A single-language interface makes the app less usable for part of the audience
and encourages more hardcoded copy as new screens and states are added.
Introducing a shared i18n path with a persisted language preference gives the
UI one consistent way to present text and lowers the risk of partial or
inconsistent localization over time.
The surrounding copy cleanup belongs in the same change because it aligns
existing labels, messages, and settings text with that translation structure
instead of leaving mixed localization approaches in place.
Bug reports from Steam Deck (Flatpak) arrived without any useful context:
no terminal, no log file, no trace of what failed. Silent catches in
helixClient hid quota and token errors entirely. IPC handler exceptions
reached the renderer as rejected promises with no server-side record.
electron-log now writes to a rotating log file (~1 MB, 5 files) that
users can attach to bug reports. All IPC handlers are wrapped in
safeHandle, which logs and re-throws at the boundary. Optional-feature
failures (chapters, profile images, viewer counts) emit log.warn with
enough context to diagnose. A React ErrorBoundary catches render crashes
app-wide and logs them before showing a reload prompt.
Chromium's HTTP disk cache accumulates HLS segments indefinitely on
Steam Deck — single-use segments have ~0% cache-hit rate but cause
unbounded SSD writes and disk growth. This wires up a runtime toggle
(default: cache disabled) so the user can control the behaviour without
restarting the app.
- Introduce src/main/prefs/hlsCachePref.ts as a shared mutable so
index.ts and handlers.ts don't form a circular import
- Restructure onHeadersReceived in setupTwitchCors: CORS-bypass and
no-store now run as independent blocks; no-store fires only for HLS
extensions (.m3u8/.ts/.m4s/.aac, path before ?) when the toggle is off
- Add IPC handlers app:get-cache-size, app:clear-cache,
app:set-hls-cache-enabled; wire through preload bridge and t4sd.d.ts
- Extend SettingsContext with hlsCacheEnabled (default false); push
persisted value to main on mount and on every change
- Add "Speicher" section to SettingsScreen with HLS toggle row and
cache-size display + clear button; gamepad-navigable
The Joystick API (/dev/input/js*) numbers buttons depending on driver
and connection type. Xbox One controllers via Bluetooth with a Share
button shifted X from button number 2 to 3, silently breaking the
mapping.
The evdev interface provides standardized BTN_* codes (BTN_SOUTH=A,
BTN_NORTH=X, etc.) that remain consistent across Xbox, PlayStation,
and Nintendo controllers over both USB and Bluetooth.
js* devices remain the discovery path, while /sys/class/input/jsN is
used to resolve the corresponding event* device. If the /sys lookup
fails, JoystickFallbackReader falls back to the old Joystick API.
Quality selection during playback:
- Add getAvailableQualities() in streamlink via --json, sorted by fixed order
- Expose playback:get-qualities IPC channel (handlers, preload, type declarations)
- Add quality panel in PlaybackOverlay:
- Button + dropdown
- Keyboard navigation (X: open, arrows: navigate, Enter: confirm, Escape: close)
- Quality change triggers streamlink restart; VOD resumes at current position
- Available in ChannelScreen (Live + VOD) and AppShell global overlay (Live)
- Add QualityIcon
Chapter panel UX improvements:
- Video no longer pauses when chapter panel opens
- PlaybackOverlay is hidden via conditional render instead
- Remove wasPlayingBeforeChapters state (no longer needed)
- X button seeks to video start when no chapters are found, with hint in panel UI
VOD cards and defaults:
- Show view count with eye icon on VOD cards (matching playback overlay style)
- Change default streamBadgeMode from 'language' to 'both'
- Live streams: show viewer count and current category inline next to LIVE indicator
- VODs: display clapperboard badge, total view count, and chapter-based category
- Chapter-based category updates automatically based on playback position
- Chapters are preloaded on VOD start; fallback category is "Unbekannt" if missing
- Add icons: EyeIcon, GamepadIcon, ClapperboardIcon
New PlaybackOverlay component replaces the old hint bar in ChannelScreen.
The overlay sits as a fullscreen layer above the app during playback:
- Auto-hides after 5 s while playing; stays visible when paused;
reactivated by any gamepad key press or mouse movement
- Center play/pause button, channel avatar, title, LIVE badge
- VOD: seek bar with pointer-capture scrubbing, current time / total duration
- Live: pulsing LIVE indicator instead of seek bar
- Double-tap zones left/right (±10 s) with animated skip feedback
- Gamepad hints in the top bar
- New icons: PlayIcon, PauseIcon, StopIcon in Icons.tsx
- New IPC channel `playback:time-update` (~1 Hz) pushes absolute playback
position from main process to renderer; adds PlaybackTimeUpdate type
and onTimeUpdate bridge in preload + t4sd.d.ts
- PlaybackEvent extended with durationSeconds and isLive fields
On Linux, the primary display resolution is queried and the window is maximized on startup. This ensures a fullscreen experience both on the Steam Deck display and on external monitors/TVs when docked.
Windows/dev behavior unchanged.
- AccountScreen zeigt jetzt Profilbild, Anzeigename und @Login des eingeloggten Twitch-Nutzers (via neuem IPC-Kanal twitch:get-own-user)
- CSS: account__avatar zeigt Profilbild, neue Klassen für identity, name, login und error
- SQLite-Setup: `src/main/store/db.ts` (better-sqlite3, Migration)
- Lokaler VOD-Verlauf (Resume)
- mpv `time-pos`-Observer schreibt alle ~5s in DB
- Auto-Resume: beim VOD-Start Position aus DB lesen → `--start=<s>`
-Resume-Indikator auf VOD-Karte
- Completed-Indikator (dunkles Overlay + Checkmark)