feat: playback overlay with seek bar, auto-hide and double-tap skip (v0.3.4)

New PlaybackOverlay component replaces the old hint bar in ChannelScreen.
The overlay sits as a fullscreen layer above the app during playback:

- Auto-hides after 5 s while playing; stays visible when paused;
  reactivated by any gamepad key press or mouse movement
- Center play/pause button, channel avatar, title, LIVE badge
- VOD: seek bar with pointer-capture scrubbing, current time / total duration
- Live: pulsing LIVE indicator instead of seek bar
- Double-tap zones left/right (±10 s) with animated skip feedback
- Gamepad hints in the top bar
- New icons: PlayIcon, PauseIcon, StopIcon in Icons.tsx
- New IPC channel `playback:time-update` (~1 Hz) pushes absolute playback
  position from main process to renderer; adds PlaybackTimeUpdate type
  and onTimeUpdate bridge in preload + t4sd.d.ts
- PlaybackEvent extended with durationSeconds and isLive fields
This commit is contained in:
Andre
2026-05-07 17:24:48 +02:00
parent 87eb37c60c
commit cde5fec9ff
10 changed files with 737 additions and 35 deletions
+25
View File
@@ -58,6 +58,31 @@ export function UserIcon(props: IconProps): JSX.Element {
)
}
export function PlayIcon(props: IconProps): JSX.Element {
return (
<svg {...base} {...props} fill="currentColor" stroke="none">
<polygon points="5,3 19,12 5,21" />
</svg>
)
}
export function PauseIcon(props: IconProps): JSX.Element {
return (
<svg {...base} {...props} fill="currentColor" stroke="none">
<rect x="6" y="4" width="4" height="16" rx="1" />
<rect x="14" y="4" width="4" height="16" rx="1" />
</svg>
)
}
export function StopIcon(props: IconProps): JSX.Element {
return (
<svg {...base} {...props} fill="currentColor" stroke="none">
<rect x="4" y="4" width="16" height="16" rx="2" />
</svg>
)
}
export function SettingsIcon(props: IconProps): JSX.Element {
return (
<svg {...base} {...props}>
@@ -0,0 +1,305 @@
import { useCallback, useEffect, useRef, useState } from 'react'
import { GamepadHintItem } from './GamepadPrompt'
import { PauseIcon, PlayIcon, StopIcon } from './Icons'
interface PlaybackOverlayProps {
playState: 'playing' | 'paused'
durationSeconds: number
isLive: boolean
currentPosition: number
channelName: string
channelAvatar: string
title: string
onTogglePause: () => void
onSeek: (seconds: number) => void
onSeekTo: (seconds: number) => void
onStop: () => void
}
/** Formats seconds as HH:MM:SS */
function fmt(s: number): string {
const total = Math.max(0, Math.floor(s))
const h = Math.floor(total / 3600)
const m = Math.floor((total % 3600) / 60)
const sec = total % 60
return `${String(h).padStart(2, '0')}:${String(m).padStart(2, '0')}:${String(sec).padStart(2, '0')}`
}
const HIDE_DELAY_MS = 5_000
const DOUBLE_TAP_MS = 300
export function PlaybackOverlay({
playState,
durationSeconds,
isLive,
currentPosition,
channelName,
channelAvatar,
title,
onTogglePause,
onSeek,
onSeekTo,
onStop
}: PlaybackOverlayProps): JSX.Element {
const [visible, setVisible] = useState(true)
const [isScrubbing, setIsScrubbing] = useState(false)
const [scrubPosition, setScrubPosition] = useState(0)
// "+10s" / "-10s" skip feedback
const [skipFeedback, setSkipFeedback] = useState<{ side: 'left' | 'right'; key: number } | null>(null)
const hideTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null)
const seekBarRef = useRef<HTMLDivElement>(null)
// Double-tap tracking
const lastTapRef = useRef<{ time: number; side: 'left' | 'right' | 'center' } | null>(null)
// ─── Auto-hide logic ────────────────────────────────────────────────────────
const clearHideTimer = useCallback(() => {
if (hideTimerRef.current !== null) {
clearTimeout(hideTimerRef.current)
hideTimerRef.current = null
}
}, [])
const scheduleHide = useCallback(() => {
clearHideTimer()
hideTimerRef.current = setTimeout(() => setVisible(false), HIDE_DELAY_MS)
}, [clearHideTimer])
/** Call on any user interaction to show overlay and reset auto-hide timer. */
const showOverlay = useCallback(() => {
setVisible(true)
if (playState === 'playing') {
scheduleHide()
} else {
clearHideTimer()
}
}, [playState, scheduleHide, clearHideTimer])
// React to playState changes
useEffect(() => {
if (playState === 'paused') {
clearHideTimer()
setVisible(true)
} else if (playState === 'playing') {
scheduleHide()
}
}, [playState, clearHideTimer, scheduleHide])
// Cleanup on unmount
useEffect(() => {
return () => clearHideTimer()
}, [clearHideTimer])
// Listen for keyboard events to show overlay on controller interaction
useEffect(() => {
const onKey = (): void => showOverlay()
window.addEventListener('keydown', onKey)
return () => window.removeEventListener('keydown', onKey)
}, [showOverlay])
// ─── Seek bar ───────────────────────────────────────────────────────────────
const positionForEvent = useCallback((e: React.PointerEvent<HTMLDivElement>): number => {
const bar = seekBarRef.current
if (!bar || durationSeconds <= 0) return 0
const rect = bar.getBoundingClientRect()
const ratio = Math.max(0, Math.min(1, (e.clientX - rect.left) / rect.width))
return ratio * durationSeconds
}, [durationSeconds])
const onSeekBarPointerDown = useCallback((e: React.PointerEvent<HTMLDivElement>): void => {
if (isLive || durationSeconds <= 0) return
e.currentTarget.setPointerCapture(e.pointerId)
const pos = positionForEvent(e)
setIsScrubbing(true)
setScrubPosition(pos)
showOverlay()
clearHideTimer() // keep overlay visible during scrub
}, [isLive, durationSeconds, positionForEvent, showOverlay, clearHideTimer])
const onSeekBarPointerMove = useCallback((e: React.PointerEvent<HTMLDivElement>): void => {
if (!isScrubbing) return
setScrubPosition(positionForEvent(e))
}, [isScrubbing, positionForEvent])
const onSeekBarPointerUp = useCallback((e: React.PointerEvent<HTMLDivElement>): void => {
if (!isScrubbing) return
const pos = positionForEvent(e)
setIsScrubbing(false)
onSeekTo(pos)
showOverlay() // restart hide timer after seek
}, [isScrubbing, positionForEvent, onSeekTo, showOverlay])
// ─── Double-tap skip zones ──────────────────────────────────────────────────
const showSkipFeedback = useCallback((side: 'left' | 'right') => {
setSkipFeedback({ side, key: Date.now() })
setTimeout(() => setSkipFeedback(null), 700)
}, [])
const onOverlayPointerDown = useCallback((e: React.PointerEvent<HTMLDivElement>): void => {
// Ignore if click came from seekbar or buttons
if ((e.target as HTMLElement).closest('.playback-overlay__seek-bar, button, img')) return
const width = (e.currentTarget as HTMLDivElement).offsetWidth
const x = e.nativeEvent.offsetX
const side: 'left' | 'right' | 'center' =
x < width * 0.33 ? 'left' : x > width * 0.67 ? 'right' : 'center'
const now = Date.now()
const last = lastTapRef.current
if (last && now - last.time < DOUBLE_TAP_MS && last.side === side && side !== 'center') {
// Double tap
lastTapRef.current = null
if (side === 'left') {
onSeek(-10)
showSkipFeedback('left')
} else {
onSeek(10)
showSkipFeedback('right')
}
} else {
lastTapRef.current = { time: now, side }
// Single tap: toggle overlay visibility
if (!visible) {
showOverlay()
} else if (playState === 'playing') {
scheduleHide()
}
}
}, [visible, playState, onSeek, showOverlay, scheduleHide, showSkipFeedback])
// ─── Derived values ─────────────────────────────────────────────────────────
const displayPosition = isScrubbing ? scrubPosition : currentPosition
const progress = durationSeconds > 0 ? Math.min(1, displayPosition / durationSeconds) : 0
// ─── Render ─────────────────────────────────────────────────────────────────
return (
<div
className="playback-overlay"
data-visible={visible}
onPointerDown={onOverlayPointerDown}
onMouseMove={showOverlay}
>
{/* Top gradient scrim */}
<div className="playback-overlay__scrim-top" />
{/* Top hints bar */}
<div className="playback-overlay__top-bar">
<GamepadHintItem prompt="a">{playState === 'playing' ? 'Pause' : 'Resume'}</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="dpad-left">−30s</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="dpad-right">+30s</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="lt">−5min</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="rt">+5min</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="lb">Kapitel ←</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="rb">Kapitel →</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="y">Kapitelmenü</GamepadHintItem>
<span className="playback-overlay__hint-sep">·</span>
<GamepadHintItem prompt="b">Stop</GamepadHintItem>
</div>
{/* Center play/pause button */}
<div className="playback-overlay__center">
<button
className="playback-overlay__center-btn"
onClick={() => { onTogglePause(); showOverlay() }}
aria-label={playState === 'playing' ? 'Pause' : 'Wiedergabe'}
>
{playState === 'playing'
? <PauseIcon width={40} height={40} />
: <PlayIcon width={40} height={40} />
}
</button>
</div>
{/* Double-tap skip feedback */}
{skipFeedback && (
<div
key={skipFeedback.key}
className={`playback-overlay__skip-feedback playback-overlay__skip-feedback--${skipFeedback.side}`}
>
{skipFeedback.side === 'left' ? '−10s' : '+10s'}
</div>
)}
{/* Bottom bar */}
<div className="playback-overlay__bottom">
{/* Channel info */}
<div className="playback-overlay__channel">
{channelAvatar && (
<img
className="playback-overlay__avatar"
src={channelAvatar}
alt={channelName}
draggable={false}
/>
)}
<span className="playback-overlay__channel-name">{channelName}</span>
{isLive && <span className="playback-overlay__live-badge">LIVE</span>}
</div>
{/* Video title */}
{title && <p className="playback-overlay__title">{title}</p>}
{/* Progress row */}
{!isLive && durationSeconds > 0 ? (
<div className="playback-overlay__progress-row">
<span className="playback-overlay__time">{fmt(displayPosition)}</span>
<div
ref={seekBarRef}
className="playback-overlay__seek-bar"
onPointerDown={onSeekBarPointerDown}
onPointerMove={onSeekBarPointerMove}
onPointerUp={onSeekBarPointerUp}
onPointerCancel={onSeekBarPointerUp}
>
<div className="playback-overlay__seek-track">
<div
className="playback-overlay__seek-filled"
style={{ width: `${progress * 100}%` }}
/>
<div
className="playback-overlay__seek-knob"
style={{ left: `${progress * 100}%` }}
/>
</div>
</div>
<span className="playback-overlay__time">{fmt(durationSeconds)}</span>
</div>
) : isLive ? (
<div className="playback-overlay__live-indicator">
<span className="playback-overlay__live-dot" />
Live
</div>
) : null}
{/* Stop button */}
<button
className="playback-overlay__stop-btn"
onClick={() => { onStop(); showOverlay() }}
aria-label="Stop"
>
<StopIcon width={18} height={18} />
<span>Stop</span>
</button>
</div>
{/* Bottom gradient scrim */}
<div className="playback-overlay__scrim-bottom" />
</div>
)
}
+45 -26
View File
@@ -1,5 +1,6 @@
import { useEffect, useRef, useState } from 'react'
import { GamepadHintItem, GamepadPrompt } from '../components/GamepadPrompt'
import { PlaybackOverlay } from '../components/PlaybackOverlay'
import type { FollowedChannelInfo, PlaybackEvent, VodChapter, VodInfo, VodProgress } from '../types/t4sd'
interface Props {
@@ -72,6 +73,10 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
const [wasPlayingBeforeChapters, setWasPlayingBeforeChapters] = useState(false)
const [currentVod, setCurrentVod] = useState<VodInfo | null>(null)
const [pendingChapterVod, setPendingChapterVod] = useState<VodInfo | null>(null)
// Overlay state
const [currentPosition, setCurrentPosition] = useState(0)
const [vodDuration, setVodDuration] = useState(0)
const [isLivePlayback, setIsLivePlayback] = useState(false)
const watchBtnRef = useRef<HTMLButtonElement>(null)
const chapterListRef = useRef<HTMLUListElement>(null)
@@ -245,6 +250,9 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
const unsub = window.t4sd.playback.onEvent((ev: PlaybackEvent) => {
if (ev.kind === 'started') {
setPlayState('playing')
setVodDuration(ev.durationSeconds ?? 0)
setIsLivePlayback(ev.isLive ?? false)
setCurrentPosition(0)
} else if (ev.kind === 'stopped') {
const nextChapterVod = pendingChapterVod
setPlayState('idle')
@@ -274,6 +282,15 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
return unsub
}, [pendingChapterVod, vods])
// Subscribe to ~1 Hz position updates from main process for the overlay seek bar
useEffect(() => {
if (playState !== 'playing' && playState !== 'paused') return
const unsub = window.t4sd.playback.onTimeUpdate(({ positionSeconds }) => {
setCurrentPosition(positionSeconds)
})
return unsub
}, [playState])
useEffect(() => {
watchBtnRef.current?.focus()
}, [])
@@ -459,32 +476,9 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
)}
{(playState === 'playing' || playState === 'paused') && (
<>
<span className="channel-screen__playing-hint gamepad-hint-line">
<span>● Wiedergabe{playState === 'paused' ? ' (Pause)' : ''}</span>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="a">Pause/Resume</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="dpad-left">−30s</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="dpad-right">+30s</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="lt">−5min</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="rt">+5min</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="lb">Kapitel zurück</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="rb">Kapitel vor</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="y">Kapitelmenü</GamepadHintItem>
<span className="gamepad-hint-separator">·</span>
<GamepadHintItem prompt="b">Stop</GamepadHintItem>
</span>
<button className="btn" onClick={() => void handleStop()}>
■ Stop
</button>
</>
<span className="channel-screen__playing-hint">
● Wiedergabe{playState === 'paused' ? ' (Pause)' : ''}
</span>
)}
{!channel.isLive && playState === 'idle' && (
@@ -627,6 +621,31 @@ export default function ChannelScreen({ channel, onBack }: Props): JSX.Element {
</div>
</div>
)}
{/* Player overlay – shown during VOD/Live playback */}
{(playState === 'playing' || playState === 'paused') && (
<PlaybackOverlay
playState={playState}
durationSeconds={vodDuration}
isLive={isLivePlayback}
currentPosition={currentPosition}
channelName={channel.broadcasterName}
channelAvatar={channel.profileImageUrl}
title={isLivePlayback ? (channel.streamTitle ?? '') : (currentVod?.title ?? '')}
onTogglePause={() => {
if (playState === 'playing') {
void window.t4sd.playback.pause()
setPlayState('paused')
} else {
void window.t4sd.playback.resume()
setPlayState('playing')
}
}}
onSeek={(s) => void window.t4sd.playback.seek(s)}
onSeekTo={(s) => void window.t4sd.playback.seekTo(s)}
onStop={() => void handleStop()}
/>
)}
</div>
)
}
+319
View File
@@ -1541,3 +1541,322 @@ body,
box-shadow: 0 0 0 3px rgba(191, 148, 255, 0.22), 0 14px 28px rgba(0, 0, 0, 0.32);
transform: translateY(-1px);
}
/* ═══════════════════════════════════════════════════════════════════
PLAYBACK OVERLAY
Covers the full window during playback. Fades in/out.
z-index 300 places it above the chapter overlay (z-index 200).
═══════════════════════════════════════════════════════════════════ */
.playback-overlay {
position: fixed;
inset: 0;
z-index: 300;
display: flex;
flex-direction: column;
/* Always capture pointer events so touch can re-show the overlay.
The overlay only renders during active playback, so nothing useful
sits beneath it that the user needs to reach. */
pointer-events: auto;
/* Fade transition */
opacity: 0;
transition: opacity 0.3s ease;
}
.playback-overlay[data-visible='true'] {
opacity: 1;
}
/* Top gradient scrim – darkens top-third for readability */
.playback-overlay__scrim-top {
position: absolute;
inset: 0 0 auto 0;
height: 30%;
background: linear-gradient(to bottom, rgba(0, 0, 0, 0.75) 0%, transparent 100%);
pointer-events: none;
}
/* Bottom gradient scrim – covers bottom half */
.playback-overlay__scrim-bottom {
position: absolute;
inset: auto 0 0 0;
height: 50%;
background: linear-gradient(to top, rgba(0, 0, 0, 0.85) 0%, transparent 100%);
pointer-events: none;
}
/* ── Top hints bar ───────────────────────────────────────────────── */
.playback-overlay__top-bar {
position: relative;
z-index: 1;
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
gap: 4px 2px;
padding: 18px 28px 0;
font-size: 15px;
color: rgba(255, 255, 255, 0.75);
text-shadow: 0 1px 3px rgba(0, 0, 0, 0.6);
}
.playback-overlay__hint-sep {
margin: 0 4px;
opacity: 0.4;
}
/* ── Center play/pause ───────────────────────────────────────────── */
.playback-overlay__center {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
position: relative;
z-index: 1;
}
.playback-overlay__center-btn {
/* Visual circle */
width: 88px;
height: 88px;
border-radius: 50%;
background: rgba(0, 0, 0, 0.55);
backdrop-filter: blur(6px);
border: 2px solid rgba(255, 255, 255, 0.18);
color: #fff;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: background 0.15s, transform 0.1s, border-color 0.15s;
/* Larger touch/click target via padding trick */
padding: 0;
/* Minimum accessible touch target */
min-width: 88px;
min-height: 88px;
flex-shrink: 0;
}
.playback-overlay__center-btn:hover,
.playback-overlay__center-btn:focus-visible {
background: rgba(145, 71, 255, 0.45);
border-color: var(--color-accent);
outline: none;
}
.playback-overlay__center-btn:active {
transform: scale(0.93);
}
/* ── Bottom bar ──────────────────────────────────────────────────── */
.playback-overlay__bottom {
position: relative;
z-index: 1;
display: flex;
flex-direction: column;
gap: 10px;
padding: 0 28px 24px;
}
/* Channel badge row */
.playback-overlay__channel {
display: flex;
align-items: center;
gap: 10px;
}
.playback-overlay__avatar {
width: 40px;
height: 40px;
border-radius: 50%;
object-fit: cover;
border: 2px solid rgba(255, 255, 255, 0.2);
flex-shrink: 0;
}
.playback-overlay__channel-name {
font-size: 18px;
font-weight: 600;
color: #fff;
text-shadow: 0 1px 4px rgba(0, 0, 0, 0.6);
}
.playback-overlay__title {
margin: 0;
font-size: 17px;
font-weight: 400;
color: rgba(255, 255, 255, 0.85);
text-shadow: 0 1px 3px rgba(0, 0, 0, 0.6);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
/* Fills the full bottom-bar width (minus 28px padding each side).
Wider screens (docked Steam Deck at 1080p/4K) naturally show more text. */
max-width: 100%;
}
.playback-overlay__live-badge {
font-size: 12px;
font-weight: 700;
letter-spacing: 0.08em;
color: #fff;
background: var(--color-live);
border-radius: 4px;
padding: 2px 7px;
flex-shrink: 0;
}
/* Progress row: time — seekbar — time */
.playback-overlay__progress-row {
display: flex;
align-items: center;
gap: 12px;
}
.playback-overlay__time {
font-size: 16px;
font-variant-numeric: tabular-nums;
color: rgba(255, 255, 255, 0.9);
text-shadow: 0 1px 3px rgba(0, 0, 0, 0.7);
white-space: nowrap;
flex-shrink: 0;
min-width: 80px;
}
.playback-overlay__time:last-child {
text-align: right;
}
/* Seek bar container – tall hit target, visual bar inside */
.playback-overlay__seek-bar {
flex: 1;
height: 44px; /* large touch target */
display: flex;
align-items: center;
cursor: pointer;
user-select: none;
touch-action: none;
}
.playback-overlay__seek-track {
position: relative;
width: 100%;
height: 6px;
background: rgba(255, 255, 255, 0.25);
border-radius: 3px;
transition: height 0.15s;
}
.playback-overlay__seek-bar:hover .playback-overlay__seek-track,
.playback-overlay__seek-bar:active .playback-overlay__seek-track {
height: 10px;
border-radius: 5px;
}
.playback-overlay__seek-filled {
position: absolute;
left: 0;
top: 0;
height: 100%;
background: var(--color-accent);
border-radius: inherit;
pointer-events: none;
}
.playback-overlay__seek-knob {
position: absolute;
top: 50%;
transform: translate(-50%, -50%);
width: 16px;
height: 16px;
border-radius: 50%;
background: #fff;
box-shadow: 0 0 0 2px var(--color-accent), 0 2px 6px rgba(0, 0, 0, 0.5);
pointer-events: none;
transition: transform 0.1s, width 0.1s, height 0.1s;
}
.playback-overlay__seek-bar:hover .playback-overlay__seek-knob,
.playback-overlay__seek-bar:active .playback-overlay__seek-knob {
width: 22px;
height: 22px;
}
/* Live indicator (no seekbar) */
.playback-overlay__live-indicator {
display: flex;
align-items: center;
gap: 8px;
font-size: 16px;
font-weight: 600;
color: rgba(255, 255, 255, 0.9);
}
.playback-overlay__live-dot {
display: inline-block;
width: 10px;
height: 10px;
border-radius: 50%;
background: var(--color-live);
animation: live-pulse 1.8s ease-in-out infinite;
}
@keyframes live-pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.4; }
}
/* Stop button */
.playback-overlay__stop-btn {
align-self: flex-end;
display: flex;
align-items: center;
gap: 8px;
padding: 10px 20px;
border-radius: var(--radius-sm);
background: rgba(255, 255, 255, 0.12);
border: 1px solid rgba(255, 255, 255, 0.18);
color: rgba(255, 255, 255, 0.85);
font-size: 16px;
cursor: pointer;
transition: background 0.15s, border-color 0.15s;
min-height: 44px;
}
.playback-overlay__stop-btn:hover,
.playback-overlay__stop-btn:focus-visible {
background: rgba(235, 4, 0, 0.35);
border-color: var(--color-live);
outline: none;
}
/* Double-tap skip feedback */
.playback-overlay__skip-feedback {
position: absolute;
top: 50%;
transform: translateY(-50%);
font-size: 28px;
font-weight: 700;
color: #fff;
text-shadow: 0 2px 8px rgba(0, 0, 0, 0.8);
pointer-events: none;
animation: skip-fade 0.7s ease-out forwards;
z-index: 2;
}
.playback-overlay__skip-feedback--left {
left: 60px;
}
.playback-overlay__skip-feedback--right {
right: 60px;
}
@keyframes skip-fade {
0% { opacity: 1; transform: translateY(-50%); }
60% { opacity: 0.9; transform: translateY(calc(-50% - 12px)); }
100% { opacity: 0; transform: translateY(calc(-50% - 24px)); }
}
+3
View File
@@ -48,6 +48,8 @@ export interface PlaybackEvent {
kind: 'started' | 'stopped' | 'error'
channelLogin?: string
message?: string
durationSeconds?: number
isLive?: boolean
}
export interface VodInfo {
@@ -114,6 +116,7 @@ export interface T4sdApi {
setLoggingEnabled: (enabled: boolean) => Promise<void>
getLogPath: () => Promise<string>
onEvent: (cb: (event: PlaybackEvent) => void) => () => void
onTimeUpdate: (cb: (data: { positionSeconds: number }) => void) => () => void
}
gamepad: {
onInput: (cb: (key: string) => void) => () => void