition`, `markCompleted`,
`getPosition`, `getProgressMap`
#### Architektur-Entscheidungen:
- mpv IPC funktioniert jetzt zuverlässig (da mpv direkt gespawnt wird).
`MpvController.observeTimePos()` parst eingehende JSON-Lines, Throttling auf 5s.
- Resume-Position wird beim `startVod()`-Aufruf automatisch aus DB gelesen.
- Auto-Complete bei >95% Fortschritt.
- `„Continue Watching"-Reihe` wurde bewusst weggelassen (vom User nicht gewünscht).
- VOD-Karte zeigt: Fortschrittsbalken (lila), `0:16 von 6:22`, `Vor X Min.`,
Completed-Overlay mit Kreis-Checkmark.
---
### ✅ Phase 5.5 — Browse-Menü: Kategorien + Top Live-Streams
Verifiziert 2026-04-08.
#### Neue/geänderte Dateien:
- `src/main/twitch/types.ts` — `HelixGame`, `GameInfo`, `game_id`+`language` in `HelixStream`
- `src/main/twitch/helixClient.ts` — `getTopGames(limit, cursor?)`, `getTopStreams(opts?)`
- `src/main/ipc/handlers.ts` — `twitch:get-top-games`, `twitch:get-top-streams`
- `src/preload/index.ts` — `GameInfo`-Typ + neue API-Methoden
- `src/renderer/src/types/t4sd.d.ts` — `GameInfo`, T4sdApi erweitert
- `src/renderer/src/input/gamepad.ts` — Button 2 (X) → `'x'`, Button 3 (Y) → `'y'`
- `src/renderer/src/screens/BrowseScreen.tsx` — Shelf (Top Live) + Kategorien-Grid
- `src/renderer/src/screens/CategoryScreen.tsx` — neu: Streams-Grid pro Kategorie
- `src/renderer/src/screens/AppShell.tsx` — `selectedCategory`-Routing
#### Key-Mapping Browse + Category:
- **Enter / A**: Stream → direkt Live starten · Kategorie → Drilldown
- **X**: Stream-Karte → ChannelScreen öffnen (VOD-Shelf + Live-Button)
- **Y**: Refresh
- **Escape / B**: Category → zurück zu Browse · Browse → Sidebar
#### Wichtige Implementierungsdetails:
- `getTopGames()` macht 40 parallele `/streams?game_id=<id>&first=100` Calls für Zuschauerzahlen
(Top-100-Streams pro Kategorie summiert → ~85-95% Genauigkeit vs. Twitch-Website).
- Pagination: `getTopGames()` gibt `{ games, cursor }` zurück. BrowseScreen lädt automatisch
nächste 40 Kategorien wenn letztes Grid-Element fokussiert wird.
- `getTopStreams()` global mit `limit: 100` für den Shelf.
- Zuschauerzahlen auf Kategorien zeigen `n.toLocaleString('de-DE')` Format.
---
### ✅ Phase 5.6 — Einstellungen-Menü + Sprach-Badge/Flagge
Verifiziert 2026-04-08.
#### Neue Dateien:
- `src/renderer/src/context/SettingsContext.tsx` — `SettingsProvider`, `useSettings()` Hook,
localStorage-Persistenz (`t4sd:settings`), Fallback auf Default bei korrupten Werten
- `src/renderer/src/components/LanguageBadge.tsx` — rendert Badge/Flagge/Beides je nach Mode;
38 Sprachen gemappt (pragmatische Twitch-Dominanz-Zuordnung)
- `src/renderer/src/screens/SettingsScreen.tsx` — 4 Optionen, gamepad-navigierbar
#### Geänderte Dateien:
- `src/main/twitch/types.ts` — `language` in `HelixStream` + `FollowedChannelInfo`
- `src/main/twitch/helixClient.ts` — `language` in beiden Stream-Mappern
- `src/preload/index.ts` + `t4sd.d.ts` — `language?: string` in `FollowedChannelInfo`
- `src/renderer/src/components/Icons.tsx` — `SettingsIcon` (Zahnrad)
- `src/renderer/src/components/Sidebar.tsx` — 4. Tab `'settings'`
- `src/renderer/src/components/FocusableCard.tsx` — `<LanguageBadge>` unten-rechts im Thumb
- `src/renderer/src/screens/BrowseScreen.tsx` — `<LanguageBadge>` in Shelf-Cards
- `src/renderer/src/screens/AppShell.tsx` — `tab === 'settings'` → SettingsScreen
- `src/renderer/src/main.tsx` — `<SettingsProvider>` um App
#### Architektur-Entscheidungen:
- Settings in `localStorage` (nicht SQLite) — reine UI-Präferenz, kein IPC nötig,
synchron lesbar (kein Flicker beim Start).
- Default-Mode: `'language'` (Kürzel wie DE/EN) — funktioniert auf Windows Dev-Host sicher.
Flaggen-Emojis (Unicode Regional Indicators) werden erst auf Steam Deck (Linux/Noto Emoji)
korrekt gerendert — auf Windows Dev-Host ggf. Rechtecke statt Flaggen.
- `StreamBadgeMode`: `'off' | 'language' | 'flag' | 'both'`
- LanguageBadge Position: `bottom: 10px; right: 10px` im Thumbnail (gegenüber Viewer-Count
unten-links). Font-Size 15px (FocusableCard) / 14px (Browse-Shelf) > 13px Viewer-Count.
- Unbekannte Sprachen / `'other'` → kein Badge.
---
## Phase 6 — Flatpak-Packaging (in Arbeit, wartet auf WSL2 + Steam Deck)
Ziel: App läuft auf dem Steam Deck als Flatpak.
#### Neue Dateien (Phase 6):
- `flatpak/tv.twitch4steamdeck.App.yml` — Flatpak-Manifest (mpv + streamlink als Module)
- `flatpak/twitch4steamdeck.sh` — Launcher mit `zypak-wrapper` (Electron-Sandbox)
- `flatpak/tv.twitch4steamdeck.App.desktop` — Desktop-Eintrag
- `flatpak/build-flatpak.sh` — Build-Skript für WSL2 (prüft deps, füllt SHA256, baut)
- `resources/icons/icon.svg` — App-Icon (Platzhalter, konvertiert zu PNG beim Build)
#### Architektur-Entscheidungen:
- **Pre-Build in WSL2:** `npm install` + `@electron/rebuild` + `npm run build` laufen
AUSSERHALB von flatpak-builder in WSL2. Das Manifest kopiert nur die Artefakte.
→ Vermeidet npm-im-Flatpak-Sandbox-Probleme.
- **Electron-Binary aus npm:** Das Electron-Binary kommt aus `node_modules/electron/dist/electron`
(npm install für Linux), NICHT aus dem BaseApp. BaseApp liefert nur Chrome-Runtime-Libs + zypak.
- **zypak-wrapper:** Ersetzt Chrome-Setuid-Sandbox für Flatpak-Kompatibilität.
- **mpv:** Aus Sources gebaut, libplacebo deaktiviert (entfernt Vulkan-Abhängigkeitskette),
ffmpeg/libass/libva kommen aus freedesktop SDK 24.08.
- **streamlink:** Via pip install ins Flatpak gebaut. Für sauberen Offline-Build:
`flatpak-pip-generator` für Python-Dependencies verwenden (TODO beim echten Build).
- **better-sqlite3:** Muss für Linux x64 rebuilt werden (Steam Deck = AMD Zen2 x86_64,
NICHT ARM64 — die alte ARM64-Notiz war falsch).
- **IPC-Socket:** `os.tmpdir()` → `/tmp` — beide Prozesse (Electron-Main + mpv-Child)
teilen denselben Flatpak-Sandbox-Namespace. Kein Code-Fix nötig.
- **VAAPI:** `--hwdec=vaapi` bereits implementiert für non-win32 in `streamlink.ts:73`.
- **Flaggen-Emojis erst hier testbar** (Noto Color Emoji aus freedesktop Platform Runtime)
#### Noch ausstehend (User):
1. WSL2-Setup: `sudo apt install flatpak flatpak-builder librsvg2-bin`
2. `bash flatpak/build-flatpak.sh` (in WSL2, aus `/mnt/c/Projekte/twitch4steamdeck`)
3. Verifikation auf Steam Deck: Login, Live, VOD, Resume, Gamepad, Gaming Mode
---
## Technische Baseline
- Electron 33, electron-vite, TypeScript 5.5, React 18
- better-sqlite3 12.x (native, rebuilt für Electron via `@electron/rebuild`)
- streamlink 8.x unter `%LOCALAPPDATA%\Programs\Streamlink\bin\streamlink.exe`
- mpv v0.41.0 unter `C:\Program Files\MPV Player\mpv.exe`
- Dev-Host: **Windows**. Target: **Steam Deck (Linux / Flatpak)**
### Wichtiges Projekt-Memo
- Bei **allen Architekturänderungen** `plan.md` updaten.
- Nach **jeder Subaufgabe** Checkbox in `todo.md` setzen und Update hier.
- Dev-Host: **Windows**. Target: **Steam Deck (Linux / Flatpak)**.
- **Nicht** mit Speculative Abstractions aufblähen.
+219 -33
View File
@@ -1,31 +1,44 @@
[English](#english) | [Deutsch](#deutsch)
---
<a name="english"></a>
# Twitch4SteamDeck
Werbefreier Twitch-Client fuer das Steam Deck mit Big-Screen-UI, Gamepad-Steuerung und VOD-Wiedergabe mit Resume-Funktion.
Ad-free Twitch client for the Steam Deck with Big-Screen UI, full gamepad control, and VOD playback with resume.
## Features
- **Live-Streams** -- Wiedergabe ueber Streamlink + mpv, werbefrei
- **VOD-Wiedergabe** -- Aufnahmen ansehen mit automatischem Resume an der letzten Position
- **Gamepad-Steuerung** -- Volle Bedienung per Steam Deck Controller oder Xbox-Gamepad, auch im Gaming Mode (liest `/dev/input/js*` direkt, umgeht Chromium-Sandbox-Limitierungen)
- **Big-Screen-UI** -- 10-Foot-Interface optimiert fuer TV/Deck (React + Electron)
- **Twitch-Login** -- Device Code Flow mit QR-Code (kein Browser noetig)
- **Gefolgte Kanaele** -- Live-Status und Uebersicht der gefolgten Streamer
- **Kategorie-Browser** -- Twitch-Kategorien durchsuchen
- **VOD-Verlauf** -- Lokale SQLite-Datenbank mit Wiedergabe-Historie und Fortschritt
- **VAAPI Hardware-Decoding** -- GPU-beschleunigte Videowiedergabe auf dem Steam Deck
- **Live Streams** — Ad-free playback via Streamlink + hls.js (HTML5 video, no external player)
- **VOD Playback** — Watch recordings with automatic resume at last position
- **VOD Chapters** — Browse and jump to chapters within VODs
- **Direct Stream Start** — Press A on any stream card in Browse/Top Streams/Category to start immediately without leaving the browse view
- **Gamepad Control** — Full control via Steam Deck controller or Xbox gamepad, including Gaming Mode (reads `/dev/input/js*` directly, bypasses Chromium sandbox limitations)
- **Big-Screen UI** — 10-foot interface optimized for TV/deck; fills the screen on Steam Deck and on external TVs when docked (React + Electron)
- **Twitch Login** — Device Code Flow with QR code (no browser required)
- **Following** — Live status and overview of followed streamers
- **Category Browser** — Browse Twitch categories and top streams
- **Language-Filtered Streams** — Top streams filtered by German/English
- **Account Screen** — User profile, app version, logout
- **VOD History** — Local SQLite database with playback history and progress
- **Hardware Decoding** — GPU-accelerated video via Chromium's built-in VA-API on Steam Deck
- **Quit Dialog** — Confirm quit via Xbox/Start button
## Architektur
## Architecture
```
Electron (Main Process)
├── Auth -- Twitch Device Code Flow + Token-Verwaltung (Electron safeStorage)
├── Helix Client -- Twitch API (gefolgete Kanaele, Streams, VODs, Kategorien)
├── Playback -- Streamlink (Live) / mpv (VODs) mit IPC-Steuerung
├── Auth -- Twitch Device Code Flow + token management (Electron safeStorage)
├── Helix Client -- Twitch API (followed channels, streams, VODs, categories, chapters via GQL)
├── Playback -- Streamlink --stream-url → HLS URL → IPC event to renderer
├── Gamepad -- Linux joystick API (/dev/input/js*)
└── History -- SQLite (better-sqlite3) fuer VOD-Verlauf + Resume
└── History -- SQLite (better-sqlite3) for VOD history + resume
Electron (Renderer)
└── React UI -- Screens: Login, Following, Browse, Channel, Settings
├── React UI -- Screens: Login, Following, Browse, Category, Channel,
│ StreamList (DE/EN), Settings, Account
├── VideoPlayer -- hls.js <video> wrapper (forwardRef, imperative handle)
└── AppShell -- Global playback overlay for direct stream start
```
## Installation (Steam Deck)
@@ -35,7 +48,174 @@ flatpak install --user twitch4steamdeck.flatpak
flatpak run tv.twitch4steamdeck.App
```
Fertige Flatpak-Bundles enthalten alles (inkl. mpv, Streamlink und Twitch-Anbindung) -- keine weitere Einrichtung noetig.
Finished Flatpak bundles include everything (incl. Streamlink and Twitch integration) — no further setup required.
---
## Build yourself (developers)
### Prerequisites
- [Node.js](https://nodejs.org/) >= 20
- npm
- Windows: Streamlink installed at `%LOCALAPPDATA%\Programs\Streamlink\bin\streamlink.exe`
- For Flatpak build: WSL2 (Ubuntu) with `flatpak`, `flatpak-builder`, `librsvg2-bin`
### Setup
1. Clone the repository:
```bash
git clone https://github.com/<user>/twitch4steamdeck.git
cd twitch4steamdeck
```
2. Register your own Twitch app at https://dev.twitch.tv/console/apps:
- **OAuth Redirect URLs:** `http://localhost`
- **Client Type:** Public
3. Create `.env`:
```bash
cp .env.example .env
```
Enter the Client ID from step 2 into `.env`:
```
MAIN_VITE_TWITCH_CLIENT_ID=your_client_id_here
```
> The Client ID is embedded into the app at build time. End users installing a finished Flatpak do not need to register their own Twitch app.
4. Install dependencies:
```bash
npm install
```
### Development
```bash
npm run dev
```
Starts Electron with Hot-Reload (electron-vite). Open DevTools with `Ctrl+Shift+I`.
## Build
### Desktop (AppImage)
```bash
npm run package
```
Creates a Linux AppImage under `dist/`.
### Flatpak (Steam Deck)
The Flatpak build must run in WSL2 on the Linux filesystem (not under `/mnt/`):
```bash
# Copy project to Linux filesystem
cp -rp /mnt/c/Projekte/twitch4steamdeck ~/twitch4steamdeck
cd ~/twitch4steamdeck
# Run full build (incl. streamlink, Electron)
bash flatpak/build-flatpak.sh
```
The script handles automatically:
1. Install Flatpak runtimes (freedesktop SDK 24.08, Electron2 BaseApp)
2. npm install + rebuild native modules (better-sqlite3 for Linux x64)
3. electron-vite build
4. Generate Streamlink Python deps
5. Run flatpak-builder
6. Create Flatpak bundle and transfer via SCP to Steam Deck
## Gamepad Layout
| Button | Context | Function |
|--------|---------|----------|
| A | Browse / Top Streams / Category | Start stream directly (full-screen overlay) |
| X | Browse / Top Streams / Category | Open channel page |
| A | Following | Open channel page |
| A | Channel page | Play live stream / confirm |
| A | During playback | Pause / Resume |
| B | During playback | Stop |
| ← / → (D-Pad) | During playback | Seek ±30s |
| LT / RT | During playback (VOD) | Seek ±5min |
| LB / RB | During playback (VOD) | Previous / next chapter |
| B | Navigation | Back |
| D-Pad / Left Stick | Navigation | Navigate |
| LB / RB | Navigation | Switch tabs |
| Xbox / Start | Navigation | Quit dialog |
## Security
- **Twitch tokens** are stored encrypted in the OS keystore (Electron `safeStorage`) and never end up in the build or repository
- **Client ID** is a public identifier (Public App) and not a secret
- `.env`, `out/`, `dist/` and `userData/` are excluded in `.gitignore`
## Tech Stack
| Component | Technology |
|-----------|------------|
| Framework | Electron 33 + electron-vite |
| UI | React 18 + TypeScript |
| Video | hls.js 1.6 (HTML5 `<video>` in Renderer) |
| Stream URL | Streamlink 8.2.1 (Windows dev) / 6.11.0 (Flatpak) via `--stream-url` |
| Database | better-sqlite3 |
| Gamepad | Linux joystick API (`/dev/input/js*`) |
| Packaging | Flatpak / electron-builder (AppImage) |
| HW Decoding | Chromium VA-API (automatic on Steam Deck) |
## License
---
<a name="deutsch"></a>
# Twitch4SteamDeck
Werbefreier Twitch-Client fuer das Steam Deck mit Big-Screen-UI, voller Gamepad-Steuerung und VOD-Wiedergabe mit Resume.
## Features
- **Live-Streams** — Werbefreie Wiedergabe ueber Streamlink + hls.js (HTML5-Video, kein externer Player)
- **VOD-Wiedergabe** — Aufnahmen ansehen mit automatischem Resume an der letzten Position
- **VOD-Kapitel** — Kapitel in VODs durchsuchen und direkt anspringen
- **Direkter Stream-Start** — A-Button auf einer Stream-Karte in Durchsuchen/Top-Streams/Kategorie startet den Stream sofort als Vollbild-Overlay, ohne die Browse-Ansicht zu verlassen
- **Gamepad-Steuerung** — Volle Bedienung per Steam Deck Controller oder Xbox-Gamepad, auch im Gaming Mode (liest `/dev/input/js*` direkt, umgeht Chromium-Sandbox-Limitierungen)
- **Big-Screen-UI** — 10-Foot-Interface optimiert fuer TV/Deck; bildschirmfuellend auf dem Steam Deck und auf externen TVs im Docking-Betrieb (React + Electron)
- **Twitch-Login** — Device Code Flow mit QR-Code (kein Browser noetig)
- **Gefolgte Kanaele** — Live-Status und Uebersicht der gefolgten Streamer
- **Kategorie-Browser** — Twitch-Kategorien und Top-Streams durchsuchen
- **Sprachgefilterte Streams** — Top-Streams gefiltert nach Deutsch/Englisch
- **Account-Ansicht** — Nutzerprofil, App-Version, Abmelden
- **VOD-Verlauf** — Lokale SQLite-Datenbank mit Wiedergabe-Historie und Fortschritt
- **Hardware-Decoding** — GPU-beschleunigte Videowiedergabe ueber Chromiums eingebaute VA-API auf dem Steam Deck
- **Quit-Dialog** — Beenden per Xbox/Start-Button bestaetigen
## Architektur
```
Electron (Main Process)
├── Auth -- Twitch Device Code Flow + Token-Verwaltung (Electron safeStorage)
├── Helix Client -- Twitch API (gefolgte Kanaele, Streams, VODs, Kategorien, Kapitel via GQL)
├── Playback -- Streamlink --stream-url → HLS-URL → IPC-Event an Renderer
├── Gamepad -- Linux joystick API (/dev/input/js*)
└── History -- SQLite (better-sqlite3) fuer VOD-Verlauf + Resume
Electron (Renderer)
├── React UI -- Screens: Login, Following, Browse, Category, Channel,
│ StreamList (DE/EN), Settings, Account
├── VideoPlayer -- hls.js <video> Wrapper (forwardRef, imperative handle)
└── AppShell -- Globaler Playback-Overlay fuer Direkt-Stream-Start
```
## Installation (Steam Deck)
```bash
flatpak install --user twitch4steamdeck.flatpak
flatpak run tv.twitch4steamdeck.App
```
Fertige Flatpak-Bundles enthalten alles (inkl. Streamlink und Twitch-Anbindung) -- keine weitere Einrichtung noetig.
---
@@ -45,6 +225,7 @@ Fertige Flatpak-Bundles enthalten alles (inkl. mpv, Streamlink und Twitch-Anbind
- [Node.js](https://nodejs.org/) >= 20
- npm
- Windows: Streamlink unter `%LOCALAPPDATA%\Programs\Streamlink\bin\streamlink.exe`
- Fuer Flatpak-Build: WSL2 (Ubuntu) mit `flatpak`, `flatpak-builder`, `librsvg2-bin`
### Einrichtung
@@ -81,7 +262,7 @@ Fertige Flatpak-Bundles enthalten alles (inkl. mpv, Streamlink und Twitch-Anbind
npm run dev
```
Startet Electron mit Hot-Reload (electron-vite).
Startet Electron mit Hot-Reload (electron-vite). DevTools oeffnen mit `Ctrl+Shift+I`.
## Build
@@ -102,7 +283,7 @@ Der Flatpak-Build muss in WSL2 auf dem Linux-Dateisystem ausgefuehrt werden (nic
cp -rp /mnt/c/Projekte/twitch4steamdeck ~/twitch4steamdeck
cd ~/twitch4steamdeck
# Kompletten Build ausfuehren (inkl. mpv, streamlink, Electron)
# Kompletten Build ausfuehren (inkl. Streamlink, Electron)
bash flatpak/build-flatpak.sh
```
@@ -111,20 +292,26 @@ Das Script erledigt automatisch:
2. npm install + native Module rebuilden (better-sqlite3 fuer Linux x64)
3. electron-vite Build
4. Streamlink Python-Deps generieren
5. flatpak-builder ausfuehren (baut mpv 0.41.0, libass, libplacebo, Lua 5.2 mit)
5. flatpak-builder ausfuehren
6. Flatpak-Bundle erstellen und per SCP aufs Steam Deck uebertragen
## Gamepad-Belegung
| Taste | Funktion |
|-------|----------|
| A | Bestaetigen / Auswaehlen |
| B | Zurueck |
| D-Pad | Navigation |
| Left Stick | Navigation |
| LB / RB | Tab wechseln |
| R2 | Vorspulen (VODs) |
| L2 | Zurueckspulen (VODs) |
| Taste | Kontext | Funktion |
|-------|---------|----------|
| A | Durchsuchen / Top-Streams / Kategorie | Stream direkt starten (Vollbild-Overlay) |
| X | Durchsuchen / Top-Streams / Kategorie | Kanalseite oeffnen |
| A | Du folgst | Kanalseite oeffnen |
| A | Kanalseite | Live-Stream starten / Bestaetigen |
| A | Waehrend Wiedergabe | Pause / Fortsetzen |
| B | Waehrend Wiedergabe | Stop |
| ← / → (D-Pad) | Waehrend Wiedergabe | ±30s springen |
| LT / RT | Waehrend Wiedergabe (VOD) | ±5min springen |
| LB / RB | Waehrend Wiedergabe (VOD) | Vorheriges / naechstes Kapitel |
| B | Navigation | Zurueck |
| D-Pad / Left Stick | Navigation | Navigieren |
| LB / RB | Navigation | Tab wechseln |
| Xbox / Start | Navigation | Quit-Dialog |
## Sicherheit
@@ -138,12 +325,11 @@ Das Script erledigt automatisch:
|-----------|-------------|
| Framework | Electron 33 + electron-vite |
| UI | React 18 + TypeScript |
| Video (Live) | Streamlink + mpv |
| Video (VOD) | mpv (direkt, IPC-gesteuert) |
| Video | hls.js 1.6 (HTML5 `<video>` im Renderer) |
| Stream-URL | Streamlink 8.2.1 (Windows-Dev) / 6.11.0 (Flatpak) via `--stream-url` |
| Datenbank | better-sqlite3 |
| Gamepad | Linux joystick API (`/dev/input/js*`) |
| Packaging | Flatpak / electron-builder (AppImage) |
| HW-Decoding | VAAPI (via mpv + ffmpeg-full Extension) |
| HW-Decoding | Chromium VA-API (automatisch auf Steam Deck) |
## Lizenz
+59 -19
View File
@@ -3,25 +3,33 @@
# Ausführen in WSL2 Ubuntu: bash flatpak/build-flatpak.sh
set -e
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
PROJECT_DIR="$(cd "$SCRIPT_DIR/.." && pwd)"
cd "$PROJECT_DIR"
echo "=== Arbeitsverzeichnis: $PROJECT_DIR ==="
# ─────────────────────────────────────────────────────────────────────────────
# Schritt 0: Projektdateien vom Windows-Dateisystem in WSL2 synchronisieren
# ─────────────────────────────────────────────────────────────────────────────
WIN_PROJECT="/mnt/c/Projekte/twitch4steamdeck"
WSL_PROJECT="$HOME/twitch4steamdeck"
echo "=== Synchronisiere $WIN_PROJECT → $WSL_PROJECT ==="
rsync -a --delete \
--exclude=node_modules/ \
--exclude=out/ \
--exclude=dist/ \
--exclude=build-dir/ \
--exclude='*.flatpak' \
"$WIN_PROJECT/" "$WSL_PROJECT/"
echo " ✓ Sync abgeschlossen"
cd "$WSL_PROJECT"
echo "=== Arbeitsverzeichnis: $WSL_PROJECT ==="
# ─────────────────────────────────────────────────────────────────────────────
# WSL2-Dateisystem-Check: flatpak-builder kann nicht über /mnt/ (Windows 9P) bauen
# ─────────────────────────────────────────────────────────────────────────────
if [[ "$PROJECT_DIR" == /mnt/* ]]; then
if [[ "$WSL_PROJECT" == /mnt/* ]]; then
echo ""
echo "FEHLER: Das Projekt liegt auf dem Windows-Dateisystem ($PROJECT_DIR)."
echo "FEHLER: WSL_PROJECT zeigt auf das Windows-Dateisystem ($WSL_PROJECT)."
echo " flatpak-builder benötigt FUSE, das auf /mnt/ nicht funktioniert."
echo ""
echo " Lösung: Projekt auf das Linux-Dateisystem kopieren und von dort bauen:"
echo " cp -rp /mnt/c/Projekte/twitch4steamdeck ~/twitch4steamdeck"
echo " cd ~/twitch4steamdeck"
echo " bash flatpak/build-flatpak.sh"
echo ""
exit 1
fi
@@ -43,10 +51,42 @@ for cmd in flatpak flatpak-builder node npm python3 rsvg-convert; do
done
# ─────────────────────────────────────────────────────────────────────────────
# Schritt 2: Flatpak-Runtimes prüfen / installieren
# Schritt 2: libplacebo-Tarball erzeugen (enthält glad2-Submodul, GitHub-Tarball reicht nicht)
# ─────────────────────────────────────────────────────────────────────────────
LIBPLACEBO_VERSION="6.338.2"
LIBPLACEBO_TARBALL="flatpak/libplacebo-${LIBPLACEBO_VERSION}-full.tar.gz"
LIBPLACEBO_SHA="7f5da41b872302208f0e10c22d3e108ab9fdb1f253eb47c18651698c65d6b426"
echo ""
echo "=== [2/7] libplacebo-Tarball ==="
if [ -f "$LIBPLACEBO_TARBALL" ] && echo "$LIBPLACEBO_SHA $LIBPLACEBO_TARBALL" | sha256sum -c --quiet 2>/dev/null; then
echo " ✓ libplacebo-${LIBPLACEBO_VERSION}-full.tar.gz bereits vorhanden und korrekt"
else
echo " → Klone libplacebo v${LIBPLACEBO_VERSION} mit Submodulen ..."
TMPDIR_LP=$(mktemp -d)
git clone --recurse-submodules --depth 1 --branch "v${LIBPLACEBO_VERSION}" \
https://github.com/haasn/libplacebo.git "$TMPDIR_LP/libplacebo"
echo " → Erstelle Tarball ..."
tar czf "$LIBPLACEBO_TARBALL" -C "$TMPDIR_LP" libplacebo/
rm -rf "$TMPDIR_LP"
ACTUAL_SHA=$(sha256sum "$LIBPLACEBO_TARBALL" | awk '{print $1}')
if [ "$ACTUAL_SHA" != "$LIBPLACEBO_SHA" ]; then
echo " WARNUNG: SHA256 weicht ab!"
echo " Erwartet: $LIBPLACEBO_SHA"
echo " Erhalten: $ACTUAL_SHA"
echo " → Manifest muss aktualisiert werden. Aktualisiere jetzt ..."
sed -i "s|sha256: ${LIBPLACEBO_SHA}|sha256: ${ACTUAL_SHA}|" flatpak/tv.twitch4steamdeck.App.yml
echo " ✓ Manifest-SHA aktualisiert"
else
echo " ✓ SHA256 korrekt"
fi
fi
# ─────────────────────────────────────────────────────────────────────────────
# Schritt 3: Flatpak-Runtimes prüfen / installieren
# ─────────────────────────────────────────────────────────────────────────────
echo ""
echo "=== [2/6] Prüfe Flatpak-Runtimes ==="
echo "=== [3/7] Prüfe Flatpak-Runtimes ==="
RUNTIMES=(
"org.freedesktop.Platform//24.08"
"org.freedesktop.Sdk//24.08"
@@ -66,7 +106,7 @@ done
# Schritt 3: .env prüfen
# ─────────────────────────────────────────────────────────────────────────────
echo ""
echo "=== [3/6] Prüfe .env (Twitch Client-ID) ==="
echo "=== [4/7] Prüfe .env (Twitch Client-ID) ==="
if [ ! -f .env ]; then
echo "FEHLER: .env nicht gefunden."
echo " → Kopiere .env.example nach .env und trage MAIN_VITE_TWITCH_CLIENT_ID ein."
@@ -82,7 +122,7 @@ echo " ✓ .env gefunden"
# Schritt 4: npm install (Linux) + better-sqlite3 rebuild + Build
# ─────────────────────────────────────────────────────────────────────────────
echo ""
echo "=== [4/6] npm install (Linux-Binaries) + Rebuild native Modules ==="
echo "=== [5/7] npm install (Linux-Binaries) + Rebuild native Modules ==="
npm install
echo " → Rebuilde better-sqlite3 für Linux x64 ..."
npx @electron/rebuild --module-dir node_modules/better-sqlite3
@@ -107,7 +147,7 @@ fi
# Die Datei wird von tv.twitch4steamdeck.App.yml per !include eingebunden.
# ─────────────────────────────────────────────────────────────────────────────
echo ""
echo "=== [4b] Python-Deps für streamlink generieren ==="
echo "=== [5b] Python-Deps für streamlink generieren ==="
if ! python3 -c "import flatpak_pip_generator" &>/dev/null; then
echo " → Installiere flatpak-pip-generator ..."
# Ubuntu 24.04: externally-managed-environment → --break-system-packages nötig
@@ -122,7 +162,7 @@ echo " ✓ flatpak/python3-streamlink.json generiert ($(wc -l < flatpak/python3
# Schritt 5: Manifest-SHA256-Werte füllen (interaktiv)
# ─────────────────────────────────────────────────────────────────────────────
echo ""
echo "=== [5/6] SHA256-Prüfsummen für Manifest-Sources ==="
echo "=== [6/7] SHA256-Prüfsummen für Manifest-Sources ==="
echo ""
MPV_URL="https://github.com/mpv-player/mpv/archive/refs/tags/v0.41.0.tar.gz"
@@ -151,7 +191,7 @@ echo " ✓ Manifest aktualisiert"
# Schritt 6: flatpak-builder — Build + lokale Installation
# ─────────────────────────────────────────────────────────────────────────────
echo ""
echo "=== [6/6] flatpak-builder ==="
echo "=== [7/7] flatpak-builder ==="
flatpak-builder \
--user \
--install \
+9 -2
View File
@@ -1,15 +1,16 @@
{
"name": "twitch4steamdeck",
"version": "0.0.1",
"version": "0.3.4",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "twitch4steamdeck",
"version": "0.0.1",
"version": "0.3.4",
"license": "MIT",
"dependencies": {
"better-sqlite3": "^12.8.0",
"hls.js": "^1.6.16",
"qrcode": "^1.5.4",
"react": "^18.3.1",
"react-dom": "^18.3.1"
@@ -5076,6 +5077,12 @@
"node": ">= 0.4"
}
},
"node_modules/hls.js": {
"version": "1.6.16",
"resolved": "https://registry.npmjs.org/hls.js/-/hls.js-1.6.16.tgz",
"integrity": "sha512-VSIRpLfRwlAAdGL4wiTucx2ScRipo0ed1FBatWkyt832jC4CReKstga6yIhYVwGu9LOBjuX9wzmRMeQdBJtzEA==",
"license": "Apache-2.0"
},
"node_modules/hosted-git-info": {
"version": "4.1.0",
"resolved": "https://registry.npmjs.org/hosted-git-info/-/hosted-git-info-4.1.0.tgz",
+3 -2
View File
@@ -1,7 +1,7 @@
{
"name": "twitch4steamdeck",
"version": "0.3.3",
"description": "Werbefreier Twitch-Client für das Steam Deck (Live & VOD, Big-Screen-UI)",
"version": "0.4.1",
"description": "Twitch-Client für das Steam Deck (Live & VOD, Big-Screen-UI)",
"main": "out/main/index.js",
"author": "twitch4steamdeck",
"license": "MIT",
@@ -17,6 +17,7 @@
},
"dependencies": {
"better-sqlite3": "^12.8.0",
"hls.js": "^1.6.16",
"qrcode": "^1.5.4",
"react": "^18.3.1",
"react-dom": "^18.3.1"
-289
View File
@@ -1,289 +0,0 @@
# Twitch4SteamDeck — Architekturplan
> Spiegel von `C:\Users\andre\.claude\plans\smooth-shimmying-parasol.md`.
> Fortschritt steht in `todo.md`, aktueller Stand in `CLAUDE_PROGRESS.md`.
## Ziel
Steam-Deck-App zur **werbefreien** Wiedergabe von Twitch-Livestreams und -VODs.
Big-Screen-/10-Foot-UI, vollständig per Gamepad bedienbar. Lokaler VOD-Verlauf
mit Resume. Verteilung als Flatpak.
## Tech-Stack (entschieden)
| Bereich | Wahl |
|---|---|
| Sprache/Runtime | TypeScript + Electron (Main + Renderer) |
| UI | React + CSS, Spatial-Navigation für Gamepad |
| Wiedergabe | externer **mpv**-Prozess via JSON-IPC-Socket |
| Stream-Quelle / Ad-Bypass | **Streamlink** (Subprozess) + `--twitch-disable-ads`, optional TTV.LOL |
| Twitch-Auth | **OAuth 2.0 Device Code Flow** |
| Twitch-Daten | Helix-API (`api.twitch.tv/helix`) |
| Token-Storage | Electron `safeStorage` → `userData/twitch-tokens.bin` |
| Lokale Persistenz | SQLite via `better-sqlite3` (VOD-Verlauf, Settings) |
| Packaging | `electron-builder` → Flatpak |
## MVP-Scope
1. Twitch-Login via Device Code Flow
2. Followed Channels (Liste, Live-Indicator)
3. Live-Stream-Wiedergabe werbefrei (Streamlink → mpv)
4. VOD-Browsing pro Kanal
5. VOD-Wiedergabe werbefrei
6. Lokaler VOD-Verlauf + Resume
7. Browse: Top Live-Streams + Kategorien (mit Zuschauerzahlen, Infinite Scroll)
8. Einstellungen: Sprach-Badge / Flagge auf Thumbnails
**Bewusst nicht im MVP:** Chat/Emotes, Suche (Text-Input), PiP, Themes.
## Architektur
```
┌─────────────────────────────────────────────────┐
│ Electron Main Process (Node) │
│ - AuthService (Device Code Flow, Refresh) │
│ - TwitchApiClient (Helix) │
│ - StreamlinkRunner (spawn streamlink) │
│ - MpvController (spawn mpv, JSON-IPC) │
│ - HistoryStore (better-sqlite3) │
│ - SettingsStore │
└──────────────┬──────────────────────────────────┘
│ IPC (contextBridge / preload)
┌──────────────┴──────────────────────────────────┐
│ Electron Renderer (React + TS) │
│ - Screens: Login, Home, Channel, Player │
│ - SpatialNavigation (Gamepad-Fokus) │
│ - GamepadInputService │
└─────────────────────────────────────────────────┘
```
Wiedergabe läuft **außerhalb** Electron in einem mpv-Vollbildfenster.
Electron startet/stoppt mpv, sendet Befehle, lauscht auf `time-pos` für Verlaufsspeicherung.
## Architektur-Abweichungen (aktuell)
Zusätzlich zu den ursprünglichen Abweichungen:
- **Browse-Screen** (`BrowseScreen.tsx`) ist kein Platzhalter mehr, sondern
ein vollständiger Screen mit Shelf (Top Live) + Kategorien-Grid.
- **CategoryScreen** (`CategoryScreen.tsx`) neu: Drilldown aus Browse in
Streams einer Kategorie. Key-Mapping: Enter=Live, X=ChannelScreen, B=zurück.
- **SettingsContext** (`context/SettingsContext.tsx`): globaler React-Context
mit localStorage-Persistenz für UI-Präferenzen. Kein IPC nötig.
- **LanguageBadge** (`components/LanguageBadge.tsx`): rendert Sprachkürzel/Flagge
auf Thumbnails. Flaggen = Unicode-Emoji, auf Steam Deck (Noto Emoji) korrekt.
- **Gamepad Button 2 (X) + 3 (Y)** jetzt gemappt: `'x'` / `'y'`.
## Verzeichnisstruktur (Ist-Stand + Soll)
```
twitch4steamdeck/
├── package.json ✅
├── electron.vite.config.ts ✅
├── electron-builder.yml ✅
├── .env.example ✅
├── flatpak/
│ ├── tv.twitch4steamdeck.App.yml ✅ Phase 6
│ ├── twitch4steamdeck.sh ✅ Phase 6
│ ├── tv.twitch4steamdeck.App.desktop ✅ Phase 6
│ └── build-flatpak.sh ✅ Phase 6
├── resources/
│ └── icons/
│ └── icon.svg ✅ Phase 6 (Platzhalter)
├── src/
│ ├── main/
│ │ ├── index.ts ✅ (Auth + Helix instanziiert)
│ │ ├── auth/
│ │ │ ├── deviceCodeFlow.ts ✅
│ │ │ ├── tokenStore.ts ✅
│ │ │ └── authService.ts ✅
│ │ ├── twitch/
│ │ │ ├── helixClient.ts ✅
│ │ │ └── types.ts ✅
│ │ ├── playback/
│ │ │ ├── types.ts ✅ Phase 3
│ │ │ ├── streamlink.ts ✅ Phase 3
│ │ │ ├── mpvController.ts ✅ Phase 3
│ │ │ └── playbackService.ts ✅ Phase 3
│ │ ├── store/
│ │ │ ├── db.ts ⏳ Phase 5
│ │ │ ├── historyRepo.ts ⏳ Phase 5
│ │ │ └── settingsRepo.ts ⏳ Phase 5
│ │ └── ipc/
│ │ └── handlers.ts ✅ (Auth + twitch:get-followed + playback:*)
│ ├── preload/
│ │ └── index.ts ✅ (auth + twitch APIs)
│ └── renderer/
│ ├── index.html ✅
│ └── src/
│ ├── main.tsx ✅
│ ├── App.tsx ✅ (Routing: LoginScreen / AppShell)
│ ├── context/
│ │ └── SettingsContext.tsx ✅ Phase 5.6
│ ├── screens/
│ │ ├── LoginScreen.tsx ✅
│ │ ├── AppShell.tsx ✅ (Sidebar + Main-Content, Region-Nav)
│ │ ├── FollowingScreen.tsx ✅
│ │ ├── BrowseScreen.tsx ✅ Phase 5.5 (Shelf + Kategorien-Grid)
│ │ ├── CategoryScreen.tsx ✅ Phase 5.5 (Streams pro Kategorie)
│ │ ├── AccountScreen.tsx ✅ (Platzhalter + Logout)
│ │ ├── SettingsScreen.tsx ✅ Phase 5.6
│ │ ├── ChannelScreen.tsx ✅ Phase 3
│ │ └── PlayerLaunchScreen.tsx — entfällt (in ChannelScreen integriert)
│ ├── components/
│ │ ├── Sidebar.tsx ✅ (4 Tabs inkl. Einstellungen)
│ │ ├── Icons.tsx ✅ (Heart/Compass/User/Settings)
│ │ ├── FocusableCard.tsx ✅ (mit LanguageBadge)
│ │ └── LanguageBadge.tsx ✅ Phase 5.6
│ ├── input/
│ │ └── gamepad.ts ✅ (A/B/X/Y + DPad gemappt)
│ ├── types/
│ │ └── t4sd.d.ts ✅
│ └── styles/
│ └── global.css ✅
└── resources/
└── icons/ ⏳
```
**Architektur-Abweichungen vom Original-Plan (bewusst):**
- `HomeScreen.tsx` wurde durch `FollowingScreen.tsx` ersetzt und in ein `AppShell.tsx`-Layout
mit linker `Sidebar.tsx` (3 Tabs: Du folgst / Durchsuchen / Mein Account) eingebettet.
- Spatial-Navigation ist eine **eigene Implementierung** (Region-basiert: `sidebar` ↔ `main`),
kein `@noriginmedia/norigin-spatial-navigation`. Grund: einfacher, keine externe Dependency,
volle Kontrolle über das Region-Switch-Verhalten.
- `FocusableCard` nutzt **Block-Layout** (nicht Flex), weil Flex im Zusammenspiel mit
`aspect-ratio` und Grid-Zellen Schrumpf-Artefakte hatte.
## Kernkomponenten — Spezifikation
### Auth (✅ implementiert)
- Endpoint `POST https://id.twitch.tv/oauth2/device` mit `client_id` + `scopes` (space-sep).
- Anzeige `user_code` + `verification_uri` + QR.
- Polling `POST https://id.twitch.tv/oauth2/token` mit
`grant_type=urn:ietf:params:oauth:grant-type:device_code`.
- Refresh-Token via Electron `safeStorage`.
- Auto-Refresh wenn Helix 401.
- Client-ID via `MAIN_VITE_TWITCH_CLIENT_ID` (`.env` im Projektroot, electron-vite lädt sie).
- Scope MVP: `user:read:follows`.
### Helix-Client (✅ implementiert)
Implementierte Endpoints (in `src/main/twitch/helixClient.ts`):
- `GET /users` (eigener User → `cachedUserId`)
- `GET /users?id=…` (batched, für Avatare der Followed-Kanäle)
- `GET /channels/followed?user_id=…` (paginiert via `after`, safety-cap 500)
- `GET /streams?user_id=…` (batched, max 100 IDs/Call)
- `GET /videos?user_id=…&type=archive` — `getVideos()` ✅
- `GET /games/top?first=40&after=<cursor>` — `getTopGames(limit, cursor?)` ✅ Phase 5.5
- Gibt `{ games: GameInfo[], cursor?: string }` zurück (Pagination)
- Macht 40 parallele `/streams?game_id=<id>&first=100` Calls für Zuschauerzahlen
- `GET /streams` (global `limit:100` + optional `game_id`) — `getTopStreams(opts?)` ✅ Phase 5.5
- Reichert mit Avataren an (`getProfileImages`, batched)
- Gibt `FollowedChannelInfo[]` zurück (inkl. `gameId`, `language`)
Header: `Client-Id: <id>`, `Authorization: Bearer <access_token>`.
`getFollowedWithLiveStatus()` merged Followed + Live + Avatare zu `FollowedChannelInfo[]` und
sortiert live-zuerst, dann alphabetisch.
### Streamlink + mpv (✅ Phase 3 + 4)
**Zwei unterschiedliche Spawn-Strategien (implementiert):**
**Live-Streams** (`spawnStreamlink`):
```
streamlink --player <mpv-bin> --player-args "--fullscreen" twitch.tv/<channel> best
```
- streamlink spawnt mpv als Kind-Prozess, kein IPC
- `--twitch-disable-ads` wurde von streamlink deaktiviert (deprecated) — kein Ad-Bypass
- `--twitch-api-header=Authorization=OAuth` wird **nicht** übergeben: Twitch lehnt
Device-Code-Flow-Token für streamlinks interne GQL-API ab
**VODs** (`getStreamUrl` + `spawnMpv`):
```
# Schritt 1: HLS-URL abrufen
streamlink --stream-url https://www.twitch.tv/videos/<id> best
# → gibt z.B. https://…/playlist.m3u8 zurück
# Schritt 2: mpv direkt mit HLS-URL starten
mpv <hls-url> --input-ipc-server=<ipcPath> --fullscreen --hwdec=<auto|vaapi> --start=<resumePos>
```
- mpv wird direkt gespawnt (nicht via streamlink) → HLS-URL ist seekable → Seeking/Fortschrittsbalken funktioniert
- IPC funktioniert zuverlässig (direkter mpv-Prozess, kein Pfad-Escaping durch streamlink)
- `--hwdec=auto` auf Windows, `--hwdec=vaapi` auf Linux/Steam Deck
**IPC-Pfade:**
- Windows: Named Pipe `\\.\pipe\twitch4sd-mpv`
- Linux/Flatpak: Unix Socket `/tmp/twitch4sd-mpv.sock`
**mpvController** (`src/main/playback/mpvController.ts`):
- `connect(retries, delayMs)` — verbindet nach Spawn
- `observeTimePos(cb)` — registriert `observe_property 1 time-pos`, parst JSON-Lines
- `quit()` — sendet `{"command":["quit"]}` via IPC
- Wird bei Live-Streams instanziiert aber nie verbunden (harmlos)
**IPC zwischen Renderer und Main:**
- `playback:start-live` → `(channelLogin, quality?)` → `PlaybackService.startLive()`
- `playback:start-vod` → `(vodId, channelLogin, title, durationSeconds)` → `PlaybackService.startVod()`
- `playback:stop` → `PlaybackService.stop()`
- `playback:event` (main → renderer) → `{kind: 'started'|'stopped'|'error', message?}`
### VOD-History-DB (✅ Phase 5)
```sql
CREATE TABLE vod_history (
vod_id TEXT PRIMARY KEY,
channel_login TEXT NOT NULL,
title TEXT,
duration_seconds INTEGER,
resume_position_seconds INTEGER NOT NULL DEFAULT 0,
watched_at INTEGER NOT NULL,
completed INTEGER NOT NULL DEFAULT 0
);
CREATE INDEX IF NOT EXISTS idx_history_watched ON vod_history(watched_at DESC);
```
- DB-Pfad: `app.getPath('userData')/history.db`, WAL-Modus
- Complete-Threshold: `resume_position / duration > 0.95`
- `„Continue Watching"-Reihe` bewusst weggelassen (nicht benötigt)
- IPC: `history:get-progress` → `(vodIds: string[]) → Record<vodId, VodProgress>`
- VOD-Karte zeigt: Fortschrittsbalken, `0:16 von 6:22`, `Vor X Min.`, Completed-Overlay
### Big-Screen-UI / Gamepad
- Spatial-Navigation-Lib oder eigene Mini-Implementierung.
- Fokus-Ring deutlich sichtbar.
- Schrift: min. 22px Body, 36px+ Headlines.
- Mapping: D-Pad/Stick = Navigation, A = Aktivieren, B = Zurück, Y = Refresh, Start = Menü, L1/R1 = Tab.
### Settings (✅ Phase 5.6)
- Persistenz: `localStorage`, Key `t4sd:settings`, synchron lesbar (kein Flicker)
- Shape: `{ streamBadgeMode: 'off' | 'language' | 'flag' | 'both' }`
- Default: `'language'`
- React Context: `SettingsProvider` um `<App>`, `useSettings()` Hook
- Flaggen: Unicode Regional Indicator Emojis — auf Steam Deck (Noto Color Emoji) korrekt,
auf Windows Dev-Host ggf. Rechtecke
- `LanguageBadge` rendert in Thumbnails: unten-rechts (gegenüber Viewer-Count unten-links)
- 38 Sprachen gemappt (pragmatische Twitch-Dominanz: `pt→🇧🇷`, `en→🇺🇸`, `zh→🇹🇼`)
### Flatpak (✅ Phase 6 — Dateien erstellt, Verifikation auf Steam Deck ausstehend)
- Runtime: `org.freedesktop.Platform//24.08`, `org.electronjs.Electron2.BaseApp//24.08`
- Module: `mpv` (aus Sources, libplacebo disabled), `streamlink` (pip), App-Bundle
- Permissions: `--share=network`, `--share=ipc`, `--socket=wayland`, `--socket=fallback-x11`,
`--socket=pulseaudio`, `--device=dri`
- Pre-Build-Strategie: `npm install` + `@electron/rebuild` + `npm run build` in WSL2,
dann Artefakte per `type:dir` Source ins Flatpak kopieren
- Launcher: `zypak-wrapper node_modules/electron/dist/electron out/main/index.js`
- Build-Skript: `flatpak/build-flatpak.sh` (WSL2, prüft deps, füllt SHA256, baut)
## Verifikation
End-to-End auf Steam Deck oder Linux-Box:
1. Build: `npm install && npm run build && flatpak-builder --user --install build-dir flatpak/…yml`
2. Login-Flow mit Device-Code + Smartphone
3. Live-Stream 5+ Min ohne Werbe-Unterbrechung (Streamlink-Debug-Logs gegenchecken)
4. VOD ansehen, mpv beenden, neu starten → springt an gespeicherte Position
5. Komplette Bedienung nur mit Steam-Deck-Controller
6. Im Gaming Mode als Non-Steam-Game starten und alles wiederholen
## Offene Punkte (Post-MVP)
- Eigene `client_id` im Build vor Release.
- Chat / Emotes (BTTV/FFZ/7TV).
- Suche (Text-Input am Gamepad — eigenes UX-Problem).
- README + ToS-Disclaimer (Twitch-Werbeumgehung kann gegen ToS verstoßen).
- Weitere Einstellungen (Qualität, Theme, ...) — Infrastruktur mit SettingsContext bereit.
+138
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@@ -0,0 +1,138 @@
#!/usr/bin/env node
/**
* Testet die Backend-Playback-Pipeline: streamlink → HLS-URL → Manifest-Fetch → Segment-Fetch
*
* Usage:
* node scripts/test-playback-pipeline.mjs twitch.tv/<kanal>
* node scripts/test-playback-pipeline.mjs twitch.tv/videos/<vod-id>
*/
import { spawn } from 'node:child_process'
import { existsSync } from 'node:fs'
import { join } from 'node:path'
const url = process.argv[2]
if (!url) {
console.error('Usage: node scripts/test-playback-pipeline.mjs twitch.tv/<kanal>')
process.exit(1)
}
function resolveStreamlinkBin() {
if (process.platform === 'win32') {
const candidates = [
join(process.env.LOCALAPPDATA ?? '', 'Programs', 'Streamlink', 'bin', 'streamlink.exe'),
join(process.env.ProgramFiles ?? '', 'Streamlink', 'bin', 'streamlink.exe'),
join(process.env['ProgramFiles(x86)'] ?? '', 'Streamlink', 'bin', 'streamlink.exe'),
]
for (const p of candidates) {
if (existsSync(p)) return p
}
}
return 'streamlink'
}
const STREAMLINK_BIN = resolveStreamlinkBin()
function pass(msg) { console.log(` ✓ PASS ${msg}`) }
function fail(msg) { console.log(` ✗ FAIL ${msg}`) }
function info(msg) { console.log(` → ${msg}`) }
async function run() {
console.log(`\n=== Playback Pipeline Test ===`)
console.log(`URL: ${url}`)
console.log(`Streamlink: ${STREAMLINK_BIN}`)
console.log(`Streamlink existiert: ${existsSync(STREAMLINK_BIN)}`)
console.log('')
// Schritt 1: Streamlink aufrufen
console.log('[1] Streamlink --stream-url aufrufen ...')
const { rawOut, rawErr, code, hlsUrl } = await new Promise((resolve) => {
const proc = spawn(STREAMLINK_BIN, ['--stream-url', url, 'best'], {
stdio: ['ignore', 'pipe', 'pipe']
})
let out = ''
let err = ''
proc.stdout?.on('data', (d) => { out += d.toString() })
proc.stderr?.on('data', (d) => { err += d.toString() })
proc.on('error', (e) => resolve({ rawOut: '', rawErr: String(e), code: -1, hlsUrl: '' }))
proc.on('exit', (exitCode) => {
const lines = out.split('\n').map(l => l.trim())
const hlsUrl = lines.filter(l => l.startsWith('https://')).at(-1) ?? ''
resolve({ rawOut: out, rawErr: err, code: exitCode, hlsUrl })
})
})
info(`Exit-Code: ${code}`)
info(`stdout (roh):\n${rawOut.trim() || '(leer)'}`)
if (rawErr.trim()) info(`stderr: ${rawErr.trim().slice(0, 300)}`)
if (code !== 0) {
fail(`streamlink Exit-Code ${code}`)
process.exit(1)
}
if (!hlsUrl) {
fail('Keine https://-URL in stdout gefunden')
process.exit(1)
}
pass(`HLS-URL gefunden: ${hlsUrl.slice(0, 80)}...`)
// Schritt 2: Manifest fetchen
console.log('\n[2] HLS-Manifest fetchen ...')
let manifestText = ''
try {
const res = await fetch(hlsUrl, {
headers: {
'Origin': 'https://www.twitch.tv',
'Referer': 'https://www.twitch.tv/'
}
})
info(`HTTP Status: ${res.status}`)
manifestText = await res.text()
info(`Manifest (erste 200 Zeichen):\n${manifestText.slice(0, 200)}`)
if (!manifestText.startsWith('#EXTM3U')) {
fail('Antwort ist kein valides m3u8 (fehlt #EXTM3U)')
process.exit(1)
}
pass('#EXTM3U vorhanden — valides HLS-Manifest')
} catch (e) {
fail(`Manifest-Fetch fehlgeschlagen: ${e}`)
process.exit(1)
}
// Schritt 3: Erstes Segment erreichbar?
console.log('\n[3] Erstes Segment erreichbar? ...')
const baseUrl = hlsUrl.substring(0, hlsUrl.lastIndexOf('/') + 1)
const segmentLine = manifestText.split('\n').find(l => l.trim() && !l.startsWith('#'))
if (!segmentLine) {
// Möglicherweise Master-Playlist → Sub-Playlist URL suchen
const subPlaylistLine = manifestText.split('\n').find(l => l.trim().startsWith('https://'))
if (subPlaylistLine) {
info(`Master-Playlist erkannt — Sub-Playlist: ${subPlaylistLine.trim().slice(0, 80)}`)
pass('Master-Playlist vorhanden (Sub-Playlists nicht weiter verfolgt)')
} else {
fail('Keine Segmente oder Sub-Playlists im Manifest gefunden')
}
} else {
const segmentUrl = segmentLine.startsWith('https://') ? segmentLine.trim() : `${baseUrl}${segmentLine.trim()}`
info(`Segment-URL: ${segmentUrl.slice(0, 80)}`)
try {
const segRes = await fetch(segmentUrl, { method: 'HEAD' })
info(`Segment HTTP Status: ${segRes.status}`)
if (segRes.ok) {
pass(`Erstes Segment erreichbar (HTTP ${segRes.status})`)
} else {
fail(`Erstes Segment HTTP ${segRes.status}`)
}
} catch (e) {
fail(`Segment-Fetch fehlgeschlagen: ${e}`)
}
}
console.log('\n=== Test abgeschlossen ===\n')
}
run().catch((e) => {
console.error('Unerwarteter Fehler:', e)
process.exit(1)
})
+44 -2
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@@ -1,4 +1,4 @@
import { app, BrowserWindow, shell, screen } from 'electron'
import { app, BrowserWindow, shell, screen, session } from 'electron'
import { join } from 'node:path'
import { AuthService } from './auth/authService'
import { HelixClient } from './twitch/helixClient'
@@ -8,6 +8,10 @@ import { startGamepadReader } from './input/gamepadReader'
const isDev = !app.isPackaged
// Erlaubt video.play() ohne vorangehende User-Geste (nötig, weil play() in hls.js-Callbacks
// aufgerufen wird, die asynchron weit nach dem ursprünglichen Click-Event stattfinden).
app.commandLine.appendSwitch('autoplay-policy', 'no-user-gesture-required')
function createWindow(): BrowserWindow {
const isLinux = process.platform === 'linux'
const { width, height } = isLinux
@@ -49,7 +53,45 @@ function createWindow(): BrowserWindow {
return win
}
/**
* CORS-Bypass für Twitch CDN und HLS-Streams.
* hls.js im Renderer sendet Requests von localhost/file:// — Twitch CDN erwartet
* Origin: https://www.twitch.tv. Wir setzen Origin + Referer auf ausgehenden Requests
* und ergänzen CORS-Response-Header, damit Chromium die Antworten akzeptiert.
*/
function setupTwitchCors(): void {
const isTwitchCdn = (url: string): boolean =>
url.includes('twitchsvc.net') ||
url.includes('cloudfront.net') ||
url.includes('twitch.tv') ||
url.includes('twitch.amazon.com')
session.defaultSession.webRequest.onBeforeSendHeaders((details, callback) => {
if (isTwitchCdn(details.url)) {
details.requestHeaders['Origin'] = 'https://www.twitch.tv'
details.requestHeaders['Referer'] = 'https://www.twitch.tv/'
}
callback({ requestHeaders: details.requestHeaders })
})
session.defaultSession.webRequest.onHeadersReceived((details, callback) => {
if (isTwitchCdn(details.url)) {
const headers: Record<string, string[]> = {}
for (const [k, v] of Object.entries(details.responseHeaders ?? {})) {
headers[k.toLowerCase()] = Array.isArray(v) ? v : [v]
}
headers['access-control-allow-origin'] = ['*']
headers['access-control-allow-headers'] = ['*']
headers['access-control-allow-methods'] = ['GET, HEAD, OPTIONS']
callback({ responseHeaders: headers })
} else {
callback({})
}
})
}
app.whenReady().then(async () => {
setupTwitchCors()
const clientId = import.meta.env.MAIN_VITE_TWITCH_CLIENT_ID ?? ''
const auth = new AuthService(clientId)
await auth.init()
@@ -66,7 +108,7 @@ app.whenReady().then(async () => {
app.on('before-quit', () => {
stopGamepad()
playback.stopAll()
playback.stop()
})
if (!clientId) {
+24 -21
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@@ -1,7 +1,10 @@
import { app, BrowserWindow, ipcMain } from 'electron'
import { appendFileSync } from 'node:fs'
import { join } from 'node:path'
import type { AuthEvent, AuthService } from '../auth/authService'
import type { HelixClient } from '../twitch/helixClient'
import type { PlaybackService } from '../playback/playbackService'
import type { HlsUrlPayload } from '../playback/playbackService'
import type { PlaybackEvent } from '../playback/types'
import { getProgressMap } from '../store/historyRepo'
@@ -26,16 +29,12 @@ export const IPC = {
playbackStartLive: 'playback:start-live',
playbackStartVod: 'playback:start-vod',
playbackStop: 'playback:stop',
playbackSeek: 'playback:seek',
playbackTogglePause: 'playback:toggle-pause',
playbackPause: 'playback:pause',
playbackResume: 'playback:resume',
playbackSeekTo: 'playback:seek-to',
playbackGetCurrentPosition: 'playback:get-current-position',
playbackSetLoggingEnabled: 'playback:set-logging-enabled',
playbackGetLogPath: 'playback:get-log-path',
playbackReportPosition: 'playback:report-position',
/** main → renderer */
playbackEvent: 'playback:event'
playbackEvent: 'playback:event',
/** main → renderer: HLS-URL + Metadaten für den Renderer-seitigen Video-Player */
playbackHlsUrl: 'playback:hls-url'
} as const
export function registerIpcHandlers(
@@ -100,26 +99,30 @@ export function registerIpcHandlers(
playback.startVod(vodId, channelLogin, title, durationSeconds, startSeconds)
)
ipcMain.handle(IPC.playbackStop, () => playback.stop())
ipcMain.handle(IPC.playbackSeek, (_e, seconds: number) => playback.seek(seconds))
ipcMain.handle(IPC.playbackTogglePause, () => playback.togglePause())
ipcMain.handle(IPC.playbackSeekTo, (_e, seconds: number) => playback.seekTo(seconds))
ipcMain.handle(IPC.playbackResume, () => playback.resume())
ipcMain.handle(IPC.playbackGetCurrentPosition, () => playback.getCurrentPosition())
ipcMain.handle(IPC.playbackSetLoggingEnabled, (_e, enabled: boolean) => playback.setLoggingEnabled(enabled))
ipcMain.handle(IPC.playbackGetLogPath, () => playback.getLogPath())
ipcMain.handle(IPC.playbackPause, () => {
playback.pause()
// Fokus auf Electron-Fenster zurückholen (Windows: Win Gamepad API braucht Fokus)
for (const win of BrowserWindow.getAllWindows()) win.focus()
})
ipcMain.handle(
IPC.playbackReportPosition,
(_e, vodId: string, positionSeconds: number, durationSeconds: number) => {
playback.updateVodPosition(vodId, positionSeconds, durationSeconds)
}
)
playback.on('playback-event', (event: PlaybackEvent) => {
for (const win of BrowserWindow.getAllWindows()) {
win.webContents.send(IPC.playbackEvent, event)
// Auf Windows stiehlt mpv den OS-Fokus → Electron refokussieren,
// damit navigator.getGamepads() weiter Daten liefert.
if (process.platform === 'win32' && event.kind === 'started') {
win.focus()
}
}
})
playback.on('playback-hls-url', (payload: HlsUrlPayload) => {
try {
const logPath = join(app.getPath('userData'), 'debug-playback.log')
appendFileSync(logPath, `[${new Date().toISOString()}] HLS URL (isLive=${payload.isLive}): ${payload.url}\n`)
} catch { /* ignore log errors */ }
for (const win of BrowserWindow.getAllWindows()) {
win.webContents.send(IPC.playbackHlsUrl, payload)
}
})
}
-235
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@@ -1,235 +0,0 @@
/**
* Erzeugt eine gekürzte HLS-Playlist, die erst ab einem Zielsegment beginnt.
* Einsatzfälle:
* - laufende Twitch-Live-VODs als statischen Snapshot einfrieren
* - fMP4-Streams nahe der Zielposition starten, ohne HLS-internen Seek
* im Demuxer ausführen zu müssen
*
* Wichtig: Die Playlist wird über localhost ausgeliefert statt als lokale Datei.
* FFmpeg blockiert bei file://-HLS-Playlists ansonsten https-Subrequests
* (Protocol-Whitelist: nur file,crypto,data).
*/
import * as http from 'node:http'
interface HlsSegment {
duration: number
uri: string
/** Zusätzliche Tags vor dem Segment (z.B. #EXT-X-BYTERANGE) */
tags: string[]
}
interface ParsedPlaylist {
headerLines: string[]
mapLine: string | null
segments: HlsSegment[]
mediaSequence: number
hasEndList: boolean
}
function resolveUrl(base: string, relative: string): string {
if (/^https?:\/\//i.test(relative)) return relative
return new URL(relative, base).toString()
}
function parsePlaylist(text: string, baseUrl: string): ParsedPlaylist {
const lines = text.split(/\r?\n/)
const headerLines: string[] = []
let mapLine: string | null = null
const segments: HlsSegment[] = []
let mediaSequence = 0
let hasEndList = false
let pendingDuration: number | null = null
let pendingTags: string[] = []
let inHeader = true
for (const line of lines) {
const trimmed = line.trim()
if (!trimmed) continue
if (trimmed === '#EXT-X-ENDLIST') {
hasEndList = true
continue
}
if (trimmed.startsWith('#EXT-X-MEDIA-SEQUENCE:')) {
mediaSequence = parseInt(trimmed.split(':')[1], 10) || 0
// Nicht in headerLines aufnehmen — wird neu berechnet
continue
}
if (trimmed.startsWith('#EXT-X-MAP:')) {
// Init-Segment URI absolut auflösen
mapLine = trimmed.replace(/URI="([^"]+)"/, (_m, uri: string) => {
return `URI="${resolveUrl(baseUrl, uri)}"`
})
inHeader = false
continue
}
if (trimmed.startsWith('#EXTINF:')) {
inHeader = false
const durationStr = trimmed.replace('#EXTINF:', '').replace(',', '')
pendingDuration = parseFloat(durationStr)
continue
}
// Segment-URI (kein #-Prefix)
if (!trimmed.startsWith('#') && pendingDuration !== null) {
segments.push({
duration: pendingDuration,
uri: resolveUrl(baseUrl, trimmed),
tags: pendingTags
})
pendingDuration = null
pendingTags = []
continue
}
// Sonstige Tags
if (trimmed.startsWith('#')) {
if (inHeader) {
headerLines.push(trimmed)
} else if (pendingDuration === null) {
// Tag zwischen Segmenten (z.B. #EXT-X-DISCONTINUITY)
pendingTags.push(trimmed)
} else {
// Tag direkt vor einem Segment (z.B. #EXT-X-BYTERANGE)
pendingTags.push(trimmed)
}
}
}
return { headerLines, mapLine, segments, mediaSequence, hasEndList }
}
export interface TrimResult {
url: string
/** Absolute Zeit (Sekunden) ab der die gekürzte Playlist beginnt */
playlistStartSeconds: number
close: () => Promise<void>
}
/**
* Erstellt eine gekürzte HLS-Playlist die ab ~targetSeconds beginnt.
* Liefert sie über einen lokalen HTTP-Server aus und gibt URL + Startzeit zurück.
*/
export async function createTrimmedPlaylist(
hlsUrl: string,
targetSeconds: number
): Promise<TrimResult> {
const res = await fetch(hlsUrl, { signal: AbortSignal.timeout(5000) })
if (!res.ok) throw new Error(`HLS-Playlist fetch failed: ${res.status}`)
const text = await res.text()
const playlist = parsePlaylist(text, hlsUrl)
// Zielsegment finden
let cumulative = 0
let targetIndex = 0
for (let i = 0; i < playlist.segments.length; i++) {
if (cumulative + playlist.segments[i].duration > targetSeconds) {
targetIndex = i
break
}
cumulative += playlist.segments[i].duration
if (i === playlist.segments.length - 1) {
targetIndex = i
cumulative -= playlist.segments[i].duration
}
}
// Für fMP4 keinen zusätzlichen Warmup-Segmentpuffer verwenden.
// Jeder nachgelagerte Seek triggert sonst wieder den gleichen Demuxer-Bug.
const trimStart = targetIndex
// playlistStartSeconds = Summe der Dauer aller übersprungenen Segmente
let playlistStartSeconds = 0
for (let i = 0; i < trimStart; i++) {
playlistStartSeconds += playlist.segments[i].duration
}
// Neue Playlist zusammenbauen
const lines: string[] = []
// Header — PLAYLIST-TYPE wird herausgefiltert und unten neu als VOD gesetzt
for (const h of playlist.headerLines) {
if (!h.startsWith('#EXT-X-PLAYLIST-TYPE')) {
lines.push(h)
}
}
// Immer VOD setzen: getrimmte Playlist ist ein statischer Snapshot.
// Live-VODs haben ggf. EVENT-Type oder gar keinen Type — beides führt dazu,
// dass mpv die Playlist als Live-Stream behandelt und den Seek ignoriert.
lines.push('#EXT-X-PLAYLIST-TYPE:VOD')
// Media-Sequence passend setzen
lines.push(`#EXT-X-MEDIA-SEQUENCE:${playlist.mediaSequence + trimStart}`)
// Init-Segment (EXT-X-MAP)
if (playlist.mapLine) {
lines.push(playlist.mapLine)
}
// Segmente ab trimStart
for (let i = trimStart; i < playlist.segments.length; i++) {
const seg = playlist.segments[i]
for (const tag of seg.tags) {
lines.push(tag)
}
lines.push(`#EXTINF:${seg.duration.toFixed(3)},`)
lines.push(seg.uri)
}
// Immer ENDLIST setzen — statischer Snapshot endet hier.
// Ohne ENDLIST wäre eine VOD-Playlist laut HLS-Spec (RFC 8216) ungültig,
// und mpv würde weiter auf neue Segmente warten statt die Datei als fertig zu behandeln.
lines.push('#EXT-X-ENDLIST')
const playlistText = lines.join('\n')
const route = `/trimmed-${Date.now()}-${Math.random().toString(36).slice(2)}.m3u8`
const server = http.createServer((req, res) => {
if (req.url !== route) {
res.writeHead(404)
res.end('not found')
return
}
res.writeHead(200, {
'Content-Type': 'application/vnd.apple.mpegurl; charset=utf-8',
'Cache-Control': 'no-store'
})
res.end(playlistText)
})
await new Promise<void>((resolve, reject) => {
server.once('error', reject)
server.listen(0, '127.0.0.1', () => {
server.off('error', reject)
resolve()
})
})
const address = server.address()
if (!address || typeof address === 'string') {
server.close()
throw new Error('trimmed playlist server address unavailable')
}
return {
url: `http://127.0.0.1:${address.port}${route}`,
playlistStartSeconds,
close: async () => {
await new Promise<void>((resolve) => server.close(() => resolve()))
}
}
}
export async function cleanupTrimmedPlaylist(trimmed: TrimResult | null): Promise<void> {
if (!trimmed) return
try {
await trimmed.close()
} catch {
// Bereits geschlossen — OK
}
}
-197
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@@ -1,197 +0,0 @@
import * as net from 'node:net'
import * as os from 'node:os'
import * as path from 'node:path'
export function getMpvIpcPath(): string {
if (process.platform === 'win32') {
return '\\\\.\\pipe\\twitch4sd-mpv'
}
return path.join(os.tmpdir(), 'twitch4sd-mpv.sock')
}
export class MpvController {
private socket: net.Socket | null = null
private buf = ''
private nextRequestId = 1
private pendingRequests = new Map<number, (value: unknown) => void>()
private propertyObservers = new Map<string, Set<(value: unknown) => void>>()
private eventObservers = new Map<string, Set<() => void>>()
constructor(private ipcPath: string) {}
async connect(retries = 12, delayMs = 250): Promise<void> {
for (let i = 0; i < retries; i++) {
try {
await this._tryConnect()
return
} catch {
if (i < retries - 1) {
await new Promise<void>((r) => setTimeout(r, delayMs))
}
}
}
console.warn('[mpv] IPC connect failed after', retries, 'retries — continuing without IPC')
}
private _tryConnect(): Promise<void> {
return new Promise((resolve, reject) => {
const sock = net.createConnection({ path: this.ipcPath })
sock.once('connect', () => {
this.socket = sock
sock.on('error', () => { /* ignore socket errors after connect */ })
sock.on('data', (chunk: Buffer) => this.onData(chunk))
resolve()
})
sock.once('error', reject)
})
}
/** Beobachtet time-pos; ruft cb mit Sekunden auf. Throttling liegt beim Aufrufer. */
observeTimePos(cb: (seconds: number) => void): void {
if (!this.socket?.writable) return
let observers = this.propertyObservers.get('time-pos')
if (!observers) {
observers = new Set()
this.propertyObservers.set('time-pos', observers)
this._send({ command: ['observe_property', 1, 'time-pos'] })
}
observers.add((value: unknown) => {
if (typeof value === 'number') cb(value)
})
}
pollTimePos(intervalMs: number, cb: (seconds: number) => void): () => void {
const id = setInterval(async () => {
const pos = await this.getTimePos()
if (pos !== null) cb(pos)
}, intervalMs)
return () => clearInterval(id)
}
onEvent(eventName: string, cb: () => void): void {
let observers = this.eventObservers.get(eventName)
if (!observers) {
observers = new Set()
this.eventObservers.set(eventName, observers)
}
observers.add(cb)
}
seek(seconds: number): void {
if (this.socket?.writable) {
this._send({ command: ['seek', seconds, 'relative+keyframes'] })
}
}
seekAbsolute(seconds: number): void {
if (this.socket?.writable) {
this._send({ command: ['seek', seconds, 'absolute+keyframes'] })
}
}
/** Lädt eine URL neu (oder dieselbe) mit optionaler Startposition.
* Erzwingt komplette Demuxer-Neuinitialisierung — umgeht fMP4-Seek-Bug. */
loadFile(url: string, startSeconds?: number): void {
if (!this.socket?.writable) return
if (startSeconds !== undefined && startSeconds > 0) {
this._send({ command: ['loadfile', url, 'replace', '-1', `start=${startSeconds}`] })
} else {
this._send({ command: ['loadfile', url, 'replace'] })
}
}
togglePause(): void {
if (this.socket?.writable) {
this._send({ command: ['cycle', 'pause'] })
}
}
setPause(paused: boolean): void {
if (this.socket?.writable) {
this._send({ command: ['set_property', 'pause', paused] })
}
}
getTimePos(): Promise<number | null> {
return this.getProperty('time-pos').then((value) => (
typeof value === 'number' ? value : null
))
}
quit(): void {
if (this.socket?.writable) {
try {
this._send({ command: ['quit'] })
} catch { /* ignore */ }
}
this.socket?.destroy()
this.socket = null
}
disconnect(): void {
this.socket?.destroy()
this.socket = null
this.buf = ''
this.pendingRequests.clear()
this.propertyObservers.clear()
this.eventObservers.clear()
}
private _send(msg: object): void {
this.socket?.write(JSON.stringify(msg) + '\n')
}
private getProperty(name: string): Promise<unknown> {
if (!this.socket?.writable) return Promise.resolve(null)
const requestId = this.nextRequestId++
return new Promise((resolve) => {
this.pendingRequests.set(requestId, resolve)
this._send({ command: ['get_property', name], request_id: requestId })
})
}
private onData(chunk: Buffer): void {
this.buf += chunk.toString()
const lines = this.buf.split('\n')
this.buf = lines.pop() ?? ''
for (const line of lines) {
if (!line.trim()) continue
try {
const msg = JSON.parse(line) as {
event?: string
name?: string
data?: unknown
request_id?: number
}
if (typeof msg.request_id === 'number') {
const resolver = this.pendingRequests.get(msg.request_id)
if (resolver) {
this.pendingRequests.delete(msg.request_id)
resolver(msg.data)
}
}
if (msg.event === 'property-change' && typeof msg.name === 'string') {
const observers = this.propertyObservers.get(msg.name)
if (observers) {
for (const observer of observers) observer(msg.data)
}
}
if (typeof msg.event === 'string') {
const observers = this.eventObservers.get(msg.event)
if (observers) {
for (const observer of observers) observer()
}
}
} catch {
/* ignore malformed lines */
}
}
}
}
+35 -393
View File
@@ -1,143 +1,35 @@
import { EventEmitter } from 'node:events'
import type { ChildProcess } from 'node:child_process'
import { app } from 'electron'
import path from 'node:path'
import { spawnStreamlink, getStreamUrl, spawnMpv } from './streamlink'
import { getMpvIpcPath, MpvController } from './mpvController'
import { createTrimmedPlaylist, cleanupTrimmedPlaylist, type TrimResult } from './hlsTrimmer'
import { getStreamUrl } from './streamlink'
import type { PlaybackEvent } from './types'
import * as history from '../store/historyRepo'
const POSITION_WRITE_INTERVAL_MS = 5_000
interface CurrentPlayback {
process: ChildProcess
mpv: MpvController
hlsUrl: string
isFmp4: boolean
playbackOffsetSeconds: number
lastKnownAbsolutePositionSeconds: number | null
pendingRelativeSeekSeconds: number
pendingAbsoluteSeekSeconds: number | null
seekFlushTimer: NodeJS.Timeout | null
trimmedPlaylist: TrimResult | null
seekGeneration: number
loadGeneration: number
pendingLoadGeneration: number | null
stopPolling?: (() => void) | null
}
const SEEK_FLUSH_DELAY_MS = 180
interface InspectedVodPlaylist {
isFmp4: boolean
isOpenEnded: boolean
}
/**
* Laufende Twitch-VODs liefern oft eine offene EVENT-/DVR-Playlist.
* Diese muss lokal als statischer Snapshot eingefroren werden, sonst startet mpv am Live-Rand.
*/
async function inspectVodPlaylist(hlsUrl: string): Promise<InspectedVodPlaylist> {
try {
const res = await fetch(hlsUrl, { signal: AbortSignal.timeout(3000) })
if (!res.ok) {
return { isFmp4: true, isOpenEnded: false }
}
const text = await res.text()
const playlistTypeMatch = text.match(/^#EXT-X-PLAYLIST-TYPE:(.+)$/m)
const playlistType = playlistTypeMatch?.[1]?.trim().toUpperCase() ?? null
const hasEndList = text.includes('#EXT-X-ENDLIST')
return {
isFmp4: text.includes('#EXT-X-MAP'),
isOpenEnded: !hasEndList || playlistType === 'EVENT'
}
} catch {
return { isFmp4: true, isOpenEnded: false }
}
export interface HlsUrlPayload {
url: string
isLive: boolean
startPosition: number
durationSeconds: number
vodId?: string
}
export class PlaybackService extends EventEmitter {
private current: CurrentPlayback | null = null
private readonly ipcPath = getMpvIpcPath()
private readonly mpvLogPath = path.join(app.getPath('userData'), 'mpv.log')
private loggingEnabled = true
constructor() {
super()
}
private isReloading(current: CurrentPlayback): boolean {
return current.seekGeneration !== current.loadGeneration
}
private async getAbsolutePlaybackPosition(current: CurrentPlayback): Promise<number | null> {
if (this.isReloading(current) && current.lastKnownAbsolutePositionSeconds !== null) {
return current.lastKnownAbsolutePositionSeconds
}
const pos = await current.mpv.getTimePos()
if (this.current !== current) return null
if (pos === null) return current.lastKnownAbsolutePositionSeconds
const absolutePos = current.playbackOffsetSeconds + pos
current.lastKnownAbsolutePositionSeconds = absolutePos
return absolutePos
}
async startLive(channelLogin: string, quality = 'best'): Promise<void> {
if (this.current) await this.stop()
const proc = spawnStreamlink(`twitch.tv/${channelLogin}`, quality)
let stderrBuf = ''
proc.stdout?.on('data', (d: Buffer) => console.log('[streamlink]', d.toString().trim()))
proc.stderr?.on('data', (d: Buffer) => {
const s = d.toString()
console.log('[streamlink stderr]', s.trim())
stderrBuf += s
})
proc.on('error', (e: Error) => {
if (this.current?.process === proc) this.current = null
let hlsUrl: string
try {
hlsUrl = await getStreamUrl(`twitch.tv/${channelLogin}`, quality)
} catch (e) {
this.emit('playback-event', {
kind: 'error',
message: `streamlink nicht gefunden: ${e.message}`
message: `Stream-URL konnte nicht abgerufen werden: ${e}`
} satisfies PlaybackEvent)
})
proc.on('exit', (code) => {
if (this.current?.process === proc) this.current = null
if (code !== 0 && code !== null) {
const snippet = stderrBuf.trim().split('\n').slice(-6).join('\n').substring(0, 500)
this.emit('playback-event', {
kind: 'error',
message: `streamlink Exit ${code}:\n${snippet || '(kein Output)'}`
} satisfies PlaybackEvent)
} else {
this.emit('playback-event', { kind: 'stopped' } satisfies PlaybackEvent)
}
})
// Für Live: mpv wird von streamlink gestartet, kein direkter IPC nötig
const mpv = new MpvController(this.ipcPath)
this.current = {
process: proc,
mpv,
hlsUrl: '',
isFmp4: false,
playbackOffsetSeconds: 0,
lastKnownAbsolutePositionSeconds: null,
pendingRelativeSeekSeconds: 0,
pendingAbsoluteSeekSeconds: null,
seekFlushTimer: null,
trimmedPlaylist: null,
seekGeneration: 0,
loadGeneration: 0,
pendingLoadGeneration: null
return
}
this.emit('playback-event', { kind: 'started', channelLogin } satisfies PlaybackEvent)
this.emit('playback-hls-url', {
url: hlsUrl,
isLive: true,
startPosition: 0,
durationSeconds: 0
} satisfies HlsUrlPayload)
this.emit('playback-event', { kind: 'started', isLive: true } satisfies PlaybackEvent)
}
async startVod(
@@ -147,8 +39,6 @@ export class PlaybackService extends EventEmitter {
durationSeconds: number,
startSeconds?: number
): Promise<void> {
if (this.current) await this.stop()
const resumePos = history.getPosition(vodId)
history.upsertVod({
vod_id: vodId,
@@ -170,273 +60,25 @@ export class PlaybackService extends EventEmitter {
}
const effectiveStart = startSeconds !== undefined ? startSeconds : resumePos
const { isFmp4, isOpenEnded } = await inspectVodPlaylist(hlsUrl)
// Laufende Live-VODs kommen als offene EVENT-/DVR-Playlist zurück.
// Diese muss unabhängig vom Container als lokaler Snapshot eingefroren werden,
// sonst startet mpv am Live-Rand statt am VOD-Anfang bzw. Kapitel-Offset.
// Geschlossene fMP4-VODs nutzen denselben Pfad weiterhin als Seek-Workaround.
let mpvUrl = hlsUrl
let trimmedPlaylist: TrimResult | null = null
let playbackOffsetSeconds = 0
const shouldStartViaTrimmedPlaylist = isOpenEnded || (isFmp4 && effectiveStart > 20)
if (shouldStartViaTrimmedPlaylist) {
try {
const trim = await createTrimmedPlaylist(hlsUrl, effectiveStart)
mpvUrl = trim.url
trimmedPlaylist = trim
playbackOffsetSeconds = trim.playlistStartSeconds
} catch (e) {
console.warn('[playback] Trimmed playlist failed, falling back to original URL:', e)
}
}
const proc = spawnMpv(mpvUrl, {
ipcPath: this.ipcPath,
logPath: this.loggingEnabled ? this.mpvLogPath : undefined
})
let mpvStderrBuf = ''
proc.stdout?.on('data', (d: Buffer) => console.log('[mpv]', d.toString().trim()))
proc.stderr?.on('data', (d: Buffer) => {
const s = d.toString()
console.log('[mpv stderr]', s.trim())
mpvStderrBuf += s
})
proc.on('error', (e: Error) => {
if (this.current?.process === proc) this.current = null
this.emit('playback-event', {
kind: 'error',
message: `mpv nicht gefunden: ${e.message}`
} satisfies PlaybackEvent)
})
proc.on('exit', (code) => {
if (this.current?.process === proc) this.current = null
if (code !== 0 && code !== null) {
const snippet = mpvStderrBuf.trim().split('\n').slice(-6).join('\n').substring(0, 500)
this.emit('playback-event', {
kind: 'error',
message: `mpv Exit ${code}:\n${snippet || '(kein Output)'}`
} satisfies PlaybackEvent)
} else {
this.emit('playback-event', { kind: 'stopped' } satisfies PlaybackEvent)
}
})
const mpv = new MpvController(this.ipcPath)
this.current = {
process: proc,
mpv,
hlsUrl,
isFmp4,
playbackOffsetSeconds,
lastKnownAbsolutePositionSeconds: effectiveStart > 0 ? effectiveStart : 0,
pendingRelativeSeekSeconds: 0,
pendingAbsoluteSeekSeconds: null,
seekFlushTimer: null,
trimmedPlaylist,
seekGeneration: 0,
loadGeneration: 0,
pendingLoadGeneration: null
}
this.emit('playback-event', { kind: 'started' } satisfies PlaybackEvent)
// IPC verbinden, initialen Resume-Seek erst nach `playback-restart` setzen und Position tracken.
mpv.connect().then(() => {
let initialSeekDone = effectiveStart <= 0 || shouldStartViaTrimmedPlaylist || isFmp4
if (!shouldStartViaTrimmedPlaylist && isFmp4 && effectiveStart > 0 && effectiveStart < 20) {
void this.reloadFmp4AtAbsolutePosition(effectiveStart)
}
// playback-restart feuert nach dem ersten dekodierten Frame.
mpv.onEvent('playback-restart', () => {
if (!this.current || this.current.mpv !== mpv) return
if (this.current.pendingLoadGeneration !== null) {
this.current.loadGeneration = this.current.pendingLoadGeneration
this.current.pendingLoadGeneration = null
}
// Initialer Seek für TS-Streams (fMP4 wird über Trimmed-Playlist gelöst)
if (initialSeekDone) return
initialSeekDone = true
mpv.seekAbsolute(effectiveStart)
})
// Position-Tracking
let lastWrite = 0
const writePosition = (seconds: number): void => {
const now = Date.now()
if (now - lastWrite < POSITION_WRITE_INTERVAL_MS) return
if (!this.current || this.current.mpv !== mpv) return
if (this.isReloading(this.current)) return
lastWrite = now
const absoluteSeconds = seconds + this.current.playbackOffsetSeconds
this.current.lastKnownAbsolutePositionSeconds = absoluteSeconds
const pos = Math.floor(absoluteSeconds)
history.updatePosition(vodId, pos)
if (durationSeconds > 0 && pos / durationSeconds > 0.95) {
history.markCompleted(vodId)
}
}
mpv.observeTimePos(writePosition)
// Fallback: Falls observe_property nie feuert, nach 10s auf Polling wechseln
setTimeout(() => {
if (lastWrite === 0 && this.current?.mpv === mpv) {
console.warn('[mpv] observe_property time-pos nicht aktiv, starte Poll-Fallback')
const stop = mpv.pollTimePos(POSITION_WRITE_INTERVAL_MS, writePosition)
if (this.current) this.current.stopPolling = stop
}
}, 10_000)
}).catch(() => {
console.warn('[mpv] IPC nicht verfügbar — Resume-Tracking deaktiviert')
})
this.emit('playback-hls-url', {
url: hlsUrl,
isLive: false,
startPosition: effectiveStart,
durationSeconds,
vodId
} satisfies HlsUrlPayload)
this.emit('playback-event', { kind: 'started', durationSeconds, isLive: false } satisfies PlaybackEvent)
}
seek(seconds: number): void {
if (!this.current) return
this.current.pendingRelativeSeekSeconds += seconds
this.current.pendingAbsoluteSeekSeconds = null
this.scheduleSeekFlush()
stop(): void {
this.emit('playback-event', { kind: 'stopped' } satisfies PlaybackEvent)
}
togglePause(): void {
this.current?.mpv.togglePause()
}
pause(): void {
this.current?.mpv.setPause(true)
}
resume(): void {
this.current?.mpv.setPause(false)
}
seekTo(seconds: number): void {
if (!this.current) return
this.current.pendingRelativeSeekSeconds = 0
this.current.pendingAbsoluteSeekSeconds = seconds
this.scheduleSeekFlush()
}
getCurrentPosition(): Promise<number | null> {
if (!this.current) return Promise.resolve(null)
return this.getAbsolutePlaybackPosition(this.current)
}
async stop(): Promise<void> {
if (!this.current) return
const { process: proc, mpv, seekFlushTimer, trimmedPlaylist, stopPolling } = this.current
this.current = null
if (seekFlushTimer) clearTimeout(seekFlushTimer)
if (stopPolling) stopPolling()
cleanupTrimmedPlaylist(trimmedPlaylist).catch(() => {})
try { mpv.quit() } catch { /* ignore */ }
mpv.disconnect()
await new Promise<void>((r) => setTimeout(r, 400))
if (!proc.killed) proc.kill()
}
stopAll(): void {
this.stop().catch(() => {})
}
setLoggingEnabled(enabled: boolean): void {
this.loggingEnabled = enabled
}
getLogPath(): string {
return this.mpvLogPath
}
/** fMP4: Auf eine absolute VOD-Zeit neu laden, ohne mpv-internen HLS-Seek zu verwenden. */
private async reloadFmp4AtAbsolutePosition(targetSeconds: number): Promise<void> {
if (!this.current) return
const current = this.current
const generation = current.seekGeneration + 1
const normalizedTarget = Math.max(0, targetSeconds)
const previousTrimmed = current.trimmedPlaylist
const previousAbsolutePosition = current.lastKnownAbsolutePositionSeconds
current.seekGeneration = generation
current.lastKnownAbsolutePositionSeconds = normalizedTarget
if (normalizedTarget < 20) {
current.playbackOffsetSeconds = 0
current.trimmedPlaylist = null
current.pendingLoadGeneration = generation
current.mpv.loadFile(current.hlsUrl, normalizedTarget > 0 ? normalizedTarget : undefined)
cleanupTrimmedPlaylist(previousTrimmed).catch(() => {})
return
}
try {
const trimmed = await createTrimmedPlaylist(current.hlsUrl, normalizedTarget)
if (this.current !== current || current.seekGeneration !== generation) {
await cleanupTrimmedPlaylist(trimmed)
return
}
current.playbackOffsetSeconds = trimmed.playlistStartSeconds
current.trimmedPlaylist = trimmed
current.pendingLoadGeneration = generation
current.mpv.loadFile(trimmed.url)
cleanupTrimmedPlaylist(previousTrimmed).catch(() => {})
} catch (e) {
if (this.current === current && current.seekGeneration === generation) {
current.seekGeneration = current.loadGeneration
current.pendingLoadGeneration = null
current.lastKnownAbsolutePositionSeconds = previousAbsolutePosition
}
console.warn('[playback] Trimmed playlist failed:', e)
updateVodPosition(vodId: string, positionSeconds: number, durationSeconds: number): void {
const pos = Math.floor(positionSeconds)
history.updatePosition(vodId, pos)
if (durationSeconds > 0 && pos / durationSeconds > 0.95) {
history.markCompleted(vodId)
}
}
private scheduleSeekFlush(): void {
if (!this.current) return
if (this.current.seekFlushTimer) {
clearTimeout(this.current.seekFlushTimer)
}
this.current.seekFlushTimer = setTimeout(async () => {
if (!this.current) return
this.current.seekFlushTimer = null
const { isFmp4 } = this.current
const absoluteSeek = this.current.pendingAbsoluteSeekSeconds
if (absoluteSeek !== null) {
this.current.pendingAbsoluteSeekSeconds = null
if (isFmp4) {
await this.reloadFmp4AtAbsolutePosition(absoluteSeek)
} else {
this.current.mpv.seekAbsolute(absoluteSeek)
}
return
}
const relativeSeek = this.current.pendingRelativeSeekSeconds
this.current.pendingRelativeSeekSeconds = 0
if (relativeSeek !== 0) {
if (isFmp4) {
const absolutePos = await this.getAbsolutePlaybackPosition(this.current)
if (absolutePos !== null && this.current) {
await this.reloadFmp4AtAbsolutePosition(absolutePos + relativeSeek)
}
} else {
this.current.mpv.seek(relativeSeek)
}
}
}, SEEK_FLUSH_DELAY_MS)
}
}
+6 -51
View File
@@ -1,4 +1,4 @@
import { spawn, type ChildProcess } from 'node:child_process'
import { spawn } from 'node:child_process'
import { existsSync } from 'node:fs'
import { join } from 'node:path'
@@ -16,38 +16,11 @@ function resolveStreamlinkBin(): string {
return 'streamlink'
}
function resolveMpvBin(): string {
if (process.platform === 'win32') {
const candidates = [
join(process.env.ProgramFiles ?? '', 'MPV Player', 'mpv.exe'),
join(process.env.LOCALAPPDATA ?? '', 'Programs', 'mpv', 'mpv.exe'),
join(process.env.LOCALAPPDATA ?? '', 'Programs', 'mpv-player', 'mpv.exe')
]
for (const p of candidates) {
if (existsSync(p)) return p
}
}
return 'mpv'
}
const STREAMLINK_BIN = resolveStreamlinkBin()
const MPV_BIN = resolveMpvBin()
/** Startet streamlink so dass es mpv als Player verwendet (für Live-Streams). */
export function spawnStreamlink(url: string, quality: string): ChildProcess {
// --vo=gpu: Legacy-OpenGL-Renderer (gpu-next/libplacebo scheitert in Flatpak ohne Vulkan)
// --hwdec=auto: VAAPI-Fallback auf SW-Dekodierung wenn nötig
// --force-window=yes: Fenster auch bei vo-Init-Problemen erzwingen
return spawn(
STREAMLINK_BIN,
['--player', MPV_BIN, '--player-args', '--fullscreen --vo=gpu --hwdec=auto --force-window=yes', url, quality],
{ stdio: ['ignore', 'pipe', 'pipe'] }
)
}
/**
* Fragt streamlink nach der direkten HLS-URL für einen VOD.
* mpv kann diese URL dann nativ laden und darin seeked.
* Fragt streamlink nach der direkten HLS-URL für einen Stream oder VOD.
* Wird für Live-Streams (twitch.tv/<login>) und VODs (twitch.tv/videos/<id>) verwendet.
*/
export function getStreamUrl(url: string, quality: string): Promise<string> {
return new Promise((resolve, reject) => {
@@ -58,31 +31,13 @@ export function getStreamUrl(url: string, quality: string): Promise<string> {
proc.stdout?.on('data', (d: Buffer) => { out += d.toString() })
proc.on('error', reject)
proc.on('exit', (code) => {
const hlsUrl = out.trim()
// Nimm die letzte Zeile die mit https:// beginnt — ignoriert Info-/Warn-Zeilen
const hlsUrl = out.split('\n').map((l) => l.trim()).filter((l) => l.startsWith('https://')).at(-1) ?? ''
if (code === 0 && hlsUrl) {
resolve(hlsUrl)
} else {
reject(new Error(`streamlink --stream-url exit ${code}`))
reject(new Error(`streamlink --stream-url exit ${code}, stdout: ${out.trim().slice(0, 200)}`))
}
})
})
}
export interface MpvOptions {
ipcPath: string
logPath?: string
}
/** Startet mpv direkt mit einer URL (HLS oder lokal). IPC-Socket wird gesetzt. */
export function spawnMpv(url: string, { ipcPath, logPath }: MpvOptions): ChildProcess {
const args = [
url,
`--input-ipc-server=${ipcPath}`,
'--fullscreen',
'--msg-level=all=v'
]
if (logPath) {
args.push(`--log-file=${logPath}`)
}
return spawn(MPV_BIN, args, { stdio: ['ignore', 'pipe', 'pipe'] })
}
+2
View File
@@ -12,4 +12,6 @@ export interface PlaybackEvent {
kind: 'started' | 'stopped' | 'error'
channelLogin?: string
message?: string
durationSeconds?: number
isLive?: boolean
}
+19 -14
View File
@@ -20,15 +20,10 @@ const IPC = {
playbackStartLive: 'playback:start-live',
playbackStartVod: 'playback:start-vod',
playbackStop: 'playback:stop',
playbackSeek: 'playback:seek',
playbackTogglePause: 'playback:toggle-pause',
playbackPause: 'playback:pause',
playbackResume: 'playback:resume',
playbackSeekTo: 'playback:seek-to',
playbackGetCurrentPosition: 'playback:get-current-position',
playbackSetLoggingEnabled: 'playback:set-logging-enabled',
playbackGetLogPath: 'playback:get-log-path',
playbackReportPosition: 'playback:report-position',
playbackEvent: 'playback:event',
playbackHlsUrl: 'playback:hls-url',
gamepadInput: 'gamepad-input'
} as const
@@ -74,6 +69,16 @@ export interface PlaybackEvent {
kind: 'started' | 'stopped' | 'error'
channelLogin?: string
message?: string
durationSeconds?: number
isLive?: boolean
}
export interface HlsUrlPayload {
url: string
isLive: boolean
startPosition: number
durationSeconds: number
vodId?: string
}
export interface GameInfo {
@@ -151,18 +156,18 @@ const api = {
startVod: (vodId: string, channelLogin: string, title: string, durationSeconds: number, startSeconds?: number): Promise<void> =>
ipcRenderer.invoke(IPC.playbackStartVod, vodId, channelLogin, title, durationSeconds, startSeconds),
stop: (): Promise<void> => ipcRenderer.invoke(IPC.playbackStop),
seek: (seconds: number): Promise<void> => ipcRenderer.invoke(IPC.playbackSeek, seconds),
togglePause: (): Promise<void> => ipcRenderer.invoke(IPC.playbackTogglePause),
pause: (): Promise<void> => ipcRenderer.invoke(IPC.playbackPause),
resume: (): Promise<void> => ipcRenderer.invoke(IPC.playbackResume),
seekTo: (seconds: number): Promise<void> => ipcRenderer.invoke(IPC.playbackSeekTo, seconds),
getCurrentPosition: (): Promise<number | null> => ipcRenderer.invoke(IPC.playbackGetCurrentPosition),
setLoggingEnabled: (enabled: boolean): Promise<void> => ipcRenderer.invoke(IPC.playbackSetLoggingEnabled, enabled),
getLogPath: (): Promise<string> => ipcRenderer.invoke(IPC.playbackGetLogPath),
reportPosition: (vodId: string, positionSeconds: number, durationSeconds: number): Promise<void> =>
ipcRenderer.invoke(IPC.playbackReportPosition, vodId, positionSeconds, durationSeconds),
onEvent: (cb: (event: PlaybackEvent) => void): (() => void) => {
const listener = (_e: IpcRendererEvent, event: PlaybackEvent): void => cb(event)
ipcRenderer.on(IPC.playbackEvent, listener)
return () => ipcRenderer.removeListener(IPC.playbackEvent, listener)
},
onHlsUrl: (cb: (payload: HlsUrlPayload) => void): (() => void) => {
const listener = (_e: IpcRendererEvent, payload: HlsUrlPayload): void => cb(payload)
ipcRenderer.on(IPC.playbackHlsUrl, listener)
return () => ipcRenderer.removeListener(IPC.playbackHlsUrl, listener)
}
},
gamepad: {
+1 -1
View File
@@ -4,7 +4,7 @@
<meta charset="UTF-8" />
<meta name="viewport" content="width=1280, initial-scale=1" />
<meta http-equiv="Content-Security-Policy"
content="default-src 'self'; script-src 'self'; style-src 'self' 'unsafe-inline'; img-src 'self' data: https:; connect-src 'self' https:;" />
content="default-src 'self'; script-src 'self'; style-src 'self' 'unsafe-inline'; img-src 'self' data: https:; connect-src 'self' https:; media-src 'self' blob:;" />
<title>Twitch4SteamDeck</title>
</head>
<body>
+56
View File
@@ -58,6 +58,31 @@ export function UserIcon(props: IconProps): JSX.Element {
)
}
export function PlayIcon(props: IconProps): JSX.Element {
return (
<svg {...base} {...props} fill="currentColor" stroke="none">
<polygon points="5,3 19,12 5,21" />
</svg>
)
}
export function PauseIcon(props: IconProps): JSX.Element {
return (
<svg {...base} {...props} fill="currentColor" stroke="none">
<rect x="6" y="4" width="4" height="16" rx="1" />
<rect x="14" y="4" width="4" height="16" rx="1" />
</svg>
)
}
export function StopIcon(props: IconProps): JSX.Element {
return (
<svg {...base} {...props} fill="currentColor" stroke="none">
<rect x="4" y="4" width="16" height="16" rx="2" />
</svg>
)
}
export function SettingsIcon(props: IconProps): JSX.Element {
return (
<svg {...base} {...props}>
@@ -66,3 +91,34 @@ export function SettingsIcon(props: IconProps): JSX.Element {
</svg>
)
}
export function EyeIcon(props: IconProps): JSX.Element {
return (
<svg {...base} {...props}>
<path d="M1 12s4-8 11-8 11 8 11 8-4 8-11 8-11-8-11-8z" />
<circle cx="12" cy="12" r="3" />
</svg>
)
}
export function GamepadIcon(props: IconProps): JSX.Element {
return (
<svg {...base} {...props}>
<rect x="2" y="6" width="20" height="12" rx="4" />
<path d="M6 12h4" />
<path d="M8 10v4" />
<circle cx="15" cy="11" r="1" fill="currentColor" stroke="none" />
<circle cx="17" cy="13" r="1" fill="currentColor" stroke="none" />
</svg>
)
}
export function ClapperboardIcon(props: IconProps): JSX.Element {
return (
<svg {...base} {...props}>
<path d="M4 11H20V20a1 1 0 0 1-1 1H5a1 1 0 0 1-1-1V11z" />
<path d="M4 11V7a1 1 0 0 1 1-1h14a1 1 0 0 1 1 1v4" />
<path d="M4 9l4-3 4 3 4-3" />
</svg>
)
}
@@ -0,0 +1,351 @@
import { useCallback, useEffect, useRef, useState } from 'react'
import { GamepadHintItem } from './GamepadPrompt'
import { ClapperboardIcon, EyeIcon, GamepadIcon, PauseIcon, PlayIcon, StopIcon } from './Icons'
interface PlaybackOverlayProps {
playState: 'playing' | 'paused'
durationSeconds: number
isLive: boolean
currentPosition: number
channelName: string
channelAvatar: string
title: string
viewerCount?: number
viewCount?: number
gameName?: string
onTogglePause: () => void
onSeek: (seconds: number) => void
onSeekTo: (seconds: number) => void
onStop: () => void
}
function formatCount(n: number): string {
if (n >= 1_000_000) return `${(n / 1_000_000).toFixed(1)}M`
if (n >= 1_000) return `${(n / 1_000).toFixed(1)}K`
return String(n)
}
/** Formats seconds as HH:MM:SS */
function fmt(s: number): string {
const total = Math.max(0, Math.floor(s))
const h = Math.floor(total / 3600)
const m = Math.floor((total % 3600) / 60)
const sec = total % 60
return `${String(h).padStart(2, '0')}:${String(m).padStart(2, '0')}:${String(sec).padStart(2, '0')}`
}
const HIDE_DELAY_MS = 5_000
const DOUBLE_TAP_MS = 300
export function PlaybackOverlay({
playState,
durationSeconds,
isLive,
currentPosition,
channelName,
channelAvatar,
title,
viewerCount,
viewCount,
gameName,
onTogglePause,
onSeek,
onSeekTo,
onStop
}: PlaybackOverlayProps): JSX.Element {
const [visible, setVisible] = useState(true)
const [isScrubbing, setIsScrubbing] = useState(false)
const [scrubPosition, setScrubPosition] = useState(0)
// "+10s" / "-10s" skip feedback
const [skipFeedback, setSkipFeedback] = useState<{ side: 'left' | 'right'; key: number } | null>(null)
const hideTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null)
const seekBarRef = useRef<HTMLDivElement>(null)
// Double-tap tracking
const lastTapRef = useRef<{ time: number; side: 'left' | 'right' | 'center' } | null>(null)
// ─── Auto-hide logic ────────────────────────────────────────────────────────
const clearHideTimer = useCallback(() => {
if (hideTimerRef.current !== null) {
clearTimeout(hideTimerRef.current)
hideTimerRef.current = null
}
}, [])
const scheduleHide = useCallback(() => {
clearHideTimer()
hideTimerRef.current = setTimeout(() => setVisible(false), HIDE_DELAY_MS)
}, [clearHideTimer])
/** Call on any user interaction to show overlay and reset auto-hide timer. */
const showOverlay = useCallback(() => {
setVisible(true)
if (playState === 'playing') {
scheduleHide()
} else {
clearHideTimer()
}
}, [playState, scheduleHide, clearHideTimer])
// React to playState changes
useEffect(() => {
if (playState === 'paused') {
clearHideTimer()
setVisible(true)
} else if (playState === 'playing') {
scheduleHide()
}
}, [playState, clearHideTimer, scheduleHide])
// Cleanup on unmount
useEffect(() => {
return () => clearHideTimer()
}, [clearHideTimer])
// Listen for keyboard events to show overlay on controller interaction
useEffect(() => {
const onKey = (): void => showOverlay()
window.addEventListener('keydown', onKey)
return () => window.removeEventListener('keydown', onKey)
}, [showOverlay])
// ─── Seek bar ───────────────────────────────────────────────────────────────
const positionForEvent = useCallback((e: React.PointerEvent<HTMLDivElement>): number => {
const bar = seekBarRef.current
if (!bar || durationSeconds <= 0) return 0
const rect = bar.getBoundingClientRect()
const ratio = Math.max(0, Math.min(1, (e.clientX - rect.left) / rect.width))
return ratio * durationSeconds
}, [durationSeconds])
const onSeekBarPointerDown = useCallback((e: React.PointerEvent<HTMLDivElement>): void => {
if (isLive || durationSeconds <= 0) return
e.currentTarget.setPointerCapture(e.pointerId)
const pos = positionForEvent(e)
setIsScrubbing(true)
setScrubPosition(pos)
showOverlay()
clearHideTimer() // keep overlay visible during scrub
}, [isLive, durationSeconds, positionForEvent, showOverlay, clearHideTimer])
const onSeekBarPointerMove = useCallback((e: React.PointerEvent<HTMLDivElement>): void => {
if (!isScrubbing) return
setScrubPosition(positionForEvent(e))
}, [isScrubbing, positionForEvent])
const onSeekBarPointerUp = useCallback((e: React.PointerEvent<HTMLDivElement>): void => {
if (!isScrubbing) return
const pos = positionForEvent(e)
setIsScrubbing(false)
onSeekTo(pos)
showOverlay() // restart hide timer after seek
}, [isScrubbing, positionForEvent, onSeekTo, showOverlay])
// ─── Double-tap skip zones ──────────────────────────────────────────────────
const showSkipFeedback = useCallback((side: 'left' | 'right') => {
setSkipFeedback({ side, key: Date.now() })
setTimeout(() => setSkipFeedback(null), 700)
}, [])
const onOverlayPointerDown = useCallback((e: React.PointerEvent<HTMLDivElement>): void => {
// Ignore if click came from seekbar or buttons
if ((e.target as HTMLElement).closest('.playback-overlay__seek-bar, button, img')) return
const width = (e.currentTarget as HTMLDivElement).offsetWidth
const x = e.nativeEvent.offsetX
const side: 'left' | 'right' | 'center' =
x < width * 0.33 ? 'left' : x > width * 0.67 ? 'right' : 'center'
const now = Date.now()
const last = lastTapRef.current
if (last && now - last.time < DOUBLE_TAP_MS && last.side === side && side !== 'center') {
// Double tap
lastTapRef.current = null
if (side === 'left') {
onSeek(-10)
showSkipFeedback('left')
} else {
onSeek(10)
showSkipFeedback('right')
}
} else {
lastTapRef.current = { time: now, side }
// Single tap: toggle overlay visibility
if (!visible) {
showOverlay()
} else if (playState === 'playing') {
scheduleHide()
}
}
}, [visible, playState, onSeek, showOverlay, scheduleHide, showSkipFeedback])
// ─── Derived values ─────────────────────────────────────────────────────────
const displayPosition = isScrubbing ? scrubPosition : currentPosition
const progress = durationSeconds > 0 ? Math.min(1, displayPosition / durationSeconds) : 0
// ─── Render ─────────────────────────────────────────────────────────────────
return (
<div
className="playback-overlay"
data-visible={visible}
onPointerDown={onOverlayPointerDown}
onMouseMove={showOverlay}
>
{/* Top gradient scrim */}
<div className="playback-overlay__scrim-top" />
{/* Top hints bar */}
<div className="playback-overlay__top-bar">
<GamepadHintItem prompt="a">{playState === 'playing' ? 'Pause' : 'Resume'}</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="dpad-left">−30s</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="dpad-right">+30s</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="lt">−5min</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="rt">+5min</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="lb">Kapitel ←</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="rb">Kapitel →</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="y">Kapitelmenü</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="b">Stop</GamepadHintItem>
</div>
{/* Center play/pause button */}
<div className="playback-overlay__center">
<button
className="playback-overlay__center-btn"
onClick={() => { onTogglePause(); showOverlay() }}
aria-label={playState === 'playing' ? 'Pause' : 'Wiedergabe'}
>
{playState === 'playing'
? <PauseIcon width={40} height={40} />
: <PlayIcon width={40} height={40} />
}
</button>
</div>
{/* Double-tap skip feedback */}
{skipFeedback && (
<div
key={skipFeedback.key}
className={`playback-overlay__skip-feedback playback-overlay__skip-feedback--${skipFeedback.side}`}
>
{skipFeedback.side === 'left' ? '−10s' : '+10s'}
</div>
)}
{/* Bottom bar */}
<div className="playback-overlay__bottom">
{/* Channel info */}
<div className="playback-overlay__channel">
{channelAvatar && (
<img
className="playback-overlay__avatar"
src={channelAvatar}
alt={channelName}
draggable={false}
/>
)}
<span className="playback-overlay__channel-name">{channelName}</span>
{isLive && <span className="playback-overlay__live-badge">LIVE</span>}
</div>
{/* Video title */}
{title && <p className="playback-overlay__title">{title}</p>}
{/* Progress row / status row */}
{isLive ? (
<div className="playback-overlay__meta-row">
<div className="playback-overlay__live-indicator">
<span className="playback-overlay__live-dot" />
Live
</div>
{viewerCount !== undefined && viewerCount > 0 && (
<span className="playback-overlay__meta-chip">
<EyeIcon width={14} height={14} />
{formatCount(viewerCount)}
</span>
)}
{gameName && (
<span className="playback-overlay__meta-chip">
<GamepadIcon width={14} height={14} />
{gameName}
</span>
)}
</div>
) : durationSeconds > 0 ? (
<>
<div className="playback-overlay__meta-row">
<div className="playback-overlay__vod-badge">
<ClapperboardIcon width={13} height={13} />
VOD
</div>
{viewCount !== undefined && viewCount > 0 && (
<span className="playback-overlay__meta-chip">
<EyeIcon width={14} height={14} />
{formatCount(viewCount)}
</span>
)}
{gameName && (
<span className="playback-overlay__meta-chip">
<GamepadIcon width={14} height={14} />
{gameName}
</span>
)}
</div>
<div className="playback-overlay__progress-row">
<span className="playback-overlay__time">{fmt(displayPosition)}</span>
<div
ref={seekBarRef}
className="playback-overlay__seek-bar"
onPointerDown={onSeekBarPointerDown}
onPointerMove={onSeekBarPointerMove}
onPointerUp={onSeekBarPointerUp}
onPointerCancel={onSeekBarPointerUp}
>
<div className="playback-overlay__seek-track">
<div
className="playback-overlay__seek-filled"
style={{ width: `${progress * 100}%` }}
/>
<div
className="playback-overlay__seek-knob"
style={{ left: `${progress * 100}%` }}
/>
</div>
</div>
<span className="playback-overlay__time">{fmt(durationSeconds)}</span>
</div>
</>
) : null}
{/* Stop button */}
<button
className="playback-overlay__stop-btn"
onClick={() => { onStop(); showOverlay() }}
aria-label="Stop"
>
<StopIcon width={18} height={18} />
<span>Stop</span>
</button>
</div>
{/* Bottom gradient scrim */}
<div className="playback-overlay__scrim-bottom" />
</div>
)
}
+168
View File
@@ -0,0 +1,168 @@
import Hls from 'hls.js'
import { forwardRef, useEffect, useImperativeHandle, useRef } from 'react'
export interface VideoPlayerHandle {
seek(delta: number): void
seekTo(abs: number): void
togglePause(): void
pause(): void
play(): void
stop(): void
getCurrentTime(): number
}
interface Props {
hlsUrl: string
startPosition: number
isLive: boolean
vodId?: string
durationSeconds?: number
onPlaying?: () => void
onPaused?: () => void
onEnded?: () => void
onError?: (msg: string) => void
onTimeUpdate?: (seconds: number) => void
}
const POSITION_REPORT_INTERVAL_MS = 5_000
export const VideoPlayer = forwardRef<VideoPlayerHandle, Props>(
({ hlsUrl, startPosition, isLive, vodId, durationSeconds, onPlaying, onPaused, onEnded, onError, onTimeUpdate }, ref) => {
const videoRef = useRef<HTMLVideoElement>(null)
const hlsRef = useRef<Hls | null>(null)
useImperativeHandle(ref, () => ({
seek(delta: number) {
const v = videoRef.current
if (!v) return
v.currentTime = Math.max(0, v.currentTime + delta)
},
seekTo(abs: number) {
const v = videoRef.current
if (!v) return
v.currentTime = Math.max(0, abs)
},
togglePause() {
const v = videoRef.current
if (!v) return
if (v.paused) v.play().catch(() => {})
else v.pause()
},
pause() {
videoRef.current?.pause()
},
play() {
videoRef.current?.play().catch(() => {})
},
stop() {
const hls = hlsRef.current
if (hls) {
hls.destroy()
hlsRef.current = null
}
const v = videoRef.current
if (v) {
v.src = ''
v.load()
}
},
getCurrentTime() {
return videoRef.current?.currentTime ?? 0
}
}))
// HLS-Player initialisieren und URL laden
useEffect(() => {
const video = videoRef.current
if (!video) return
// Bestehende hls.js-Instanz zerstören
if (hlsRef.current) {
hlsRef.current.destroy()
hlsRef.current = null
}
console.log('[VideoPlayer] Hls.isSupported:', Hls.isSupported(), '| URL:', hlsUrl.slice(0, 80))
if (Hls.isSupported()) {
const hls = new Hls({ enableWorker: false })
hlsRef.current = hls
// Erst Media attachieren, dann Source laden (zuverlässiger in Electron/Chromium)
hls.attachMedia(video)
console.log('[VideoPlayer] attachMedia aufgerufen')
hls.on(Hls.Events.MEDIA_ATTACHED, () => {
console.log('[VideoPlayer] MEDIA_ATTACHED — lade Source')
hls.loadSource(hlsUrl)
})
hls.on(Hls.Events.MANIFEST_PARSED, () => {
console.log('[VideoPlayer] MANIFEST_PARSED — readyState:', video.readyState, 'networkState:', video.networkState)
if (startPosition > 0 && !isLive) {
video.currentTime = startPosition
}
// Mit der korrekten Reihenfolge (attachMedia → MEDIA_ATTACHED → loadSource)
// ist die MediaSource beim MANIFEST_PARSED-Event bereits am Video-Element —
// play() kann direkt aufgerufen werden.
video.play().then(() => {
console.log('[VideoPlayer] play() erfolgreich')
}).catch((err: unknown) => {
console.error('[VideoPlayer] play() fehlgeschlagen:', err)
onError?.(`Wiedergabe konnte nicht gestartet werden: ${err}`)
})
})
hls.on(Hls.Events.ERROR, (_evt, data) => {
console.warn('[VideoPlayer] hls.js Fehler:', data.type, data.details, data.fatal)
if (data.fatal) {
onError?.(`HLS-Fehler: ${data.type} – ${data.details}`)
}
})
} else if (video.canPlayType('application/vnd.apple.mpegurl')) {
// Native HLS (nicht Electron, aber als Fallback)
video.src = hlsUrl
if (startPosition > 0 && !isLive) {
video.currentTime = startPosition
}
video.play().catch(() => {})
} else {
onError?.('HLS wird in dieser Umgebung nicht unterstützt')
}
return () => {
if (hlsRef.current) {
hlsRef.current.destroy()
hlsRef.current = null
}
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [hlsUrl])
// VOD-Fortschritt alle 5s an Main-Prozess melden (für SQLite History)
useEffect(() => {
if (!vodId || !durationSeconds || isLive) return
const id = setInterval(() => {
const v = videoRef.current
if (!v || v.paused || v.ended) return
void window.t4sd.playback.reportPosition(vodId, v.currentTime, durationSeconds)
}, POSITION_REPORT_INTERVAL_MS)
return () => clearInterval(id)
}, [vodId, durationSeconds, isLive])
return (
<div style={{ position: 'fixed', inset: 0, zIndex: 100, background: '#000' }}>
<video
ref={videoRef}
style={{ width: '100%', height: '100%', objectFit: 'contain' }}
onPlaying={onPlaying}
onPause={onPaused}
onEnded={onEnded}
onTimeUpdate={(e) => onTimeUpdate?.((e.target as HTMLVideoElement).currentTime)}
/>
</div>
)
}
)
VideoPlayer.displayName = 'VideoPlayer'
+3 -21
View File
@@ -6,7 +6,6 @@ export interface AppSettings {
streamBadgeMode: StreamBadgeMode
sidebarWidth: number
badgeGap: number
mpvLoggingEnabled: boolean
}
const STORAGE_KEY = 't4sd:settings'
@@ -19,8 +18,7 @@ const BADGE_GAP_DEFAULT = 6
const DEFAULTS: AppSettings = {
streamBadgeMode: 'language',
sidebarWidth: SIDEBAR_DEFAULT,
badgeGap: BADGE_GAP_DEFAULT,
mpvLoggingEnabled: true
badgeGap: BADGE_GAP_DEFAULT
}
export { SIDEBAR_MIN, SIDEBAR_MAX, SIDEBAR_DEFAULT, BADGE_GAP_MIN, BADGE_GAP_MAX, BADGE_GAP_DEFAULT }
@@ -38,10 +36,7 @@ function loadSettings(): AppSettings {
? (parsed.streamBadgeMode as StreamBadgeMode)
: DEFAULTS.streamBadgeMode,
sidebarWidth: sw >= SIDEBAR_MIN && sw <= SIDEBAR_MAX ? sw : SIDEBAR_DEFAULT,
badgeGap: bg >= BADGE_GAP_MIN && bg <= BADGE_GAP_MAX ? bg : BADGE_GAP_DEFAULT,
mpvLoggingEnabled: typeof parsed.mpvLoggingEnabled === 'boolean'
? parsed.mpvLoggingEnabled
: DEFAULTS.mpvLoggingEnabled
badgeGap: bg >= BADGE_GAP_MIN && bg <= BADGE_GAP_MAX ? bg : BADGE_GAP_DEFAULT
}
} catch {
return DEFAULTS
@@ -61,7 +56,6 @@ interface SettingsCtx {
setStreamBadgeMode: (mode: StreamBadgeMode) => void
setSidebarWidth: (width: number) => void
setBadgeGap: (gap: number) => void
setMpvLoggingEnabled: (enabled: boolean) => void
}
const SettingsContext = createContext<SettingsCtx | null>(null)
@@ -74,10 +68,6 @@ export function SettingsProvider({ children }: { children: React.ReactNode }): J
document.documentElement.style.setProperty('--badge-gap', `${settings.badgeGap}px`)
}, []) // eslint-disable-line react-hooks/exhaustive-deps
useEffect(() => {
void window.t4sd.playback.setLoggingEnabled(settings.mpvLoggingEnabled)
}, [settings.mpvLoggingEnabled])
const setStreamBadgeMode = useCallback((mode: StreamBadgeMode) => {
setSettings((prev) => {
const next = { ...prev, streamBadgeMode: mode }
@@ -106,16 +96,8 @@ export function SettingsProvider({ children }: { children: React.ReactNode }): J
document.documentElement.style.setProperty('--badge-gap', `${clamped}px`)
}, [])
const setMpvLoggingEnabled = useCallback((enabled: boolean) => {
setSettings((prev) => {
const next = { ...prev, mpvLoggingEnabled: enabled }
saveSettings(next)
return next
})
}, [])
return (
<SettingsContext.Provider value={{ settings, setStreamBadgeMode, setSidebarWidth, setBadgeGap, setMpvLoggingEnabled }}>
<SettingsContext.Provider value={{ settings, setStreamBadgeMode, setSidebarWidth, setBadgeGap }}>
{children}
</SettingsContext.Provider>
)
+161 -3
View File
@@ -1,6 +1,8 @@
import { useCallback, useEffect, useState } from 'react'
import { useCallback, useEffect, useRef, useState } from 'react'
import { PlaybackOverlay } from '../components/PlaybackOverlay'
import { GamepadHintItem } from '../components/GamepadPrompt'
import Sidebar, { SIDEBAR_ITEMS, type TabKey } from '../components/Sidebar'
import { VideoPlayer, type VideoPlayerHandle } from '../components/VideoPlayer'
import AccountScreen from './AccountScreen'
import BrowseScreen from './BrowseScreen'
import CategoryScreen from './CategoryScreen'
@@ -8,10 +10,11 @@ import ChannelScreen from './ChannelScreen'
import FollowingScreen from './FollowingScreen'
import SettingsScreen from './SettingsScreen'
import StreamListScreen from './StreamListScreen'
import type { FollowedChannelInfo, GameInfo } from '../types/t4sd'
import type { FollowedChannelInfo, GameInfo, HlsUrlPayload } from '../types/t4sd'
type Region = 'sidebar' | 'main'
type QuitChoice = 'yes' | 'no'
type GlobalPlayState = 'idle' | 'starting' | 'playing' | 'paused'
interface Props {
onLogout: () => void
@@ -26,6 +29,39 @@ export default function AppShell({ onLogout }: Props): JSX.Element {
const [quitDialogOpen, setQuitDialogOpen] = useState(false)
const [quitDialogChoice, setQuitDialogChoice] = useState<QuitChoice>('no')
// Globaler Playback-State — für Direkt-Start aus BrowseScreen/StreamListScreen/CategoryScreen
const [liveChannel, setLiveChannel] = useState<FollowedChannelInfo | null>(null)
const [liveHlsPayload, setLiveHlsPayload] = useState<HlsUrlPayload | null>(null)
const [livePlayState, setLivePlayState] = useState<GlobalPlayState>('idle')
const [livePosition, setLivePosition] = useState(0)
const liveVideoRef = useRef<VideoPlayerHandle>(null)
// Verhindert dass ChannelScreen-Events den globalen Overlay aktivieren
const isGlobalPlaybackInitiated = useRef(false)
const isGlobalPlaying = livePlayState !== 'idle'
// IPC-Listener für globalen Playback (nur wenn kein ChannelScreen aktiv)
useEffect(() => {
const unsubHls = window.t4sd.playback.onHlsUrl((payload: HlsUrlPayload) => {
if (isGlobalPlaybackInitiated.current) {
setLiveHlsPayload(payload)
}
})
const unsubEvent = window.t4sd.playback.onEvent((ev) => {
if (!isGlobalPlaybackInitiated.current) return
if (ev.kind === 'started') {
setLivePlayState('playing')
} else if (ev.kind === 'stopped' || ev.kind === 'error') {
isGlobalPlaybackInitiated.current = false
setLiveHlsPayload(null)
setLivePlayState('idle')
setLiveChannel(null)
setLivePosition(0)
}
})
return () => { unsubHls(); unsubEvent() }
}, [])
const requestSidebar = useCallback(() => {
const idx = SIDEBAR_ITEMS.findIndex((t) => t.key === tab)
setSidebarIndex(idx >= 0 ? idx : 0)
@@ -54,6 +90,19 @@ export default function AppShell({ onLogout }: Props): JSX.Element {
setSelectedChannel(ch)
}, [])
// Direkt-Start: kein ChannelScreen — globaler Overlay startet sofort
const handleStartLive = useCallback((ch: FollowedChannelInfo) => {
isGlobalPlaybackInitiated.current = true
setLiveChannel(ch)
setLivePlayState('starting')
void window.t4sd.playback.startLive(ch.broadcasterLogin)
}, [])
const handleStopLive = useCallback(() => {
liveVideoRef.current?.stop()
void window.t4sd.playback.stop()
}, [])
const handleBack = useCallback(() => {
setSelectedChannel(null)
}, [])
@@ -62,6 +111,48 @@ export default function AppShell({ onLogout }: Props): JSX.Element {
setSelectedCategory(game)
}, [])
// Key-Handler für den globalen Playback-Overlay (B=Stop, A=Pause, Pfeile=Seek)
useEffect(() => {
if (!isGlobalPlaying) return
const onKey = (e: KeyboardEvent): void => {
switch (e.key) {
case 'Escape':
e.preventDefault()
handleStopLive()
break
case 'Enter':
case ' ':
e.preventDefault()
if (livePlayState === 'playing') {
liveVideoRef.current?.pause()
setLivePlayState('paused')
} else if (livePlayState === 'paused') {
liveVideoRef.current?.play()
setLivePlayState('playing')
}
break
case 'ArrowLeft':
e.preventDefault()
liveVideoRef.current?.seek(-30)
break
case 'ArrowRight':
e.preventDefault()
liveVideoRef.current?.seek(30)
break
case 'l2':
e.preventDefault()
liveVideoRef.current?.seek(-300)
break
case 'r2':
e.preventDefault()
liveVideoRef.current?.seek(300)
break
}
}
window.addEventListener('keydown', onKey)
return () => window.removeEventListener('keydown', onKey)
}, [isGlobalPlaying, livePlayState, handleStopLive])
// Key-Handler für die Sidebar (wenn sie den Fokus hat)
useEffect(() => {
if (region !== 'sidebar') return
@@ -121,7 +212,7 @@ export default function AppShell({ onLogout }: Props): JSX.Element {
return () => window.removeEventListener('keydown', onKey)
}, [region, sidebarIndex, quitDialogOpen, openQuitDialog, closeQuitDialog, confirmQuitDialog])
const mainFocus = region === 'main'
const mainFocus = region === 'main' && !isGlobalPlaying
const activeItem = SIDEBAR_ITEMS.find((item) => item.key === tab) ?? SIDEBAR_ITEMS[0]
return (
@@ -143,6 +234,7 @@ export default function AppShell({ onLogout }: Props): JSX.Element {
<CategoryScreen
game={selectedCategory}
onSelectChannel={handleSelectChannel}
onStartLive={handleStartLive}
onBack={() => setSelectedCategory(null)}
/>
) : (
@@ -159,6 +251,7 @@ export default function AppShell({ onLogout }: Props): JSX.Element {
hasFocus={mainFocus}
onRequestSidebar={requestSidebar}
onSelectChannel={handleSelectChannel}
onStartLive={handleStartLive}
onSelectCategory={handleSelectCategory}
/>
)}
@@ -169,6 +262,7 @@ export default function AppShell({ onLogout }: Props): JSX.Element {
language={activeItem.screen.language}
onRequestSidebar={requestSidebar}
onSelectChannel={handleSelectChannel}
onStartLive={handleStartLive}
/>
)}
{activeItem.screen.kind === 'account' && (
@@ -184,6 +278,70 @@ export default function AppShell({ onLogout }: Props): JSX.Element {
</>
)}
</div>
{/* Globaler Video-Overlay — startet direkt ohne ChannelScreen */}
{isGlobalPlaying && !selectedChannel && (
<>
{/* Lade-Overlay während streamlink läuft */}
{livePlayState === 'starting' && !liveHlsPayload && (
<div style={{
position: 'fixed', inset: 0, zIndex: 100,
background: '#000', display: 'flex',
alignItems: 'center', justifyContent: 'center',
color: '#fff', fontSize: '1.25rem'
}}>
Starte Wiedergabe…
</div>
)}
{/* VideoPlayer + Overlay sobald HLS-URL da ist */}
{liveHlsPayload && (
<>
<VideoPlayer
ref={liveVideoRef}
hlsUrl={liveHlsPayload.url}
startPosition={0}
isLive={true}
onPlaying={() => setLivePlayState('playing')}
onPaused={() => setLivePlayState('paused')}
onEnded={handleStopLive}
onError={() => {
isGlobalPlaybackInitiated.current = false
setLiveHlsPayload(null)
setLivePlayState('idle')
setLiveChannel(null)
}}
onTimeUpdate={(s) => setLivePosition(s)}
/>
{(livePlayState === 'playing' || livePlayState === 'paused') && (
<PlaybackOverlay
playState={livePlayState}
isLive={true}
durationSeconds={0}
currentPosition={livePosition}
channelName={liveChannel?.broadcasterName ?? ''}
channelAvatar={liveChannel?.profileImageUrl ?? ''}
title={liveChannel?.streamTitle ?? ''}
viewerCount={liveChannel?.viewerCount ?? undefined}
gameName={liveChannel?.gameName ?? undefined}
onTogglePause={() => {
if (livePlayState === 'playing') {
liveVideoRef.current?.pause()
setLivePlayState('paused')
} else {
liveVideoRef.current?.play()
setLivePlayState('playing')
}
}}
onSeek={(s) => liveVideoRef.current?.seek(s)}
onSeekTo={(s) => liveVideoRef.current?.seekTo(s)}
onStop={handleStopLive}
/>
)}
</>
)}
</>
)}
{quitDialogOpen && (
<div className="quit-dialog-overlay">
<div className="quit-dialog" role="dialog" aria-modal="true" aria-labelledby="quit-dialog-title">
+5 -20
View File
@@ -7,6 +7,7 @@ interface Props {
hasFocus: boolean
onRequestSidebar: () => void
onSelectChannel: (ch: FollowedChannelInfo) => void
onStartLive: (ch: FollowedChannelInfo) => void
onSelectCategory: (game: GameInfo) => void
}
@@ -30,6 +31,7 @@ export default function BrowseScreen({
hasFocus,
onRequestSidebar,
onSelectChannel,
onStartLive,
onSelectCategory
}: Props): JSX.Element {
const [topStreams, setTopStreams] = useState<FollowedChannelInfo[]>([])
@@ -40,7 +42,6 @@ export default function BrowseScreen({
const [gridIndex, setGridIndex] = useState(0)
const [nextCursor, setNextCursor] = useState<string | undefined>(undefined)
const [isLoadingMore, setIsLoadingMore] = useState(false)
const [isPlaying, setIsPlaying] = useState(false)
const gridRef = useRef<HTMLDivElement>(null)
const load = useCallback(async () => {
@@ -82,13 +83,6 @@ export default function BrowseScreen({
void load()
}, [load])
useEffect(() => {
return window.t4sd.playback.onEvent((ev) => {
if (ev.kind === 'started') setIsPlaying(true)
else if (ev.kind === 'stopped' || ev.kind === 'error') setIsPlaying(false)
})
}, [])
// Nächste Seite automatisch nachladen wenn letztes Element fokussiert wird
useEffect(() => {
if (focusRegion !== 'grid' || loadState !== 'ok') return
@@ -108,15 +102,6 @@ export default function BrowseScreen({
if (!hasFocus) return
const onKey = (e: KeyboardEvent): void => {
// Während der Wiedergabe: nur Stop erlauben, Navigation blockieren
if (isPlaying) {
e.preventDefault()
if (e.key === 'Escape' || e.key === 'Enter' || e.key === ' ') {
void window.t4sd.playback.stop()
}
return
}
if (e.key === 'y' || e.key === 'Y') {
void load()
return
@@ -145,7 +130,7 @@ export default function BrowseScreen({
case 'Enter': {
e.preventDefault()
const ch = topStreams[shelfIndex]
if (ch) void window.t4sd.playback.startLive(ch.broadcasterLogin)
if (ch) onStartLive(ch)
break
}
case 'x':
@@ -202,7 +187,7 @@ export default function BrowseScreen({
window.addEventListener('keydown', onKey)
return () => window.removeEventListener('keydown', onKey)
}, [hasFocus, loadState, focusRegion, shelfIndex, gridIndex, topStreams, topGames, getGridColumns, onRequestSidebar, onSelectChannel, onSelectCategory, load, isPlaying])
}, [hasFocus, loadState, focusRegion, shelfIndex, gridIndex, topStreams, topGames, getGridColumns, onRequestSidebar, onSelectChannel, onStartLive, onSelectCategory, load])
// Grid-Karte in den Viewport scrollen wenn fokussiert
useEffect(() => {
@@ -271,7 +256,7 @@ export default function BrowseScreen({
<button
key={ch.broadcasterId}
className={`browse-stream-card${focusRegion === 'shelf' && shelfIndex === i ? ' browse-stream-card--focused' : ''}`}
onClick={() => void window.t4sd.playback.startLive(ch.broadcasterLogin)}
onClick={() => onStartLive(ch)}
tabIndex={-1}
>
<div className="browse-stream-card__thumb">
+5 -21
View File
@@ -6,16 +6,16 @@ import FocusableCard from '../components/FocusableCard'
interface Props {
game: GameInfo
onSelectChannel: (ch: FollowedChannelInfo) => void
onStartLive: (ch: FollowedChannelInfo) => void
onBack: () => void
}
type LoadState = 'loading' | 'ok' | 'error'
export default function CategoryScreen({ game, onSelectChannel, onBack }: Props): JSX.Element {
export default function CategoryScreen({ game, onSelectChannel, onStartLive, onBack }: Props): JSX.Element {
const [streams, setStreams] = useState<FollowedChannelInfo[]>([])
const [loadState, setLoadState] = useState<LoadState>('loading')
const [focusedIndex, setFocusedIndex] = useState(0)
const [isPlaying, setIsPlaying] = useState(false)
const gridRef = useRef<HTMLDivElement>(null)
const load = useCallback(async () => {
@@ -35,13 +35,6 @@ export default function CategoryScreen({ game, onSelectChannel, onBack }: Props)
void load()
}, [load])
useEffect(() => {
return window.t4sd.playback.onEvent((ev) => {
if (ev.kind === 'started') setIsPlaying(true)
else if (ev.kind === 'stopped' || ev.kind === 'error') setIsPlaying(false)
})
}, [])
const getColumns = useCallback((): number => {
const grid = gridRef.current
if (!grid) return 4
@@ -51,15 +44,6 @@ export default function CategoryScreen({ game, onSelectChannel, onBack }: Props)
useEffect(() => {
const onKey = (e: KeyboardEvent): void => {
// Während der Wiedergabe: nur Stop erlauben, Navigation blockieren
if (isPlaying) {
e.preventDefault()
if (e.key === 'Escape' || e.key === 'Enter' || e.key === ' ') {
void window.t4sd.playback.stop()
}
return
}
if (e.key === 'y' || e.key === 'Y') {
void load()
return
@@ -97,7 +81,7 @@ export default function CategoryScreen({ game, onSelectChannel, onBack }: Props)
case 'Enter': {
e.preventDefault()
const ch = streams[focusedIndex]
if (ch) void window.t4sd.playback.startLive(ch.broadcasterLogin)
if (ch) onStartLive(ch)
break
}
case 'x':
@@ -112,7 +96,7 @@ export default function CategoryScreen({ game, onSelectChannel, onBack }: Props)
window.addEventListener('keydown', onKey)
return () => window.removeEventListener('keydown', onKey)
}, [loadState, streams, focusedIndex, isPlaying, getColumns, onBack, onSelectChannel, load])
}, [loadState, streams, focusedIndex, getColumns, onBack, onSelectChannel, onStartLive, load])
return (
<div className="category-screen">
@@ -169,7 +153,7 @@ export default function CategoryScreen({ game, onSelectChannel, onBack }: Props)
channel={ch}
focused={i === focusedIndex}
onFocus={() => setFocusedIndex(i)}
onSelect={() => void window.t4sd.playback.startLive(ch.broadcasterLogin)}
onSelect={() => onStartLive(ch)}
/>
))}
</div>
+133 -51
View File
@@ -1,6 +1,8 @@
import { useEffect, useRef, useState } from 'react'
import { useEffect, useMemo, useRef, useState } from 'react'
import { GamepadHintItem, GamepadPrompt } from '../components/GamepadPrompt'
import type { FollowedChannelInfo, PlaybackEvent, VodChapter, VodInfo, VodProgress } from '../types/t4sd'
import { PlaybackOverlay } from '../components/PlaybackOverlay'
import { VideoPlayer, type VideoPlayerHandle } from '../components/VideoPlayer'
import type { FollowedChannelInfo, HlsUrlPayload, PlaybackEvent, VodChapter, VodInfo, VodProgress } from '../types/t4sd'
interface Props {
channel: FollowedChannelInfo
@@ -67,13 +69,32 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
const [shelfIndex, setShelfIndex] = useState(0)
const [chapterPanelVod, setChapterPanelVod] = useState<VodInfo | null>(null)
const [chapters, setChapters] = useState<VodChapter[]>([])
const [vodChaptersLoaded, setVodChaptersLoaded] = useState(false)
const [chaptersLoading, setChaptersLoading] = useState(false)
const [chapterIndex, setChapterIndex] = useState(0)
const [wasPlayingBeforeChapters, setWasPlayingBeforeChapters] = useState(false)
const [currentVod, setCurrentVod] = useState<VodInfo | null>(null)
const [pendingChapterVod, setPendingChapterVod] = useState<VodInfo | null>(null)
// Overlay state
const [currentPosition, setCurrentPosition] = useState(0)
const [vodDuration, setVodDuration] = useState(0)
const [isLivePlayback, setIsLivePlayback] = useState(false)
// HLS-Player state
const [hlsPayload, setHlsPayload] = useState<HlsUrlPayload | null>(null)
// Derive active chapter name from chapters list + current playback position.
// Three states: loading → undefined (chip hidden), loaded+empty → 'Unbekannt', loaded+chapters → active chapter.
const currentChapterName = useMemo<string | undefined>(() => {
if (isLivePlayback) return undefined
if (!vodChaptersLoaded) return undefined
if (chapters.length === 0) return 'Unbekannt'
const active = [...chapters].reverse().find((ch) => ch.positionSeconds <= currentPosition)
return active?.gameName ?? 'Unbekannt'
}, [chapters, vodChaptersLoaded, currentPosition, isLivePlayback])
const watchBtnRef = useRef<HTMLButtonElement>(null)
const chapterListRef = useRef<HTMLUListElement>(null)
const videoRef = useRef<VideoPlayerHandle>(null)
useEffect(() => {
window.t4sd.twitch
@@ -100,7 +121,7 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
setChapterPanelVod(null)
setFocusRegion('hero')
if (wasPlayingBeforeChapters) {
void window.t4sd.playback.resume()
videoRef.current?.play()
setPlayState('playing')
}
} else {
@@ -120,12 +141,12 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
const chapter = chapters[chapterIndex]
if (duringPlayback) {
if (chapter) {
void window.t4sd.playback.seekTo(chapter.positionSeconds)
void window.t4sd.playback.resume()
videoRef.current?.seekTo(chapter.positionSeconds)
videoRef.current?.play()
setPlayState('playing')
} else {
if (wasPlayingBeforeChapters) {
void window.t4sd.playback.resume()
videoRef.current?.play()
setPlayState('playing')
}
}
@@ -148,34 +169,35 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
switch (e.key) {
case 'l2':
e.preventDefault()
void window.t4sd.playback.seek(-300)
videoRef.current?.seek(-300)
break
case 'r2':
e.preventDefault()
void window.t4sd.playback.seek(300)
videoRef.current?.seek(300)
break
case 'ArrowLeft':
e.preventDefault()
void window.t4sd.playback.seek(-30)
videoRef.current?.seek(-30)
break
case 'ArrowRight':
e.preventDefault()
void window.t4sd.playback.seek(30)
videoRef.current?.seek(30)
break
case 'Enter':
case ' ':
e.preventDefault()
if (playState === 'playing') {
void window.t4sd.playback.togglePause()
void window.t4sd.playback.pause()
videoRef.current?.pause()
setPlayState('paused')
} else if (playState === 'paused') {
void window.t4sd.playback.togglePause()
videoRef.current?.play()
setPlayState('playing')
}
break
case 'Escape':
e.preventDefault()
void window.t4sd.playback.stop()
void handleStop()
break
case 'y': {
e.preventDefault()
@@ -241,13 +263,18 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
return () => window.removeEventListener('keydown', onKey)
}, [focusRegion, playState, vods, shelfIndex, onBack, chapters, chapterIndex, chapterPanelVod, wasPlayingBeforeChapters, currentVod])
// playback:event — verarbeitet started / stopped / error
useEffect(() => {
const unsub = window.t4sd.playback.onEvent((ev: PlaybackEvent) => {
if (ev.kind === 'started') {
setPlayState('playing')
setVodDuration(ev.durationSeconds ?? 0)
setIsLivePlayback(ev.isLive ?? false)
setCurrentPosition(0)
} else if (ev.kind === 'stopped') {
const nextChapterVod = pendingChapterVod
setPlayState('idle')
setHlsPayload(null)
setChapterPanelVod(null)
setCurrentVod(null)
// Progress nach Stop neu laden
@@ -265,6 +292,7 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
}
} else if (ev.kind === 'error') {
setPlayState('error')
setHlsPayload(null)
setChapterPanelVod(null)
setCurrentVod(null)
setPendingChapterVod(null)
@@ -274,10 +302,19 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
return unsub
}, [pendingChapterVod, vods])
// playback:hls-url — HLS-URL vom Main-Prozess empfangen und an VideoPlayer weiterleiten
useEffect(() => {
const unsub = window.t4sd.playback.onHlsUrl((payload: HlsUrlPayload) => {
setHlsPayload(payload)
})
return unsub
}, [])
useEffect(() => {
watchBtnRef.current?.focus()
}, [])
useEffect(() => {
if (!chapterListRef.current) return
const item = chapterListRef.current.children[chapterIndex] as HTMLElement | undefined
@@ -304,19 +341,17 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
const jumpChapter = async (direction: 1 | -1): Promise<void> => {
if (!currentVod) return
const [loadedChapters, currentPosition] = await Promise.all([
loadChapters(currentVod.id),
window.t4sd.playback.getCurrentPosition()
])
if (loadedChapters.length === 0 || currentPosition === null) return
const currentTime = videoRef.current?.getCurrentTime() ?? 0
const loadedChapters = await loadChapters(currentVod.id)
if (loadedChapters.length === 0) return
const epsilon = 1
const target = direction > 0
? loadedChapters.find((chapter) => chapter.positionSeconds > currentPosition + epsilon)
: [...loadedChapters].reverse().find((chapter) => chapter.positionSeconds < currentPosition - epsilon)
? loadedChapters.find((chapter) => chapter.positionSeconds > currentTime + epsilon)
: [...loadedChapters].reverse().find((chapter) => chapter.positionSeconds < currentTime - epsilon)
if (target) {
await window.t4sd.playback.seekTo(target.positionSeconds)
videoRef.current?.seekTo(target.positionSeconds)
}
}
@@ -339,6 +374,10 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
setWasPlayingBeforeChapters(false)
setCurrentVod(vod)
setPendingChapterVod(null)
setVodChaptersLoaded(false)
void loadChapters(vod.id)
.then((loaded) => { setChapters(loaded); setVodChaptersLoaded(true) })
.catch(() => { setVodChaptersLoaded(true) })
try {
await window.t4sd.playback.startVod(
vod.id,
@@ -354,8 +393,18 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
const openChapterPanel = (vod: VodInfo, duringPlayback: boolean): void => {
if (duringPlayback) {
setPendingChapterVod(vod)
void window.t4sd.playback.stop()
videoRef.current?.pause()
setWasPlayingBeforeChapters(playState === 'playing')
setPlayState('paused')
setChapterPanelVod(vod)
setChapters([])
setChapterIndex(0)
setChaptersLoading(true)
setFocusRegion('chapters')
void loadChapters(vod.id)
.then((loaded) => setChapters(loaded))
.catch(() => {})
.finally(() => setChaptersLoading(false))
return
}
showChapterPanel(vod)
@@ -369,6 +418,10 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
setWasPlayingBeforeChapters(false)
setCurrentVod(vod)
setPendingChapterVod(null)
setVodChaptersLoaded(false)
void loadChapters(vod.id)
.then((loaded) => { setChapters(loaded); setVodChaptersLoaded(true) })
.catch(() => { setVodChaptersLoaded(true) })
try {
await window.t4sd.playback.startVod(
vod.id,
@@ -384,11 +437,13 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
}
const handleStop = async (): Promise<void> => {
videoRef.current?.stop()
await window.t4sd.playback.stop()
}
const thumb = resolveThumbnail(channel.thumbnailUrl)
const trackOffset = shelfIndex * (CARD_W + CARD_GAP)
const isActivePlayback = playState === 'playing' || playState === 'paused'
return (
<div className="channel-screen">
@@ -458,33 +513,10 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
</button>
)}
{(playState === 'playing' || playState === 'paused') && (
<>
<span className="channel-screen__playing-hint gamepad-hint-line">
<span>● Wiedergabe{playState === 'paused' ? ' (Pause)' : ''}</span>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="a">Pause/Resume</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="dpad-left">−30s</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="dpad-right">+30s</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="lt">−5min</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="rt">+5min</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="lb">Kapitel zurück</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="rb">Kapitel vor</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="y">Kapitelmenü</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="b">Stop</GamepadHintItem>
</span>
<button className="btn" onClick={() => void handleStop()}>
■ Stop
</button>
</>
{isActivePlayback && (
<span className="channel-screen__playing-hint">
● Wiedergabe{playState === 'paused' ? ' (Pause)' : ''}
</span>
)}
{!channel.isLive && playState === 'idle' && (
@@ -597,7 +629,7 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
{!chaptersLoading && chapters.length === 0 && (
<p className="chapter-overlay__msg">
Keine Kapitel gefunden.{' '}
{(playState === 'playing' || playState === 'paused') ? (
{isActivePlayback ? (
<span className="gamepad-inline-action">
<GamepadPrompt prompt="a" />
<span>zum Fortsetzen.</span>
@@ -627,6 +659,56 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
</div>
</div>
)}
{/* HTML5 Video Player — rendert innerhalb des Electron-Fensters */}
{hlsPayload && (
<VideoPlayer
ref={videoRef}
hlsUrl={hlsPayload.url}
startPosition={hlsPayload.startPosition}
isLive={hlsPayload.isLive}
vodId={hlsPayload.vodId}
durationSeconds={hlsPayload.durationSeconds}
onTimeUpdate={(s) => setCurrentPosition(s)}
onPlaying={() => setPlayState('playing')}
onPaused={() => setPlayState('paused')}
onEnded={() => void handleStop()}
onError={(msg) => {
setPlayState('error')
setErrorMsg(msg)
setHlsPayload(null)
}}
/>
)}
{/* Player overlay – shown during VOD/Live playback */}
{isActivePlayback && (
<PlaybackOverlay
playState={playState}
durationSeconds={vodDuration}
isLive={isLivePlayback}
currentPosition={currentPosition}
channelName={channel.broadcasterName}
channelAvatar={channel.profileImageUrl}
title={isLivePlayback ? (channel.streamTitle ?? '') : (currentVod?.title ?? '')}
viewerCount={isLivePlayback ? (channel.viewerCount ?? undefined) : undefined}
viewCount={!isLivePlayback ? (currentVod?.viewCount ?? undefined) : undefined}
gameName={isLivePlayback ? (channel.gameName ?? undefined) : currentChapterName}
onTogglePause={() => {
if (playState === 'playing') {
void window.t4sd.playback.pause()
videoRef.current?.pause()
setPlayState('paused')
} else {
videoRef.current?.play()
setPlayState('playing')
}
}}
onSeek={(s) => videoRef.current?.seek(s)}
onSeekTo={(s) => videoRef.current?.seekTo(s)}
onStop={() => void handleStop()}
/>
)}
</div>
)
}
+4 -45
View File
@@ -33,23 +33,17 @@ const OPTIONS: Option[] = [
const SIDEBAR_STEP = 10
const BADGE_GAP_STEP = 2
/** Total focusable rows: badge options + sidebar slider + badge gap slider + logging toggle */
/** Total focusable rows: badge options + sidebar slider + badge gap slider */
const SIDEBAR_SLIDER_ROW = OPTIONS.length
const BADGE_GAP_SLIDER_ROW = OPTIONS.length + 1
const LOGGING_TOGGLE_ROW = OPTIONS.length + 2
const TOTAL_ROWS = OPTIONS.length + 3
const TOTAL_ROWS = OPTIONS.length + 2
export default function SettingsScreen({ hasFocus, onRequestSidebar }: Props): JSX.Element {
const { settings, setStreamBadgeMode, setSidebarWidth, setBadgeGap, setMpvLoggingEnabled } = useSettings()
const [logPath, setLogPath] = useState('/home/deck/.var/app/tv.twitch4steamdeck.App/config/Electron/mpv.log')
const { settings, setStreamBadgeMode, setSidebarWidth, setBadgeGap } = useSettings()
const [focusedIndex, setFocusedIndex] = useState(() =>
Math.max(0, OPTIONS.findIndex((o) => o.mode === settings.streamBadgeMode))
)
useEffect(() => {
void window.t4sd.playback.getLogPath().then(setLogPath).catch(() => {})
}, [])
useEffect(() => {
if (!hasFocus) return
const onKey = (e: KeyboardEvent): void => {
@@ -94,8 +88,6 @@ export default function SettingsScreen({ hasFocus, onRequestSidebar }: Props): J
setSidebarWidth(SIDEBAR_DEFAULT)
} else if (focusedIndex === BADGE_GAP_SLIDER_ROW) {
setBadgeGap(BADGE_GAP_DEFAULT)
} else if (focusedIndex === LOGGING_TOGGLE_ROW) {
setMpvLoggingEnabled(!settings.mpvLoggingEnabled)
}
break
}
@@ -103,7 +95,7 @@ export default function SettingsScreen({ hasFocus, onRequestSidebar }: Props): J
}
window.addEventListener('keydown', onKey)
return () => window.removeEventListener('keydown', onKey)
}, [hasFocus, focusedIndex, settings.sidebarWidth, settings.badgeGap, settings.mpvLoggingEnabled, onRequestSidebar, setStreamBadgeMode, setSidebarWidth, setBadgeGap, setMpvLoggingEnabled])
}, [hasFocus, focusedIndex, settings.sidebarWidth, settings.badgeGap, onRequestSidebar, setStreamBadgeMode, setSidebarWidth, setBadgeGap])
const rowRefs = useRef<Array<HTMLElement | null>>([])
@@ -115,7 +107,6 @@ export default function SettingsScreen({ hasFocus, onRequestSidebar }: Props): J
const sidebarSliderFocused = hasFocus && focusedIndex === SIDEBAR_SLIDER_ROW
const badgeGapSliderFocused = hasFocus && focusedIndex === BADGE_GAP_SLIDER_ROW
const loggingToggleFocused = hasFocus && focusedIndex === LOGGING_TOGGLE_ROW
return (
<div className="screen settings-screen">
@@ -235,38 +226,6 @@ export default function SettingsScreen({ hasFocus, onRequestSidebar }: Props): J
</div>
</div>
<div className="settings-section">
<h3 className="settings-section__title">mpv-Logging</h3>
<p className="settings-section__hint">
Aktiviert oder deaktiviert die mpv-Logdatei für Diagnosezwecke.
Logpfad auf dem Steam Deck: <code>{logPath}</code>
</p>
<button
ref={(el) => { rowRefs.current[LOGGING_TOGGLE_ROW] = el }}
className={[
'settings-option',
settings.mpvLoggingEnabled ? 'settings-option--active' : '',
loggingToggleFocused ? 'settings-option--focused' : ''
].filter(Boolean).join(' ')}
onClick={() => {
setFocusedIndex(LOGGING_TOGGLE_ROW)
setMpvLoggingEnabled(!settings.mpvLoggingEnabled)
}}
tabIndex={loggingToggleFocused ? 0 : -1}
>
<span className="settings-option__radio" aria-hidden="true">
{settings.mpvLoggingEnabled ? '●' : '○'}
</span>
<span className="settings-option__label">
{settings.mpvLoggingEnabled ? 'Logging aktiviert' : 'Logging deaktiviert'}
</span>
<span className="settings-option__preview">
{settings.mpvLoggingEnabled ? 'mpv schreibt in mpv.log' : 'keine neue mpv.log wird geschrieben'}
</span>
</button>
</div>
{!hasFocus && (
<div className="screen__state" style={{ flex: 0 }}>
<SettingsIcon style={{ width: 48, height: 48, opacity: 0.2 }} />
+6 -20
View File
@@ -9,6 +9,7 @@ interface Props {
language: string
onRequestSidebar: () => void
onSelectChannel: (ch: FollowedChannelInfo) => void
onStartLive: (ch: FollowedChannelInfo) => void
}
type LoadState = 'loading' | 'ok' | 'error'
@@ -18,14 +19,14 @@ export default function StreamListScreen({
title,
language,
onRequestSidebar,
onSelectChannel
onSelectChannel,
onStartLive
}: Props): JSX.Element {
const [streams, setStreams] = useState<FollowedChannelInfo[]>([])
const [loadState, setLoadState] = useState<LoadState>('loading')
const [focusedIndex, setFocusedIndex] = useState(0)
const [nextCursor, setNextCursor] = useState<string | undefined>(undefined)
const [isLoadingMore, setIsLoadingMore] = useState(false)
const [isPlaying, setIsPlaying] = useState(false)
const gridRef = useRef<HTMLDivElement>(null)
const load = useCallback(async () => {
@@ -61,13 +62,6 @@ export default function StreamListScreen({
void load()
}, [load])
useEffect(() => {
return window.t4sd.playback.onEvent((ev) => {
if (ev.kind === 'started') setIsPlaying(true)
else if (ev.kind === 'stopped' || ev.kind === 'error') setIsPlaying(false)
})
}, [])
useEffect(() => {
if (loadState !== 'ok' || focusedIndex !== streams.length - 1 || !nextCursor || isLoadingMore) return
void loadMore()
@@ -84,14 +78,6 @@ export default function StreamListScreen({
if (!hasFocus) return
const onKey = (e: KeyboardEvent): void => {
if (isPlaying) {
e.preventDefault()
if (e.key === 'Escape' || e.key === 'Enter' || e.key === ' ') {
void window.t4sd.playback.stop()
}
return
}
if (e.key === 'y' || e.key === 'Y') {
void load()
return
@@ -134,7 +120,7 @@ export default function StreamListScreen({
case 'Enter': {
e.preventDefault()
const ch = streams[focusedIndex]
if (ch) void window.t4sd.playback.startLive(ch.broadcasterLogin)
if (ch) onStartLive(ch)
break
}
case 'x':
@@ -153,7 +139,7 @@ export default function StreamListScreen({
window.addEventListener('keydown', onKey)
return () => window.removeEventListener('keydown', onKey)
}, [hasFocus, isPlaying, load, loadState, streams, focusedIndex, getColumns, onRequestSidebar, onSelectChannel])
}, [hasFocus, load, loadState, streams, focusedIndex, getColumns, onRequestSidebar, onSelectChannel, onStartLive])
return (
<div className="screen screen--stream-list">
@@ -200,7 +186,7 @@ export default function StreamListScreen({
channel={ch}
focused={hasFocus && i === focusedIndex}
onFocus={() => setFocusedIndex(i)}
onSelect={() => void window.t4sd.playback.startLive(ch.broadcasterLogin)}
onSelect={() => onStartLive(ch)}
/>
))}
{isLoadingMore && (
+355
View File
@@ -1541,3 +1541,358 @@ body,
box-shadow: 0 0 0 3px rgba(191, 148, 255, 0.22), 0 14px 28px rgba(0, 0, 0, 0.32);
transform: translateY(-1px);
}
/* ═══════════════════════════════════════════════════════════════════
PLAYBACK OVERLAY
Covers the full window during playback. Fades in/out.
z-index 300 places it above the chapter overlay (z-index 200).
═══════════════════════════════════════════════════════════════════ */
.playback-overlay {
position: fixed;
inset: 0;
z-index: 300;
display: flex;
flex-direction: column;
/* Always capture pointer events so touch can re-show the overlay.
The overlay only renders during active playback, so nothing useful
sits beneath it that the user needs to reach. */
pointer-events: auto;
/* Fade transition */
opacity: 0;
transition: opacity 0.3s ease;
}
.playback-overlay[data-visible='true'] {
opacity: 1;
}
/* Top gradient scrim – darkens top-third for readability */
.playback-overlay__scrim-top {
position: absolute;
inset: 0 0 auto 0;
height: 30%;
background: linear-gradient(to bottom, rgba(0, 0, 0, 0.75) 0%, transparent 100%);
pointer-events: none;
}
/* Bottom gradient scrim – covers bottom half */
.playback-overlay__scrim-bottom {
position: absolute;
inset: auto 0 0 0;
height: 50%;
background: linear-gradient(to top, rgba(0, 0, 0, 0.85) 0%, transparent 100%);
pointer-events: none;
}
/* ── Top hints bar ───────────────────────────────────────────────── */
.playback-overlay__top-bar {
position: relative;
z-index: 1;
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
gap: 4px 2px;
padding: 18px 28px 0;
font-size: 15px;
color: rgba(255, 255, 255, 0.75);
text-shadow: 0 1px 3px rgba(0, 0, 0, 0.6);
}
.playback-overlay__hint-sep {
margin: 0 4px;
opacity: 0.4;
}
/* ── Center play/pause ───────────────────────────────────────────── */
.playback-overlay__center {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
position: relative;
z-index: 1;
}
.playback-overlay__center-btn {
/* Visual circle */
width: 88px;
height: 88px;
border-radius: 50%;
background: rgba(0, 0, 0, 0.55);
backdrop-filter: blur(6px);
border: 2px solid rgba(255, 255, 255, 0.18);
color: #fff;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: background 0.15s, transform 0.1s, border-color 0.15s;
/* Larger touch/click target via padding trick */
padding: 0;
/* Minimum accessible touch target */
min-width: 88px;
min-height: 88px;
flex-shrink: 0;
}
.playback-overlay__center-btn:hover,
.playback-overlay__center-btn:focus-visible {
background: rgba(145, 71, 255, 0.45);
border-color: var(--color-accent);
outline: none;
}
.playback-overlay__center-btn:active {
transform: scale(0.93);
}
/* ── Bottom bar ──────────────────────────────────────────────────── */
.playback-overlay__bottom {
position: relative;
z-index: 1;
display: flex;
flex-direction: column;
gap: 10px;
padding: 0 28px 24px;
}
/* Channel badge row */
.playback-overlay__channel {
display: flex;
align-items: center;
gap: 10px;
}
.playback-overlay__avatar {
width: 40px;
height: 40px;
border-radius: 50%;
object-fit: cover;
border: 2px solid rgba(255, 255, 255, 0.2);
flex-shrink: 0;
}
.playback-overlay__channel-name {
font-size: 18px;
font-weight: 600;
color: #fff;
text-shadow: 0 1px 4px rgba(0, 0, 0, 0.6);
}
.playback-overlay__title {
margin: 0;
font-size: 17px;
font-weight: 400;
color: rgba(255, 255, 255, 0.85);
text-shadow: 0 1px 3px rgba(0, 0, 0, 0.6);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
/* Fills the full bottom-bar width (minus 28px padding each side).
Wider screens (docked Steam Deck at 1080p/4K) naturally show more text. */
max-width: 100%;
}
.playback-overlay__live-badge {
font-size: 12px;
font-weight: 700;
letter-spacing: 0.08em;
color: #fff;
background: var(--color-live);
border-radius: 4px;
padding: 2px 7px;
flex-shrink: 0;
}
/* Progress row: time — seekbar — time */
.playback-overlay__progress-row {
display: flex;
align-items: center;
gap: 12px;
}
.playback-overlay__time {
font-size: 16px;
font-variant-numeric: tabular-nums;
color: rgba(255, 255, 255, 0.9);
text-shadow: 0 1px 3px rgba(0, 0, 0, 0.7);
white-space: nowrap;
flex-shrink: 0;
min-width: 80px;
}
.playback-overlay__time:last-child {
text-align: right;
}
/* Seek bar container – tall hit target, visual bar inside */
.playback-overlay__seek-bar {
flex: 1;
height: 44px; /* large touch target */
display: flex;
align-items: center;
cursor: pointer;
user-select: none;
touch-action: none;
}
.playback-overlay__seek-track {
position: relative;
width: 100%;
height: 6px;
background: rgba(255, 255, 255, 0.25);
border-radius: 3px;
transition: height 0.15s;
}
.playback-overlay__seek-bar:hover .playback-overlay__seek-track,
.playback-overlay__seek-bar:active .playback-overlay__seek-track {
height: 10px;
border-radius: 5px;
}
.playback-overlay__seek-filled {
position: absolute;
left: 0;
top: 0;
height: 100%;
background: var(--color-accent);
border-radius: inherit;
pointer-events: none;
}
.playback-overlay__seek-knob {
position: absolute;
top: 50%;
transform: translate(-50%, -50%);
width: 16px;
height: 16px;
border-radius: 50%;
background: #fff;
box-shadow: 0 0 0 2px var(--color-accent), 0 2px 6px rgba(0, 0, 0, 0.5);
pointer-events: none;
transition: transform 0.1s, width 0.1s, height 0.1s;
}
.playback-overlay__seek-bar:hover .playback-overlay__seek-knob,
.playback-overlay__seek-bar:active .playback-overlay__seek-knob {
width: 22px;
height: 22px;
}
/* Live indicator (no seekbar) */
.playback-overlay__live-indicator {
display: flex;
align-items: center;
gap: 8px;
font-size: 16px;
font-weight: 600;
color: rgba(255, 255, 255, 0.9);
}
.playback-overlay__live-dot {
display: inline-block;
width: 10px;
height: 10px;
border-radius: 50%;
background: var(--color-live);
animation: live-pulse 1.8s ease-in-out infinite;
}
@keyframes live-pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.4; }
}
/* Meta-Info-Zeile (Live-Indikator + Chips) */
.playback-overlay__meta-row {
display: flex;
align-items: center;
gap: 8px;
margin-top: 4px;
}
/* Info-Chip: Auge+Zahl / Gamepad+Name */
.playback-overlay__meta-chip {
display: inline-flex;
align-items: center;
gap: 4px;
font-size: 13px;
font-weight: 500;
color: rgba(255, 255, 255, 0.75);
background: rgba(255, 255, 255, 0.1);
border-radius: 4px;
padding: 2px 7px;
white-space: nowrap;
}
/* VOD-Badge (analog zum LIVE-Badge, aber Twitch-Lila statt rot) */
.playback-overlay__vod-badge {
display: inline-flex;
align-items: center;
gap: 4px;
font-size: 12px;
font-weight: 700;
letter-spacing: 0.05em;
color: #fff;
background: var(--color-accent);
border-radius: 4px;
padding: 2px 8px;
}
/* Stop button */
.playback-overlay__stop-btn {
align-self: flex-end;
display: flex;
align-items: center;
gap: 8px;
padding: 10px 20px;
border-radius: var(--radius-sm);
background: rgba(255, 255, 255, 0.12);
border: 1px solid rgba(255, 255, 255, 0.18);
color: rgba(255, 255, 255, 0.85);
font-size: 16px;
cursor: pointer;
transition: background 0.15s, border-color 0.15s;
min-height: 44px;
}
.playback-overlay__stop-btn:hover,
.playback-overlay__stop-btn:focus-visible {
background: rgba(235, 4, 0, 0.35);
border-color: var(--color-live);
outline: none;
}
/* Double-tap skip feedback */
.playback-overlay__skip-feedback {
position: absolute;
top: 50%;
transform: translateY(-50%);
font-size: 28px;
font-weight: 700;
color: #fff;
text-shadow: 0 2px 8px rgba(0, 0, 0, 0.8);
pointer-events: none;
animation: skip-fade 0.7s ease-out forwards;
z-index: 2;
}
.playback-overlay__skip-feedback--left {
left: 60px;
}
.playback-overlay__skip-feedback--right {
right: 60px;
}
@keyframes skip-fade {
0% { opacity: 1; transform: translateY(-50%); }
60% { opacity: 0.9; transform: translateY(calc(-50% - 12px)); }
100% { opacity: 0; transform: translateY(calc(-50% - 24px)); }
}
+12 -7
View File
@@ -48,6 +48,16 @@ export interface PlaybackEvent {
kind: 'started' | 'stopped' | 'error'
channelLogin?: string
message?: string
durationSeconds?: number
isLive?: boolean
}
export interface HlsUrlPayload {
url: string
isLive: boolean
startPosition: number
durationSeconds: number
vodId?: string
}
export interface VodInfo {
@@ -105,15 +115,10 @@ export interface T4sdApi {
startLive: (channelLogin: string, quality?: string) => Promise<void>
startVod: (vodId: string, channelLogin: string, title: string, durationSeconds: number, startSeconds?: number) => Promise<void>
stop: () => Promise<void>
seek: (seconds: number) => Promise<void>
togglePause: () => Promise<void>
pause: () => Promise<void>
resume: () => Promise<void>
seekTo: (seconds: number) => Promise<void>
getCurrentPosition: () => Promise<number | null>
setLoggingEnabled: (enabled: boolean) => Promise<void>
getLogPath: () => Promise<string>
reportPosition: (vodId: string, positionSeconds: number, durationSeconds: number) => Promise<void>
onEvent: (cb: (event: PlaybackEvent) => void) => () => void
onHlsUrl: (cb: (payload: HlsUrlPayload) => void) => () => void
}
gamepad: {
onInput: (cb: (key: string) => void) => () => void
-142
View File
@@ -1,142 +0,0 @@
# Twitch4SteamDeck — TODO
> Checkboxen-Tracker. Nach jedem erledigten Punkt sofort abhaken und kurzes
> Update in `CLAUDE_PROGRESS.md` ergänzen.
## Phase 0 — Projekt-Skelett
- [x] `package.json`, tsconfig (root/node/web)
- [x] `electron.vite.config.ts`, `electron-builder.yml`, `.gitignore`
- [x] Main-Stub mit BrowserWindow
- [x] Preload-Stub mit `contextBridge`
- [x] Renderer (React + Big-Screen-Baseline-CSS)
- [x] Smoke-Test: `npm install && npm run dev` zeigt Fenster
## Phase 1 — Twitch OAuth Device Code Flow
- [x] `deviceCodeFlow.ts` (request + polling + refresh)
- [x] `tokenStore.ts` (safeStorage-Persistenz)
- [x] `authService.ts` (Lifecycle + EventEmitter)
- [x] IPC-Handler + Preload-Bridge
- [x] `LoginScreen.tsx` (QR + Code + Countdown)
- [x] `App.tsx` Routing nach Auth-Status
- [x] `.env.example`
- [x] **End-to-End-Verifikation durch User** (Login mit echter Twitch-App durchführen)
- [x] Token-Persistenz prüfen: App-Neustart → bleibt eingeloggt
- [ ] Logout testen: `userData/twitch-tokens.bin` wird gelöscht (später)
## Phase 2 — Twitch Helix-Client + Followed-Channels-Home-Screen
- [x] `src/main/twitch/types.ts` (Helix-Response-Typen)
- [x] `src/main/twitch/helixClient.ts` (fetch-Wrapper, Auth-Header, Client-ID-Header, Paginierung)
- [x] Helix-Endpoints implementieren:
- [x] `GET /users` (eigener User → user_id cachen)
- [x] `GET /channels/followed?user_id=…` (paginiert)
- [x] `GET /streams?user_id=…` (batched, max 100 IDs pro Call)
- [x] IPC: `twitch:get-followed` registrieren (merged live-Status + Avatar)
- [x] Preload-API erweitern: `window.t4sd.twitch.getFollowed`
- [x] `FollowingScreen.tsx` — Karten-Grid mit Live-Indicator, Vorschaubild, Titel, Zuschauerzahl
- [x] Spatial-Navigation: eigene Implementierung (Arrow-Keys + Region-Switch Sidebar ↔ Main)
- [x] Gamepad-Service: `src/renderer/src/input/gamepad.ts` (Gamepad-API → Keyboard-Events)
- [x] `FocusableCard.tsx` — Block-Layout, Avatar + Name + Titel + Spiel + Viewer-Badge
- [x] `AppShell.tsx` + `Sidebar.tsx` — Layout mit linker Navigation (Du folgst / Durchsuchen / Mein Account)
- [x] `Icons.tsx` — inline SVG-Icons (Heart, Compass, User)
- [x] `BrowseScreen.tsx` + `AccountScreen.tsx` — Platzhalter-Screens mit Logout
- [x] **End-to-End-Verifikation durch User** (2026-04-07: Karten + Tastatur-Nav bestätigt)
## Phase 3 — Streamlink + mpv (Live-Wiedergabe)
### Vorab (Dev-Setup, Windows)
- [x] **User:** `mpv` installieren — `winget install shinchiro.mpv`, via `setx` zum PATH
- [x] **User:** `streamlink` installieren — `winget install streamlink` (8.2.1)
- [x] **User:** Baseline-Test erfolgreich:
`streamlink --twitch-disable-ads twitch.tv/streamerhouse best --player mpv`
### Backend (Main-Prozess)
- [x] `src/main/playback/types.ts`
- [x] `src/main/playback/streamlink.ts` — `resolveStreamlinkBin()` (Win32-Pfad-Auflösung),
`spawnStreamlink()` mit `--player mpv --player-args "..."` (Variante 2)
- [x] `src/main/playback/mpvController.ts` — Named Pipe (Win32) / Unix Socket (Linux),
connect mit Retry, `quit()`, `disconnect()`
- [x] `src/main/playback/playbackService.ts`
- [x] IPC-Kanäle: `playback:start-live`, `playback:stop`, `playback:event`
### Renderer (UI)
- [x] Preload + `t4sd.d.ts` erweitern: `window.t4sd.playback.{startLive, stop, onEvent}`
- [x] `src/renderer/src/screens/ChannelScreen.tsx` (Hero + Live-Button + Zustandsanzeige)
- [x] Routing in `AppShell.tsx`: `selectedChannel`-State → `ChannelScreen`
- [x] `FocusableCard.onSelect` → setzt `selectedChannel` via `onSelectChannel`-Prop
- [x] Spatial-Nav: Escape/B im ChannelScreen → Stop oder Zurück
### Verifikation
- [x] Stream startet: mpv-Fenster öffnet sich, Stream spielt ab (2026-04-08)
_(Fix: --twitch-api-header entfernt, resolveMpvBin() ergänzt)_
- [x] **User:** Stop-Verhalten: mpv-Fenster schließt sich, keine Zombie-Prozesse (2026-04-08)
- [x] **User:** Logout → Login → Stream starten funktioniert ohne App-Neustart (2026-04-08)
⚠️ `--twitch-disable-ads` ist von streamlink deaktiviert — Werbung wird ggf. abgespielt (Post-MVP)
## Phase 4 — VOD-Browsing + -Wiedergabe
- [x] Helix `GET /videos?user_id=…&type=archive` → `getVideos()` in helixClient
- [x] VOD-Shelf im ChannelScreen (horizontal, obere Hälfte fix)
- [x] `playback:start-vod` IPC-Kanal + `PlaybackService.startVod()`
- [x] mpv `--start=<seconds>` beim Spawn (Parameter vorbereitet für Phase 5)
- [x] **User:** VOD-Wiedergabe + Stop-Verhalten verifiziert (2026-04-08)
## Phase 5 — Lokaler VOD-Verlauf (Resume)
- [x] SQLite-Setup: `src/main/store/db.ts` (better-sqlite3, Migration)
- [x] `historyRepo.ts` mit `vod_history`-Tabelle
- [x] mpv `time-pos`-Observer schreibt alle ~5s in DB
- [x] Auto-Resume: beim VOD-Start Position aus DB lesen → `--start=<s>`
- [x] Auto-Complete bei >95% Wiedergabefortschritt
- [x] Resume-Indikator auf VOD-Karte (Fortschrittsbalken + „0:16 von 6:22" + „Vor X Min.")
- [x] Completed-Indikator (dunkles Overlay + Checkmark)
- [x] **User:** Verifiziert (2026-04-08)
- ~~„Continue Watching"-Reihe~~ — entfällt (nicht benötigt)
## Phase 5.5 — Browse-Menü: Kategorien + Top Live-Streams
- [x] `HelixGame`, `GameInfo` Typen in `types.ts`
- [x] `helixClient.ts`: `getTopGames()` + `getTopStreams(gameId?)`
- [x] IPC: `twitch:get-top-games`, `twitch:get-top-streams`
- [x] Preload + `t4sd.d.ts`: Typen + API-Methoden
- [x] `gamepad.ts`: Button 2 (X) → `'x'`, Button 3 (Y) → `'y'`
- [x] `BrowseScreen.tsx`: Shelf (Top Live) + Grid (Kategorien), Key-Mapping
- [x] `CategoryScreen.tsx`: Streams-Grid pro Game
- [x] `AppShell.tsx`: `selectedCategory`-Routing
- [x] `global.css`: Browse/Game-Card-Styles
- [x] **User:** End-to-End-Verifikation (Browse laden, Live starten, Kategorie-Drilldown)
## Phase 5.6 — Einstellungen + Sprach-Badge/Flagge
- [x] `language` in `HelixStream` + `FollowedChannelInfo` (types.ts, preload, t4sd.d.ts)
- [x] `helixClient.ts`: `language` in `getTopStreams` + `getFollowedWithLiveStatus`
- [x] `SettingsContext.tsx`: Provider + `useSettings()` + localStorage-Persistenz
- [x] `Icons.tsx`: `SettingsIcon` (Zahnrad)
- [x] `Sidebar.tsx`: 4. Tab „Einstellungen"
- [x] `LanguageBadge.tsx`: Badge/Flag/Both Rendering + 38-Sprachen-Map
- [x] `SettingsScreen.tsx`: Radio-Liste mit 4 Optionen
- [x] `AppShell.tsx`: Settings-Tab routen
- [x] `main.tsx`: `<SettingsProvider>` um App
- [x] `FocusableCard.tsx`: LanguageBadge unten-rechts
- [x] `BrowseScreen.tsx`: LanguageBadge in Shelf-Cards
- [x] `global.css`: Badge + Settings-Screen Styles
- [x] **User:** End-to-End-Verifikation (Einstellungen + Badge funktionieren, Persistenz bestätigt; Flaggen erst auf Steam Deck testbar)
## Phase 6 — Flatpak-Packaging
- [x] `flatpak/tv.twitch4steamdeck.App.yml` Manifest (Runtime, Module, Permissions)
- [x] `flatpak/twitch4steamdeck.sh` Launcher (zypak-wrapper)
- [x] `flatpak/tv.twitch4steamdeck.App.desktop` Desktop-Eintrag
- [x] `flatpak/build-flatpak.sh` Build-Skript für WSL2 (inkl. SHA256-Auflösung)
- [x] `resources/icons/icon.svg` App-Icon (Platzhalter)
- [x] mpv + streamlink als Flatpak-Module im Manifest definiert
- [x] **Fix (Phase 6.1):** streamlink Python-Deps via `flatpak-pip-generator` eingebunden
(`build-flatpak.sh` Schritt 4b + `!include python3-streamlink.json` im Manifest)
- [x] **Fix (Phase 6.1):** mpv-Patch `patches/mpv-ffmpeg7-avio-const.patch` ins Manifest eingebunden
- [x] **User:** WSL2-Setup (flatpak, flatpak-builder, Runtimes) — einmalig
- [x] **User:** `bash flatpak/build-flatpak.sh` in WSL2 neu ausführen (nach 6.1-Fix)
- [x] **User:** Auf Steam Deck installieren und Login + Live + VOD durchspielen
- [x] **User:** Als Non-Steam-Game in Gaming Mode hinzufügen, dort testen
## Post-MVP (bewusst nicht im ersten Release)
- [ ] Chat (Live + VOD-Replay) inkl. BTTV/FFZ/7TV
- [ ] Suche / Kategorien-Browsing
- [ ] Eigene Twitch-Client-ID im Build verankert
- [ ] README mit Disclaimer (ToS) + Setup-Anleitung
- [ ] Flathub-Einreichung