mirror of
https://github.com/Andre-Bzk/twitch4steamdeck.git
synced 2026-11-15 15:43:08 +01:00
refactor: extract IPC channel names into a single source of truth
Duplicate raw string literals across handlers.ts, preload/index.ts made typos undetectable at compile time and renames a multi-file grep problem. A single channels.ts now owns all channel names; both files import from it. Also fixes two bugs found during testing: - LoginScreen and AccountScreen buttons were not triggerable via gamepad A-button: synthetic KeyboardEvents are untrusted and don't fire native button clicks. Added explicit keydown handlers that call the action directly. - AppShell loading overlay could disappear while hlsPayload was still null if the playback:event 'started' IPC message arrived before playback:hls-url. Overlay now stays visible until hlsPayload is set, regardless of playState.
This commit is contained in:
@@ -39,7 +39,10 @@ Renderer (React)
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│ ChannelScreen (Hauptscreen), StreamListScreen, Settings, Account
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├── components/
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│ ├── VideoPlayer.tsx — hls.js <video> Wrapper (forwardRef, imperative handle)
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│ └── PlaybackOverlay.tsx — DOM-Overlay über dem Video (z-index: 300)
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│ ├── PlaybackOverlay.tsx — DOM-Overlay über dem Video (z-index: 300)
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│ └── GamepadPrompt.tsx — Typisierte Gamepad-Button-Icons (Face, Shoulder, D-Pad)
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├── hooks/
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│ └── usePlaybackSession.ts — Gemeinsamer Playback-State-Hook für AppShell + ChannelScreen
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├── input/gamepad.ts — Browser Gamepad API (Windows, Dev-Mode)
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└── context/SettingsContext.tsx — localStorage-Settings (streamBadgeMode, sidebarWidth, …)
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```
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@@ -96,6 +99,8 @@ src/main/
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authService.ts — Auth-Lifecycle, Token-Refresh, Event-Emitter
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deviceCodeFlow.ts — OAuth Device Code + Polling (https://id.twitch.tv/oauth2/)
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tokenStore.ts — safeStorage-Verschlüsselung, Fallback auf plaintext
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constants/
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input.ts — TRIGGER_THRESHOLD, DEDUP_WINDOW_MS, HOTPLUG_SCAN_INTERVAL_MS
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input/
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gamepadReader.ts — evdev /dev/input/event* Leser (via js*-Discovery), Hotplug (3s-Scan), Deduplizierung (40ms); BTN_*-Codes für controller-unabhängiges Mapping
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ipc/
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@@ -104,6 +109,8 @@ src/main/
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playbackService.ts — Orchestrator: streamlink --stream-url → HLS-URL → playback-hls-url Event; startVod(quality?); getAvailableQualities()
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streamlink.ts — getStreamUrl() + getAvailableQualities() via streamlink (--stream-url für URL, --json für Qualitätsliste)
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types.ts — Quality-Typ, PlaybackEvent, HlsUrlPayload
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prefs/
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hlsCachePref.ts — In-Memory-Flag für HLS-Disk-Cache-Aktivierung (gesetzt via app:set-hls-cache-enabled IPC)
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store/
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db.ts — SQLite-Init, WAL-Modus, Migration (vod_history-Tabelle)
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historyRepo.ts — upsertVod, updatePosition, markCompleted, getProgressMap
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@@ -133,15 +140,23 @@ src/renderer/src/
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components/
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VideoPlayer.tsx — hls.js <video> Wrapper, forwardRef (seek, seekTo, pause, play, stop, getCurrentTime); attachMedia vor loadSource; play() in MANIFEST_PARSED
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PlaybackOverlay.tsx — DOM-Overlay (Seek-Bar, Kanalinfo, Gamepad-Hints, Auto-Hide, Qualitäts-Button + Panel); playState: 'playing'|'paused'
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GamepadPrompt.tsx — Typisierter Gamepad-Button-Renderer (<GamepadPrompt prompt="a"/>, <GamepadHintItem>)
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FocusableCard.tsx — Wiederverwendbare Kanal-Karte (Thumbnail, Badge, Progress)
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Sidebar.tsx — Navigationssidebar (6 Tabs)
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LanguageBadge.tsx — Sprach-/Flagge-Badge
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Icons.tsx — SVG-Icons
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constants/
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ui.ts — CARD_W, CARD_GAP, STREAM_W, STREAM_GAP (Karten-/Grid-Größen)
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playback.ts — OVERLAY_HIDE_DELAY_MS, DOUBLE_TAP_MS, POSITION_REPORT_INTERVAL_MS
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input.ts — AXIS_THRESHOLD, REPEAT_INITIAL_MS, REPEAT_INTERVAL_MS
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context/
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SettingsContext.tsx — localStorage-Settings (streamBadgeMode, sidebarWidth, badgeGap), CSS-Custom-Properties-Sync
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hooks/
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usePlaybackSession.ts — Gemeinsamer Hook: hlsPayload, playState, videoRef, Quality-Panel-State, startLive/startVod/stop; genutzt von AppShell + ChannelScreen
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input/
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gamepad.ts — Browser Gamepad API, rAF-Poll, Achsen-Debounce
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lib/
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formatting.ts — Gemeinsame Format-Utilities (Zeit, Zahlen, Dauer)
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languageBadge.ts — ISO-Code → Flagge/Kürzel Mapping (~40 Sprachen)
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styles/
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global.css — Dark Theme (#0e0e10, #9147ff Akzent), 1280x800-optimiert
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@@ -168,17 +183,20 @@ Alle Renderer→Main-Calls gehen über `window.t4sd.*` (definiert in `src/preloa
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2. Bridge-Methode in `src/preload/index.ts`
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3. Typ-Deklaration in `src/renderer/src/types/t4sd.d.ts`
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IPC-Namespaces: `app:` (quit, Cache-Größe, Cache leeren, HLS-Cache-Toggle), `auth:`, `twitch:`, `history:`, `playback:`, `gamepad:` (Main→Renderer-Events).
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### Zwei Playback-Kontexte
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Beide Kontexte nutzen `usePlaybackSession` (`src/renderer/src/hooks/usePlaybackSession.ts`) — der Hook kapselt `hlsPayload`, `playState`, `videoRef`, Quality-Panel-State sowie `startLive`/`startVod`/`stop`. Der `active`-Parameter steuert, ob der Hook auf IPC-Events (hls-url, playback-event) subscribed.
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**1. ChannelScreen-Playback** (Live + VOD, X-Button oder „Du folgst"):
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- Nutzer navigiert zur ChannelScreen → drückt „▶ Live ansehen" oder wählt einen VOD
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- ChannelScreen hält eigenen `hlsPayload`-State, eigenen `videoRef`, eigene PlaybackOverlay
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- ChannelScreen instanziiert `usePlaybackSession({ active: true })` — hält eigene Session, eigene PlaybackOverlay
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- VOD-Features: Resume, Kapitel-Panel, Position-Tracking
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**2. Globaler AppShell-Overlay** (Direkt-Start, A-Button in BrowseScreen/StreamListScreen/CategoryScreen):
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- Nutzer drückt A auf einer Stream-Karte → `onStartLive(ch)` → AppShell ruft `startLive()` direkt auf
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- AppShell hält `liveChannel`, `liveHlsPayload`, `livePlayState`, `liveVideoRef`
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- `isGlobalPlaybackInitiated` Ref verhindert, dass ChannelScreen-IPC-Events den globalen Overlay aktivieren
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- AppShell instanziiert `usePlaybackSession({ active: !isChannelScreenActive })` — `active` schaltet IPC-Subscription frei
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- Während Playback: `hasFocus={false}` für alle Browse-Screens → keine Tastenkonflikte
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- AppShell-eigener Keydown-Handler: Escape=Stop, Enter=Pause, Pfeile=Seek
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- Nur Live-Streams (kein VOD, kein Resume, kein Position-Tracking)
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@@ -0,0 +1,36 @@
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export const IPC = {
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appQuit: 'app:quit',
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authStatus: 'auth:get-status',
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authStart: 'auth:start-device-flow',
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authCancel: 'auth:cancel',
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authLogout: 'auth:logout',
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authConfigured: 'auth:is-configured',
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/** main → renderer */
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authEvent: 'auth:event',
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twitchGetFollowed: 'twitch:get-followed',
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twitchGetOwnUser: 'twitch:get-own-user',
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twitchGetVideos: 'twitch:get-videos',
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twitchGetTopGames: 'twitch:get-top-games',
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twitchGetTopStreams: 'twitch:get-top-streams',
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twitchGetVodChapters: 'twitch:get-vod-chapters',
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historyGetProgress: 'history:get-progress',
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playbackStartLive: 'playback:start-live',
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playbackStartVod: 'playback:start-vod',
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playbackStop: 'playback:stop',
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playbackPause: 'playback:pause',
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playbackReportPosition: 'playback:report-position',
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playbackGetQualities: 'playback:get-qualities',
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/** main → renderer */
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playbackEvent: 'playback:event',
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/** main → renderer: HLS-URL + Metadaten für den Renderer-seitigen Video-Player */
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playbackHlsUrl: 'playback:hls-url',
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appGetCacheSize: 'app:get-cache-size',
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appClearCache: 'app:clear-cache',
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appSetHlsCacheEnabled: 'app:set-hls-cache-enabled',
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/** main → renderer */
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gamepadInput: 'gamepad-input'
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} as const
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@@ -8,40 +8,9 @@ import type { PlaybackService } from '../playback/playbackService'
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import type { HlsUrlPayload } from '../playback/playbackService'
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import type { PlaybackEvent } from '../playback/types'
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import { getProgressMap } from '../store/historyRepo'
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import { IPC } from './channels'
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export const IPC = {
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appQuit: 'app:quit',
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authStatus: 'auth:get-status',
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authStart: 'auth:start-device-flow',
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authCancel: 'auth:cancel',
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authLogout: 'auth:logout',
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authConfigured: 'auth:is-configured',
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/** main → renderer */
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authEvent: 'auth:event',
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twitchGetFollowed: 'twitch:get-followed',
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twitchGetOwnUser: 'twitch:get-own-user',
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twitchGetVideos: 'twitch:get-videos',
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twitchGetTopGames: 'twitch:get-top-games',
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twitchGetTopStreams: 'twitch:get-top-streams',
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twitchGetVodChapters: 'twitch:get-vod-chapters',
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historyGetProgress: 'history:get-progress',
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playbackStartLive: 'playback:start-live',
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playbackStartVod: 'playback:start-vod',
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playbackStop: 'playback:stop',
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playbackPause: 'playback:pause',
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playbackReportPosition: 'playback:report-position',
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playbackGetQualities: 'playback:get-qualities',
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/** main → renderer */
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playbackEvent: 'playback:event',
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/** main → renderer: HLS-URL + Metadaten für den Renderer-seitigen Video-Player */
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playbackHlsUrl: 'playback:hls-url',
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appGetCacheSize: 'app:get-cache-size',
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appClearCache: 'app:clear-cache',
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appSetHlsCacheEnabled: 'app:set-hls-cache-enabled'
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} as const
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export { IPC }
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export function registerIpcHandlers(
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auth: AuthService,
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+1
-33
@@ -1,37 +1,5 @@
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import { contextBridge, ipcRenderer, type IpcRendererEvent } from 'electron'
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const IPC = {
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appQuit: 'app:quit',
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authStatus: 'auth:get-status',
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authStart: 'auth:start-device-flow',
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authCancel: 'auth:cancel',
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authLogout: 'auth:logout',
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authConfigured: 'auth:is-configured',
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authEvent: 'auth:event',
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twitchGetFollowed: 'twitch:get-followed',
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twitchGetOwnUser: 'twitch:get-own-user',
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twitchGetVideos: 'twitch:get-videos',
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twitchGetTopGames: 'twitch:get-top-games',
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twitchGetTopStreams: 'twitch:get-top-streams',
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twitchGetVodChapters: 'twitch:get-vod-chapters',
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historyGetProgress: 'history:get-progress',
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playbackStartLive: 'playback:start-live',
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playbackStartVod: 'playback:start-vod',
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playbackStop: 'playback:stop',
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playbackPause: 'playback:pause',
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playbackReportPosition: 'playback:report-position',
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playbackGetQualities: 'playback:get-qualities',
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playbackEvent: 'playback:event',
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playbackHlsUrl: 'playback:hls-url',
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appGetCacheSize: 'app:get-cache-size',
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appClearCache: 'app:clear-cache',
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appSetHlsCacheEnabled: 'app:set-hls-cache-enabled',
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gamepadInput: 'gamepad-input'
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} as const
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import { IPC } from '../main/ipc/channels'
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export type AuthStatus = 'logged-out' | 'logged-in'
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@@ -50,6 +50,8 @@ export default function AccountScreen({ hasFocus, onRequestSidebar, onLogout }:
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if (e.key === 'ArrowLeft') {
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e.preventDefault()
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onRequestSidebar()
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} else if (e.key === 'Enter') {
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void handleLogout()
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}
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}
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window.addEventListener('keydown', onKey)
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@@ -307,7 +307,7 @@ export default function AppShell({ onLogout }: Props): JSX.Element {
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{isGlobalPlaying && !selectedChannel && (
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<>
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{/* Lade-Overlay während streamlink läuft */}
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{livePlayState === 'starting' && !liveHlsPayload && (
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{!liveHlsPayload && livePlayState !== 'error' && (
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<div style={{
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position: 'fixed', inset: 0, zIndex: 100,
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background: '#000', display: 'flex',
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@@ -25,6 +25,16 @@ export default function LoginScreen({ onAuthorized }: Props): JSX.Element {
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startBtnRef.current?.focus()
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}, [])
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useEffect(() => {
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const onKey = (e: KeyboardEvent): void => {
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if (e.key !== 'Enter') return
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if (phase.kind === 'idle' || phase.kind === 'error') void start()
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else if (phase.kind === 'awaiting') void cancel()
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}
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window.addEventListener('keydown', onKey)
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return () => window.removeEventListener('keydown', onKey)
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}, [phase])
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// Auth-Events aus Main abonnieren.
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useEffect(() => {
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const off = window.t4sd.auth.onEvent((event) => {
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Vendored
+1
@@ -1,4 +1,5 @@
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// Spiegel der Preload-API. Manuell synchron halten zu src/preload/index.ts.
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// IPC-Channel-Namen: src/main/ipc/channels.ts (Renderer kann nicht direkt importieren).
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export type AuthStatus = 'logged-out' | 'logged-in'
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