This commit is contained in:
Andre
2026-04-03 13:16:43 +02:00
commit 7e61ee3c5c
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"""
foreground_fix.py
Wartet auf den Start von CrimsonDesert.exe und bringt das Spielfenster
automatisch in den Vordergrund.
Verwendung:
pythonw foreground_fix.py [--timeout 120] [--process CrimsonDesert]
Abhängigkeiten (im .venv):
pip install psutil pywin32
"""
import argparse
import ctypes
import sys
import time
import psutil
import win32api
import win32con
import win32gui
import win32process
# Minimale Fensterbreite in Pixeln, um den Splashscreen auszuschließen.
MIN_WINDOW_WIDTH = 800
# Anzahl der Fokus-Versuche und Pause dazwischen
FOCUS_RETRIES = 5
FOCUS_RETRY_DELAY = 1.0
def find_process_pids(name: str) -> set[int]:
pids = set()
for proc in psutil.process_iter(["pid", "name"]):
try:
if name.lower() in proc.info["name"].lower():
pids.add(proc.info["pid"])
except (psutil.NoSuchProcess, psutil.AccessDenied):
pass
return pids
def find_game_window(pids: set[int]) -> int | None:
found = []
def callback(hwnd, _):
if not win32gui.IsWindowVisible(hwnd):
return True
try:
_, pid = win32process.GetWindowThreadProcessId(hwnd)
except Exception:
return True
if pid not in pids:
return True
try:
rect = win32gui.GetWindowRect(hwnd)
except Exception:
return True
width = rect[2] - rect[0]
height = rect[3] - rect[1]
if width >= MIN_WINDOW_WIDTH:
title = win32gui.GetWindowText(hwnd)
found.append((hwnd, title, width, height))
return True
win32gui.EnumWindows(callback, None)
if not found:
return None
found.sort(key=lambda x: x[2] * x[3], reverse=True)
return found[0][0]
def is_foreground(hwnd: int) -> bool:
"""Prüft ob das angegebene Fenster aktuell das Vordergrundfenster ist."""
return win32gui.GetForegroundWindow() == hwnd
def bring_to_front(hwnd: int) -> bool:
"""
Bringt das Fenster in den Vordergrund. Gibt True zurück wenn erfolgreich.
Verwendet Alt-Key + AttachThreadInput als Workaround.
"""
try:
# Alt-Taste simulieren — hebt die SetForegroundWindow-Sperre auf
win32api.keybd_event(win32con.VK_MENU, 0, 0, 0)
time.sleep(0.05)
fg_hwnd = win32gui.GetForegroundWindow()
fg_tid, _ = win32process.GetWindowThreadProcessId(fg_hwnd)
tgt_tid, _ = win32process.GetWindowThreadProcessId(hwnd)
attached = False
if fg_tid != tgt_tid:
ctypes.windll.user32.AttachThreadInput(tgt_tid, fg_tid, True)
attached = True
win32gui.ShowWindow(hwnd, win32con.SW_SHOW)
win32gui.BringWindowToTop(hwnd)
win32gui.SetForegroundWindow(hwnd)
ctypes.windll.user32.SetFocus(hwnd)
ctypes.windll.user32.SetActiveWindow(hwnd)
if attached:
ctypes.windll.user32.AttachThreadInput(tgt_tid, fg_tid, False)
win32api.keybd_event(win32con.VK_MENU, 0, win32con.KEYEVENTF_KEYUP, 0)
return is_foreground(hwnd)
except Exception:
return False
def minimize_other_windows(game_hwnd: int, game_pids: set[int]) -> None:
"""Minimiert Steam- und andere störende Fenster."""
def callback(hwnd, _):
if hwnd == game_hwnd:
return True
if not win32gui.IsWindowVisible(hwnd):
return True
try:
_, pid = win32process.GetWindowThreadProcessId(hwnd)
except Exception:
return True
try:
proc = psutil.Process(pid)
name = proc.name().lower()
except (psutil.NoSuchProcess, psutil.AccessDenied):
return True
# Steam-Fenster minimieren
if "steam" in name:
try:
win32gui.ShowWindow(hwnd, win32con.SW_MINIMIZE)
except Exception:
pass
return True
win32gui.EnumWindows(callback, None)
def main() -> None:
parser = argparse.ArgumentParser()
parser.add_argument("--timeout", type=int, default=120)
parser.add_argument("--process", type=str, default="CrimsonDesert")
args = parser.parse_args()
deadline = time.time() + args.timeout
process_name = args.process
# --- Phase 1: Warten auf den Prozess ---
pids: set[int] = set()
while time.time() < deadline:
pids = find_process_pids(process_name)
if pids:
break
time.sleep(0.5)
else:
sys.exit(1)
# --- Phase 2: Warten auf das Hauptfenster ---
hwnd: int | None = None
while time.time() < deadline:
pids = find_process_pids(process_name)
hwnd = find_game_window(pids)
if hwnd:
# Warten bis das Spiel sein Fenster vollständig aufgebaut hat
time.sleep(2)
break
time.sleep(0.5)
else:
sys.exit(1)
# --- Phase 3: Steam minimieren + Spielfenster fokussieren (mit Retry) ---
minimize_other_windows(hwnd, pids)
time.sleep(0.3)
for attempt in range(FOCUS_RETRIES):
success = bring_to_front(hwnd)
if success and is_foreground(hwnd):
break
time.sleep(FOCUS_RETRY_DELAY)
if __name__ == "__main__":
main()